Profile image

AV-15 Bulldog

4,446 Showtime  7.3 years ago

READ INSTRUCTIONS BEFORE FLYING!!!
I really hate seeing VTOL and Trim bars on the screen, so my features need to be activated in sequence.


Flight Manual:

Take-off:
- Hit "G" before taking off to raise the ladder and prep the other action groups.
- AG-1 to close the canopy
- Go full throttle.
- At 200 MPH, gently raise the nose to avoid a tail strike.
- AG-2 to raise the landing gear

Landing:
The same process as on take-off, only backwards. If you want to land with the ladder retracted, extend the landing gear, activate and then deactivate AG-2, raise the landing gear.



Nice little features:
- Cpt Quinn is fully articulated. Unlike Cpt Jobin, all of her limbs are functioning. So yaw left and right will move her legs. They've got a lot in common. They both like flying and both like living. Please be gentle :D
- Fully functioning cockpit (except my brake pressure gauge. Something always breaks before I finish :C ). Includes: Engine and oil temp gauge, G-meter (pitch), airspeed gauge, engine RPM gauge, gyro-scope (roll only), radar screen (AG-3), lights to indicate ladder/canopy/gear positions, landing gear switch (left side, in front of throttle), throttle and brake levers.
- In the event you're about to crash, be shot down or otherwise kill yourself, eject with AG-4 to save Cpt Quinn. AG-5 to deploy chute.

The AV-15 Bulldog (lovingly named "Big Scoop" by it's pilots) was a hefty heavy fighter with the greatest firepower for it's time. Big Scoop was so heavy and its engines were so powerful that ground crews could strap just about any compliment of bombs, rockets or extra guns (or all of those combined) that they had space for without terribly affecting the performance of the plane. A set of dive recovery flaps were added to the wingtips on the later models, increasing the plane's already significant survivability.

It really was a pilot's airplane. A large cockpit with heated and cushioned seats, air-conditioning, a nearly unobstructed view for the pilot and a reliable ejection seat meant it was comfortable and reassuring to fly. Not to mention a set of thick armor plates completely encased the cabin, protected the rear of the pilot, and covered the majority of the engine (as well as some control surfaces). The airplane would often take a significant beating and still carry the pilot safely home. (Seriously, I once crashed this thing twice and I could still fly it).

Spotlights

General Characteristics

  • Created On Mac
  • Wingspan 41.1ft (12.5m)
  • Length 47.7ft (14.5m)
  • Height 14.6ft (4.5m)
  • Empty Weight N/A
  • Loaded Weight 59,291lbs (26,894kg)

Performance

  • Power/Weight Ratio 1.705
  • Horse Power/Weight Ratio 0.021
  • Wing Loading 80.1lbs/ft2 (391.2kg/m2)
  • Wing Area 740.1ft2 (68.8m2)
  • Drag Points 10788

Parts

  • Number of Parts 669
  • Control Surfaces 12
  • Performance Cost 2,889
  • Log in to leave a comment
  • Profile image
    135 oyeah1237

    Yooo the pilot tho😳

    2.6 years ago
  • Profile image
    4,446 Showtime

    @CALVIN232
    Yeah, cockpit view in the airplane should position you properly in the cockpit.

    7.3 years ago
  • Profile image
    9,430 CALVIN232

    No I mean like could you make a first person view of this because the character in the cockpit is awesome @Showtime

    7.3 years ago
  • Profile image
    4,446 Showtime

    @CALVIN232
    You mean the over the shoulder view?

    If you want that, feel free to throw a camera in there.

    7.3 years ago
  • Profile image
    9,430 CALVIN232

    Awesome could we get that cockpit view

    7.3 years ago
  • Profile image
    4,446 Showtime

    @BaylorM
    https://www.youtube.com/watch?v=gOYz0TcKO_w

    7.3 years ago
  • Profile image
    1,195 BaylorM

    ''Bounciness 100%"

    7.3 years ago
  • Profile image
    114k TMach5

    Truly Great!

    7.3 years ago
  • Profile image

    Rare and nice!

    7.3 years ago
  • Profile image
    4,446 Showtime

    @Weaverfish
    The hardest part was making sure my pilots were to scale. Fiona should be 5'7" tall.

