IJN Kongo Ver. 2
An updated version based on feedback and for historical reasons.
Problem 1: Ship turns like 1000 trucks strap together and attempting to turn due to non-functioning rudder. Now turns like 999 trucks instead yay.
Problem 2: Ship too fast and still is too fast. Real life Kongo had a max speed of 30 Knots or 34mph so addition to extra thrusters to help it turn also helped slow it down but still too fast oh no.
Problem 3: Too skinny for a Kongo Class. Made it fatter and replaced some questionable parts of the ship such as secondary guns. Still not historical and probably never will be.
Problem 4: Main guns can't fire. And they still can't fire.
Hope you enjoy this illiteration of the ship.
Controls:
VTOL Engine: Shift to up the power and ctrl to lower it. X key to put the power forward and Z key to put it in reverse.
Keys E and Q to shift the "rudders".
Group 1 for main turret rotation, group 2 and 3 for side secondary guns forget which for which XP
Specifications
Spotlights
- BritishNarwhal7 8.2 years ago
General Characteristics
- Predecessor IJN Kongo
- Created On Windows
- Wingspan 20.5ft (6.2m)
- Length 150.9ft (46.0m)
- Height 35.3ft (10.8m)
- Empty Weight 154,665lbs (70,154kg)
- Loaded Weight 306,737lbs (139,134kg)
Performance
- Power/Weight Ratio 0.043
- Wing Loading 8,768.3lbs/ft2 (42,810.5kg/m2)
- Wing Area 35.0ft2 (3.3m2)
- Drag Points 24156
Parts
- Number of Parts 582
- Control Surfaces 2
- Performance Cost 1,510