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IJN Kongo Ver. 2

480 SirNopp  8.2 years ago
Auto Credit Based on SirNopp's IJN Kongo

An updated version based on feedback and for historical reasons.

Problem 1: Ship turns like 1000 trucks strap together and attempting to turn due to non-functioning rudder. Now turns like 999 trucks instead yay.

Problem 2: Ship too fast and still is too fast. Real life Kongo had a max speed of 30 Knots or 34mph so addition to extra thrusters to help it turn also helped slow it down but still too fast oh no.

Problem 3: Too skinny for a Kongo Class. Made it fatter and replaced some questionable parts of the ship such as secondary guns. Still not historical and probably never will be.

Problem 4: Main guns can't fire. And they still can't fire.

Hope you enjoy this illiteration of the ship.

Controls:
VTOL Engine: Shift to up the power and ctrl to lower it. X key to put the power forward and Z key to put it in reverse.

Keys E and Q to shift the "rudders".

Group 1 for main turret rotation, group 2 and 3 for side secondary guns forget which for which XP

Spotlights

General Characteristics

  • Predecessor IJN Kongo
  • Created On Windows
  • Wingspan 20.5ft (6.2m)
  • Length 150.9ft (46.0m)
  • Height 35.3ft (10.8m)
  • Empty Weight 154,665lbs (70,154kg)
  • Loaded Weight 306,737lbs (139,134kg)

Performance

  • Power/Weight Ratio 0.043
  • Wing Loading 8,768.3lbs/ft2 (42,810.5kg/m2)
  • Wing Area 35.0ft2 (3.3m2)
  • Drag Points 24156

Parts

  • Number of Parts 582
  • Control Surfaces 2
  • Performance Cost 1,510