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Lion MGS

14.1k Quec  3.8 years ago
Auto Credit Based on Quec's Lion MGS

Description

Boy, reshade is such a lovely thing.

Last wheeled TD I made, was kinda... Eh. This build is from maybe 4 months ago, however, I never really bothered to upload it. But now, I think it deserved it a long, long time ago. Idk, I just want points now lol. I based this off of the Rhino MGS from arma 3, which is based off of the 120mm Rooikat Demonstrator from South Africa. Kinda epic if you ask me.
The real thing ^

Armament

1x 12.7mm (Commanders) RCWS (AG1)
1x 7.62mm Coaxial Machine Gun
1x 120mm Primary Cannon

Controls

AG 1: Commanders RCWS
AG 7: Lights
AG 8: Disable Turret Movement
VTOL: Traverse selected weapon(s)
Trim: Elevate selected weapon(s)
Throttle: Forward/Back
Yaw: Left and Right

Spotlights

General Characteristics

  • Predecessor Lion MGS
  • Created On Windows
  • Wingspan 10.2ft (3.1m)
  • Length 28.1ft (8.6m)
  • Height 11.5ft (3.5m)
  • Empty Weight 7,837lbs (3,555kg)
  • Loaded Weight 7,976lbs (3,618kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 7805

Parts

  • Number of Parts 350
  • Control Surfaces 0
  • Performance Cost 1,256
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    why wheels are bugging in mobile?

    3.2 years ago
  • Profile image
    7,099 POOTLONG

    @Quec Was it durable against Gunfire?

    3.7 years ago
  • Profile image
    15.9k SilverStar

    @Quec Yeah. No problem

    3.8 years ago
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    14.1k Quec

    @SilverStar Awesome, thanks mate. Will look at the specific parameters and maybe make an improved version later ;) XML is a wonderful thing

    3.8 years ago
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    15.9k SilverStar

    @Quec For the fact of the steering angle, yes, it will be difficult to drive at high speed. but for that there is also a XML parameter in the wheel which adjust the speed of angle rotation. With this, you have to stay the key pressed more time to go at full steering angle.
    And for the power I suggest to limit the max rotation speed of the wheels. There is also a parameter for that, it allow a max degrees rotation of a wheel a second. just find the right number and your vehicle won't be able to exceed this speed.

    3.8 years ago
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    14.1k Quec

    @SilverStar I usually prefer to use throttle to get an exact value of forward rather than 100% all the time, however, I will look into methods now that you mention it of reversing in the same way. As far as I've tested, I've never had a problem with the steering angle and from past experience known that a higher steering angle means that it's easier to tip at high speeds - Speed is something which the MGS is built around. Though, I will also look into methods and other stuff to make sure it doesn't tip (Gyro's and lower COM for example). As for power, I do not have much experience myself of correct horsepowers, I believe I put the engine at a lower value simply because I didn't want the speeds to get too ridiculously high - I tried the limit angle speed XML thing, but I'm not sure if I did that, or if I did it worked. Based it off of the Rooikat 120mm demonstrator, so I'm assuming that it has the same engine power as the latest Rooikat. The 25° angle thing you mentioned is something that the tank is clearly capable of, however right now just doesn't work. So I'll look into traction and horsepower also. I also think by default SP traction isn't too good. Thanks for the feedback mate

    3.8 years ago
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    15.9k SilverStar

    @Quec OK
    So First... There is the controls. We usually use Pitch for Forward/back moving, instead of Throttle. With the Throttle, you can't move backward. Because Throttle is only from 0 to 1, and a car engine is -1 to 1 by default.
    I think also a better steering angle would be nice.
    And... There is also the power of the Tank ( /truck ?) which looks like we are driving a Fiat 500. Really, that's really underpowered. I don't know the power of this thing in real life, but a off-road wheeled tank can easily be able to climb a slope of 25° or better.
    I may have forgotten some things but the most important is here.

    3.8 years ago
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    14.1k Quec

    @SilverStar Just listing them here in comments will be all good

    3.8 years ago
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    15.9k SilverStar

    @Quec You want me to make a better (unlisted) version or to tell you the problems ?

    3.8 years ago
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    14.1k Quec

    @SilverStar Could ya like, elaborate? I dunno specifically what the problems are from that therefore I don't know how to fix them

    3.8 years ago
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    15.9k SilverStar

    Sorry but... I think the only good thing is the appearance. The performances and controls are bad.

    +1 3.8 years ago
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    14.1k Quec

    @TheBlueRobotProduct Thanks

    +1 3.8 years ago
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    14.1k Quec

    @DeathStalker627 Same but different

    3.8 years ago
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    13.9k ChrisPy

    whoa that is awesome!

    +1 3.8 years ago
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    Python MGS foreshadowing from the corner

    +1 3.8 years ago
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    @Quec Nicely done! Really like the turret!

    +1 3.8 years ago
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    14.1k Quec

    @NatsukiHoshino Thanks mate!

    +1 3.8 years ago
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    cool!

    +1 3.8 years ago
  • Profile image
    1,971 SirRhyvs

    @Quec Okay

    3.8 years ago
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    14.1k Quec

    @TheLurkingVexedVortex Think suspension mighta bugged out or something, noticed it while test driving yesterday, checked connections and they seemed perfectly fine, so it's a bit iffy. Will double check all of them to make sure it's not a connection problem - which it kinda sounds like. I will update and maybe post an unlisted if I fix the problem

    +4 3.8 years ago
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    1,971 SirRhyvs

    Needs some more suspension though.

    3.8 years ago
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    1,971 SirRhyvs

    damn, noice

    +1 3.8 years ago
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    14.1k Quec

    @Username2 @TheBlueRobotProduct @Strikercritsilver

    +1 3.8 years ago
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    14.1k Quec

    @MrEarth
    @Bluenose
    @ChrisPy

    3.8 years ago
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    14.1k Quec

    @p0tato72 @Iota @lordpain

    3.8 years ago
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