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2DAction(Dormant Project)

112k PlanariaLab  1.4 years ago
1,032 downloads
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Auto Credit Based on PlanariaLab's Aircraft

As for the story about the loss of files needed for development, we have almost recovered. We apologize for the trouble.

Dormancy. More than technical problems, there is a lack of ideas for game objectives and enemy design (including whether to introduce enemies in the first place).

  • Roll : move
  • Pitch : creeping
  • Gun : jump

Spotlights

General Characteristics

  • Predecessor Aircraft
  • Created On Windows
  • Wingspan 3.3ft (1.0m)
  • Length 3.3ft (1.0m)
  • Height 3.8ft (1.1m)
  • Empty Weight N/A
  • Loaded Weight N/A

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 4
  • Control Surfaces 0
  • Performance Cost 41
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  • Profile image
    17.0k TTL

    Death animation should be a girl falling over as if she simply collapses.

    1.1 years ago
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    11.6k Blueshift

    really impressive. 😎 excellent work! You should be hired as a developer at SP. from now on! 🎮🕹😊

    1.2 years ago
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    2,992 huayunDream

    Awesome

    1.2 years ago
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    I wont dare to try understand this black magic, its just wow

    1.3 years ago
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    0 ZETA01

    How tho?

    1.3 years ago
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    Andrew garrison boss fight

    1.3 years ago
  • Profile image
    3,363 DustofPrey

    Made with unity

    1.4 years ago
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    12.1k dINE

    Simpleplanes is my fav game engine

    +4 1.4 years ago
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    35.1k IzzyIA

    @PlanariaLab Haha you didn't worry me just glad you didn't lose too much. Good luck on your finals!

    1.4 years ago
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    For now, I have to face the final exam and report.

    1.4 years ago
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    The programmers are now back, but as I mentioned in a previous comment, the designer and director (all me) don't have any ideas, so I don't think we can resume for the time being yet.
    But it sure is a lot easier than starting over from scratch when you start building again. Thanks. And sorry for worrying you @IzzyIA .

    1.4 years ago
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    @IzzyIA
    Restore previous versions was not available because it said "利用可能な以前のバージョンはありません" (there are no previous versions that can be restored).

    but I found a slightly older version of the sheet in the downloads folder on my laptop.
    (I have a laptop that I carry with me at the university, in addition to my desktop where I always use SP.
    I guess I was copying it in case I got the idea when I was outside. I don't usually play SP on this laptop so it was a blind spot.)
    I think it's almost identical to the latest version, except that the moving floor-related stuff is gone.
    I was unhappy with the moving floor and wanted to rebuild it, so this may not be a bad thing.

    1.4 years ago
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    35.1k IzzyIA

    @PlanariaLab Damn that really sucks. In case you haven't tried it, you can right click a folder you think it might have been in and click "Restore previous versions" to see old versions of the file where the spreadsheet might be. Also, if the spreadsheet might just be misplaced on your PC somewhere, you can get WizTree for free and it has a much better file search than default Windows to confirm it isn't anywhere on your drive still. Hope this helps, good luck!

    +1 1.4 years ago
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    totally a normal day in SimplePlanes, playing a game inside a game
    This is a nice SimplePlanes programming example tbh

    1.4 years ago
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    The actual working code, other than notes and flowcharts, can be restored to its original state by dividing it into parts and adding annotations, or by rewriting common values as cell references in the spreadsheet.
    For values that are combined into a single value (e.g., 1, 2, 3, and 4 become a four-digit value of 1234, which is actually done in binary), such as the block information in the map, the original table can be restored by retrieving the values using the same formula used to read the values.
    The problem is that during that gap I was working on something else and don't remember much from when I was working on 2D action,
    It takes a lot of time and effort to read that long code and figure out what is where.

    1.4 years ago
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    @IzzyIA
    Maps and annotations in the code, flowchart diagrams, other notes.
    There are also tables that summarize information from all placement blocks and functions on spreadsheets that combine information from the same block into a single value for easier handling.
    .
    As for how it got lost, I originally stopped working on it for about half a month because I couldn't come up with any ideas for maps, enemies, etc. Recently, I decided to work on it for the first time in a while and found that the file had disappeared from where I thought it was.
    I've searched everywhere I can think of and even used the search function on the drive, but couldn't find it. I think I either misremembered the file name or accidentally deleted it when cleaning up my desktop (which is always cluttered).

    1.4 years ago
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    35.1k IzzyIA

    @PlanariaLab Thanks, and I hope so too it'd be neat to see it. Was the spreadsheet you created like a map of where every object in the game to act as a map creator? Also how did you lose it and are you sure it's impossible to recover?

    1.4 years ago
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    @IzzyIA
    I secretly admire you, so I am glad to hear that.
    It didn't work out this time, but I hope to get revenge someday.

    +1 1.4 years ago
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    @PPLLAANNEE
    Perhaps SP is not designed to put tens of thousands of characters of code in a text label.
    I was editing the xml file directly to avoid crashes.

    +1 1.4 years ago
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    66.6k PPLLAANNEE

    my game crashes when i try to open the settings for the label how is this stuff even done

    1.4 years ago
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    35.1k IzzyIA

    RIP I'm sorry that happened to you this is really well done

    1.4 years ago
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    300 WangKai

    sad

    1.4 years ago
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    Holy shite

    1.4 years ago
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    17.0k TTL

    rip

    1.4 years ago
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    sad
    but still a fantastic work

    +4 1.4 years ago
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