PlasRail Mk1
162k spefyjerbf
8.0 years ago
"Future colloquialisms may instead involve the ionization of bridges."
Special thanks to WNP78 for creating the Overload mod! That mod made this build possible!
PlasRail systems are close to medium range weapons that fire a burst of slow moving, high damage energy pulses. The pulses excite the matter in the target, which causes melting. These weapons are only effective against armor (Bridges, trucks, etc.)
Fire it like any gun!
I added a trashy set of rotators to let you aim. Use trim and vtol.
Nice
@Awesomegamer9786 Not sure. I might do some testing if I get the time
Do you know what causes them to turn even I don’t fire the gun?@spefyjerbf
What I’m saying is that if you set location to a ship with the plasrail and do nothing it will start to turn.
I tried the uss tiny and got similar results.
The Uss beast should start to turn toward the destroyer on its left.
Try setting the location to Uss Beast with this and watch what happens@spefyjerbf
@Awesomegamer9786 The gun imparts a force on whatever it shoots!
Do you know what causes the ships to turn?@spefyjerbf
The gun makes the uss beast decide to turn and ram the destroyer next to it.
I think the gun made the uss tiny think it was a merry-go-round!!
@Razr Yes. On every weapon, the detach point is a normal building block. It is colored dark grey.
On all three of your new weapons, where is the detach point to save to sub-assemblies @spefyjerbf
@RailfanEthan Thanks! I have finally updated the description.
soon.