RM-226 SuperInferno Launcher
--- The power is over nine thousand! ---
The all-new multipurpose missile launcher from AMC! This model comes with 2×3 SuperInferno missiles for long range attack and defense.
It may only go at 52 mph, but trust me, it is great for climbing! This is all with the use of a Jundroo 600HP powertrain. As Lt. Brehm said, "Mountains in the way, couldn't keep us from the sea!"
Other Features:
- Brake Lights
- Reflective Panels for safety
- Strengthened Panels on front and side windows
CONTROLS:
AG1-3 - Launch SuperInferno missile
AG4 - Missile Launcher Rotator
AG5 - Machinegun Rotator
AG6 - Piston-activated Brake
AG8 - Lights
Pitch - Engine Throttle
Yaw - Turn Vehicle (all-wheel steering)
VTOL - Rotate Weapon / Pistons
Trim - Pitch Weapon
FireGuns - Machine Gun
Note:
- The vehicle's speed limiter somewhat prevents rolling, but you may still roll if turning at maximum speed.
- Missiles fired can pass through other parts of the vehicle.
- However, the machine gun's bullets can't, so don't play yourself.
Military Specifications:
Role: Long Range Support
Type: MLRS
Primary Weapon: Missile Launcher
Secondary Weapon: AA Light Cannon
Armor: Light
Speed: High
Crew: 4 (for maximum efficiency)
Strong at long range
Specifications
Spotlights
- Feanor 7.8 years ago
- GrizzlitnCFSP 7.8 years ago
- BognaBoganTheMan 7.8 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Android
- Wingspan 11.1ft (3.4m)
- Length 30.6ft (9.3m)
- Height 11.7ft (3.6m)
- Empty Weight 8,587lbs (3,895kg)
- Loaded Weight 10,659lbs (4,835kg)
Performance
- Wing Loading 9.6lbs/ft2 (46.9kg/m2)
- Wing Area 1,108.7ft2 (103.0m2)
- Drag Points 9970
Parts
- Number of Parts 260
- Control Surfaces 0
- Performance Cost 981
Okay, thanks @AstleyIndustries
@Joco80 you cant change it, but massScale seems to affect missile acceleration
Is there a way to make the missiles have a longer range through xml? Thanks
I will post an unlisted soon
@AstleyIndustries Could you give me some suggestions on the V2 Surface-to-Surface missile launcher based of of my previous AA Truck?
@AstleyIndustries Ah, so there is no way around it?
@Joco80 it happens every time if I nudge the missile away from its original spot on the detacher
Recently I use an exposed detacher system (those protrusions on the top)
I put the missiles on the detachers but not nudge them into the pod yet
Lastly I nudge
When i mirror missiles
On mine, they are not attached... Does this happen to you too? If so what do you do to fix it. Thanks
so epic so awsome !!!!!
Cool