    7.3 years ago
  • Profile image
    39.1k Weaverfish

    @Showtime This makes so much sense now, thank you for explaining this. Create the object group to be attached to the rotators first, create a long mounting peg at the destination, attach rotator to those pegs, scale down pegs to a tiny size, multiselect the object group + detacher and move that into position. Simple.

    It's funny how you basically had to build a skeleton for Fiona in order to get her joints to work

    7.3 years ago
  • Profile image
    32.3k CRJ900Pilot

    Lol@Showtime

    7.3 years ago
  • Profile image
    4,446 Showtime

    @Weaverfish

    So, if you grab the little rod that's protruding slightly from the back of the seat (right behind the headrest) Fiona should pop right out of the cockpit. Multi-select her hips and butt and shift those away. You'll see small fuselage bits inside her. Those were longer originally when I connected my rotators to them. Be sure you connect the rotators to the main object before you connect them to the pegs, then connect the pegs to the main object. The problem you're having is an issue with the game's snap-to connection system, where the coordinates of the points where objects want to connect are too close together, so it tries to connect them to the wrong places. To fix this, you need to make sure only the thing you want connected is available, hence the mounting pegs.

    7.3 years ago
  • Profile image
    39.1k Weaverfish

    @Showtime I'm struggling with delicately small rotator/hinge mechanisms myself. The biggest problem I'm having is attaching all of the pieces together that involve an attachment to a rotator/hinge.

    I found the only way to do it is basically make every part of the mechanism huge, then attach the hinge/rotator. Then once those connections are created, I' d manually go through the mechanism, scaling the rotators down and returning the other pieces back to their small correct positions.

    This works for me but it's really bloody hard, have you found a different solution to this problem? I've never heard of your term 'mounting pegs'.

    7.3 years ago
  • Profile image
    4,446 Showtime

    @Weaverfish
    1 day to make the airplane, 1 day to make both pilots, 1 day to make the cockpit/canopy, 1 day to connect them all together (and another day to fix it all when I learned that I didn't remove collisions on every part of the eject pilot). Both pilots, the cockpit and the canopy make up half the parts in the airplane.

    As far as creating the pilots, it's especially difficult when they're small. There are mounting pegs hidden all over her body (same with Cpt Jobin) which allowed me to connect my rotators. I have mounting rods to attach the cockpit to the plane and the pilot to the cockpit. The pole on the armor plate behind her is the pilot mounting rod, the trim on the top of the nose (connected to the hood ornament) is the cockpit mounting. I might upload a full cast of my aircrew at some point.

    7.3 years ago
  • Profile image

    Oh. Cool@Showtime

    7.3 years ago
  • Profile image
    4,446 Showtime

    @AdrianFlyingAce
    .... So that was actually an accident :D
    Originally her whole body was supposed to shake, but I ran into some "mounting" issues when connecting her to the cockpit lol. Decided to keep it.

    7.3 years ago
  • Profile image
    4,446 Showtime

    @JackTheBestBoss
    Yes. I put the camera in the instrument panel to fill it out with interesting looking stuff. If I could have rigged up the rotators in her body to where one set was ragdoll and would activate with AG-4, I wouldn't have made two pilots. I wanted a limp body.

    7.3 years ago
  • Profile image
    4,446 Showtime

    @CRJ900Pilot
    P-47, Tempest, ME-162, Mig-3 (cockpit)

    Them dirty airplanes are real swingers. Nobody know's who's kid it is.

    7.3 years ago
  • Profile image
    39.1k Weaverfish

    This is probrably the greatest plane on this website tbh.

    That ragdoll. Making one that's fixed to the cockpit, operating the controls. Making one that's jettisoned out, that flails about until the parachute opens. This is crazy! How on earth did you connect everything together?

    7.3 years ago
  • Profile image

    When I eject, one body pops out, but there is a same copy at the wheel still there

    7.3 years ago
  • Profile image

    @AndrewGarrison The cockpit and plane is too cool. Give a feature please.

    7.3 years ago
  • Profile image
    32.3k CRJ900Pilot

    who got together tonight? @Showtime

    7.3 years ago
  • Profile image
    32.3k CRJ900Pilot

    lol@Showtime

    7.3 years ago
  • Profile image
    4,446 Showtime

    @CRJ900Pilot
    I like my planes HEFTY

    7.3 years ago
  • Log in to see more comments