M.A Red Arrow A5
23.4k marcox43
6.3 years ago
Auto Credit Based on marcox43's M.A Red Arrow A5
the new version of the Red Arrow, as many requested, I made the cockpit larger, and as result I reduced some drag(wich is kinda weird). Maneuverability was improved and some minor drag reduction, resulting in a faster aircraft. also did some aestethic changes :)
As ever, this aircraft can be equipped with various weapon configurations. I hope you enjoy this aircraft.
Specifications
Spotlights
- mikoyanster 6.3 years ago
General Characteristics
- Predecessor M.A Red Arrow A5
- Successors 2 airplane(s) +140 bonus
- Created On Windows
- Wingspan 39.5ft (12.1m)
- Length 47.9ft (14.6m)
- Height 13.3ft (4.0m)
- Empty Weight 18,148lbs (8,232kg)
- Loaded Weight 23,977lbs (10,875kg)
Performance
- Power/Weight Ratio 0.937
- Wing Loading 59.8lbs/ft2 (291.8kg/m2)
- Wing Area 401.1ft2 (37.3m2)
- Drag Points 6531
Parts
- Number of Parts 154
- Control Surfaces 0
- Performance Cost 770
@ZHUAREVONI the wings are hidden inside the fuselages that mimic a real wing.
I know about the symetric problem, I put semi-symetric on the wingtips for the new one to compensate, although heavy use of Trim(new feature to come) is required.
So it's a 60's design type...hmm, interesting. that might come in handy with the new decals.
@marcox43 i still testing it, it's better maintain the original 10º of pitch, because i have seen that the plane don't have ''wings''
when you set parts with wing physics automatically set on ''symmetric airfoil config'' that make loose the control at high AoA's
i use the engine config to max="1.5" and powerMultiplier="0.8" for a 60's fighter plane
@ZHUAREVONI ok, I'll take note, although engine power nerf would be not a good idea, considering the competition(current power is twin 21000lbf engines, same as the A-6 Intruder), but I'll try messing with all the other stuff and see how it goes. thank you very much for your feedback!
hmm i like the design, but i have to change some angles config, try to put this:
elevator: pitch 15-20º roll 10º
flaps: 50º for more lift
rudder: 20º
aileron: maintain 15º or reduce do 10º (this fix the problem at pitch and roll)
move a little more forward the main landing gears (this make the plane take off at minor speed, because the nose goes up more easily)
reduce jet engine power (for more realism)
@Treadmill103 thank you! I'm glad you like it!
@mikoyanster got it!
@marcox43 I add this to work now!
@mikoyanster Thank you very much! owo
@BogdanX thank you very much!
@mikoyanster feel free to make a modified version for the Dark Falcons!