KH-35E :Air launched anti-ship cruise missile
It has a wing that can be deployed automatically. You can open it by pressing fire without additional operations. At the same time, I also found something new and used it to make the missile a little farther from the wing during launch.
I am its designer, it has many loopholes
1.The automatic airfoil cannot withstand the extremely high flying speed after release, which will make it tremble and affect stability
2.In order to ensure normal wing deployment and structural strength, the weight of 42 movable parts has not been modified
3.I have tried to reduce the weight and drag data, but it has a great impact on the flight process so that it cannot hit the target
4.It really really really really heavy😔
OK Well, this is an accumulation of primitive technology for me. If there are weapons to be manufactured in the future, I will not imitate the weapons obtained in reality. I want to add more technology and interesting things later.
Blue and yellow in the picture are the hinges
Yellow hinge: 90 degree limit, free axis
Blue hinge: no angle limitation, free shaft
PISTON:XML data (min=1 max=1 input=Activate1-8)
Hydraulic springs: initial best effort
Look at the key connection points
Launching a weapon causes the catapult to release all connection points on port 0
Yellow hinge connection point
Blue hinge connection point
Connection point of piston and hydraulic spring
The piston is modified by XML in the game and is turned on by default and cannot be closed. The piston compression spring is transmitted to the wing through a hinge. At the same time, the wing was restrained by port 0 of the catapult, releasing the corresponding weapon to relax the connection point. The wing will move in one direction.
When making the KH-35 E, I did not leave many screenshots, only one
Thank you for the UP
Specifications
Spotlights
- AircraftoftheRedStar 5.0 years ago
- EternalDarkness 5.0 years ago
- RussianAce 5.0 years ago
- NFIGMT 5.0 years ago
- ThomasRoderick 5.0 years ago
- SnoWFLakE0s 5.0 years ago
- EliteArsenals24 5.0 years ago
- Username2 5.0 years ago
- Evolutiondestroyer 5.0 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Android
- Wingspan 2.0ft (0.6m)
- Length 10.0ft (3.0m)
- Height 3.9ft (1.2m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 127
Parts
- Number of Parts 1
- Control Surfaces 0
- Performance Cost 691
Amazing!
great
ima just pretend its made from a full tungsten body and has a depleted uranium warhead.
that way its heavy
@typeZERO
@typeZERO I'm sorry I can't answer it specifically now, I will draw a schematic diagram below when I finish my work today
@Oski
Nope... Download it.. Because I do know that if you set it the Hinge Rotators to FireWeapons, The Algorithm will be:
Rotator = Turn IF AND ONLY IF FireWeapons = True...
That Means, the Rotator will Only Move IF AND ONLY IF the FireWeapon Button is Pressed... This is Different... Just Download it for crying out load... :P :P :P :P
@typeZERO I have a theory... The detacher that launches the missile also connects to the wings, that are set to deploy at FireWeapons. Although I didn't even download the missile yet so I might be wrong. That is what I did as an experiment a while ago.
@wurenya
No no no....What I mean is: When you Launch the Missile, The Wings Unfold, WITHOUT USING ACTIVATION KEYS...
As far as I know, You have to Rewrite the XML File... How did you do it??
@typeZERO Piston and shock
How did you make its Wing Unfold when you launch it??
This is pretty neat! Cool missile
epic