MiG-29 UB Fulcrum-B
13.6k brians1209
3.6 years ago
Auto Credit Based on brians1209's MiG-29 UB Fulcrum-B
Use a Joystick/mouse, keyboard not recommended.
HUGE Thanks to @edensk, who provided me the flight model and all sorts of stuff!
Controls
AG1
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AG2
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AG3
Periscope
AG4
Jettison Payloads
AG5
Beacon Lights
AG6
AirBrakes
AG7
Drouge Chute
AG8
Flaps
Trim
Trim
Armaments
Gsh-30-1 Cannon
(XML by @IshiMoss)
4 R-73
2 Kh-29
Screenshots (Provided by @Ollielebananiacfsp)
Credits
Flight Model Provided by @edensk
Screenshots Provided by @Ollielebananiacfsp
Testing & Advice by @edensk @JeffChandler @One2 @MrEarth @Dinoairplanes
Auf Wiedersehen, und habe Spaß!
Specifications
Spotlights
- goboygo1 3.6 years ago
- Dimkal 3.6 years ago
- DeathStalker627 3.6 years ago
- BaconAircraft 3.6 years ago
- Baldeagle086 3.6 years ago
- Wogchamp 3.6 years ago
- Default4 3.6 years ago
- TheBlueRobotProduct 3.5 years ago
- asteroidbook345 3.6 years ago
- PointlessWhyshouldi 3.6 years ago
- Dinoairplanes 3.6 years ago
- Hawkeye156 3.6 years ago
- Bife 3.6 years ago
- Zanedavid 3.6 years ago
- MartGB 3.6 years ago
- ChrisPy 3.6 years ago
- RicardoACE 3.6 years ago
- Typhoon03 3.6 years ago
- DwiAngkasaAeronautics 3.6 years ago
- edensk 3.6 years ago
- ZWLenning 3.6 years ago
- Noname918181818181818181 3.6 years ago
- soldier289 3.6 years ago
- PyrrhaNikos 3.6 years ago
- Qingqiu 3.5 years ago
- Suubk27 3.6 years ago
- LieutenantSOT 3.6 years ago
- DISHWASHER2005 10 months ago
- tucan 3.6 years ago
- GuianLorenzo 3.6 years ago
- MrShenanigansSP 3.6 years ago
- WinsWings 9 months ago
General Characteristics
- Predecessor MiG-29 UB Fulcrum-B
- Created On Windows
- Wingspan 44.6ft (13.6m)
- Length 67.3ft (20.5m)
- Height 20.0ft (6.1m)
- Empty Weight 30,461lbs (13,817kg)
- Loaded Weight 38,199lbs (17,326kg)
Performance
- Power/Weight Ratio 0.529
- Wing Loading 45.5lbs/ft2 (222.1kg/m2)
- Wing Area 839.6ft2 (78.0m2)
- Drag Points 145
Parts
- Number of Parts 1460
- Control Surfaces 6
- Performance Cost 6,198
@brians1209 👏
@Zal777
Arcadish flight models are great fun too, but I like realistic flight models much more.
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I respect your preference, and everyone is entitled to their own choices of liking.
Have a great day and keep building!
@brians1209 Well, the point I made when criticizing your two aircraft was solely in relation to maneuverability and power; I didn't know whether or not they exceed G forces, much less whether or not they are realistic. That's why I wouldn't be a hypocrite in criticizing these characteristics (realism regarding G-force) in your aircraft if mine don't have them.
I didn't know about these characteristics and measurements, but even though I now know I prefer to ignore the G forces, as it's a very "simulation" thing... I really prefer to fly aircraft in a comfortable position without worrying about having to slow down in a turn "because I'm exceeding the G force"... haha... but I understand your point. Yours is Pure Simulation of piloting and flight realism. Mine is simplicity, and pleasant vools with virtually no restrictions.
As for one of my aircraft, it has "vibrating circles" because it is for competitions, like a "race car" haha. I actually don't like strong cires, it even reduces the tones but it was still strong haha.
@Zal777
As mentioned in my Draken post, I have checked out your build. Not going to lie, it's a cool design with some vibrant colours!
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However, your build exceeds 20Gs in a barrel roll, and I don't see how that is realistic at all.
@Zal777
I think you have a misunderstanding of how flight characteristics of such aircrafts in real life perform.
Also, this build reaches around 1,400~1,500km/h at sea level, matching the specifications of the MiG-29.
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I also have to thank edensk for the flight model, he is considered one of the best realistic flight model builders in SP, has great knowledge in funky trees.
He has put great effort into the flight model.
another one again... it seems that you care more about the aesthetics of the plane than the functionality... bad maneuverability and bad power... it barely exceeds 700 K/h at low altitudes... even my turbo propeller is more powerful.
Excellent work
German MiG
the German flag appear on a Soviet fighter?
@brians1209 mind making UBT?
@brians1209 gotcha, You can make them more sturdy by adding mass to them, problem is it also adds weight.
@Freerider2142 ahh.. if you look into the front nose wheel, you will be able to find a rotator, which isn't properly connected, it was an mistake, I will fix it soon, the problem that I am having rn is the strength of the rotator and the shock.
nice design!
Feels more like a SU-27 than a Mig-29 tbh.
Taxiing is impossible as the front wheel doesn't move with Yaw, Roll or any input I tried, I think the connections are set wrong.
would've got my spotlight if it did.
@ChrisPy yeah, it's quite hard to replicate the natural stability/smoothness it has in there
Nah i waznt. Just feels different from dcs so it might just be a variant thing@edensk
@Davaskonaviatornewacc thinking of doing that myself... if I find a decent blueprint
@ChrisPy I hope you aren't using the keyboard to fly
haha mig-29 go brrr
@edensk I feel like this one bobs a lot with stick input it should have high AOA like what you have but not as much bobbing
U2 spy plane would be cool with interior
@ChrisPy stable? Please explain what you mean by that lol. This variant and perhaps all of them don't have fly-by-wire at all, making trim a necessity...
@WholeLottaBread The mig-29 has an incredibly low wing loading thanks to the mostly flat bottom of the fuselage, which allows it to turn quite well. However, I should've improved the induced drag model back when I made this.
@BogdanX the horizontal stabilizer has +-5 degrees of roll when the slats are retracted and the gear is up, just like the real one.
Awesome! The level of detail is amazing!
@BogdanX
The code for the elevator rotator is:
clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25))
, it should be controlled by roll input too.