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MiG-21Bis v1.6 (choose your loadout) (SP 1.5 Beta)

26.3k BRuthless  8.4 years ago
Auto Credit Based on BRuthless's MiG-21Bis v.1.4 (choose your loadout)

v1.6
- added SP v1.5 parts
- finally a fully customizable fuselage intake! <3
- two brake chutes in the back (makes carrier landings possible)
- some adjustments on the design, like on the cockpit and the gun for a more scale look

Full list of controls:
Throttle = engine throttle
Pitch = elevators
Roll = ailerons
Yaw = rudder
Brakes = air and wheel brakes
Landing Gear = toggle landing gear up/down
Trim = pitch trim
VTOL = flaps
AG1 = activate lights
AG2 = detach external fuel-tank
AG3 = detach everything on the pylons
AG4 = afterburner stage 1
AG5 = afterburner stage 2
AG6 = open and drop brake chutes
C = switch to next camera
Fire Guns = fire main guns
Fire Weapons = fire attached weapons


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Here's a scale replica of the MiG-21Bis (Fishbed-N), a greatly improved version of the MiG-21, which was made in the 60's to mid 80's and used in the Vietnam War.

The MiG-21Bis (Bison) is a rather small and lightweight multirole-fighter, mainly used for interception of enemy bombers and fighters and also for attacking ground units. It was the answer to the new american F-16 jets (because the MiG-29 was still in development and other russian aircraft weren't so maneuverable) and is still in service of many air forces around the world (most of them with heavy upgrades to the avionics, weapon pylons to carry newer armament, new advanced weapon systems, radars, HUDs, targeting-pods and even multi-function-displays like in the A-10C).

You can now choose your loadout from the weapon arsenal, which contains:
4x 500 lbs dumb bomb (FAB250)
4x 250 lbs (FAB100) dumb bomb
6x Interceptor medium- to long-range Air-to-Air missile (Wympel R-27R)
6x Guardian short-range Air-to-Air missile (Wympel R-60MK)
4x rocket-pods (UB-16-57U)
6x Inferno Air-to-Ground radar-seeking missile (Ch-31)
It is also equipped with two afterburner stages, activated with AG4 and 5 (5 has much more power than 4, both together have the highest power of course).

On the side you see an external fuel-tank (PTB490), which can be dropped with AG2 after attaching it to the plane, but doesn't have to be used.

It flies quite realistic. You can throw it around like crazy at high speeds with afterburners enabled. It is pretty agile and manages to go 1550+ MPH with both afterburner stages.

If you are landing with the bombs and fuel-pod still attached, be very careful. Approach at around 200 MPH with very low vertical speed and low AoA (angle of attack), otherwise the bombs or the fuel-pod may touch the ground and explode (also looks good, though). Isn't that much of a problem since v.1.2 anymore!
It is pretty easy to land with the fuel-pod and bombs detached before.

I hope you enjoy it!
Feedback is appreciated! :)

v.1.5

- switched the J90 on the front to a BFE300 for better looks and sound
- removed the cover and scaled the BFE150 to make the rear nicer
- added a nice custom landing gear
- added trim tabs on the elevators and switched the rotators to small ones
- re-did the position lights, added beacon and strobe lights
- removed air intakes under the wings
- adjusted engine power
- re-shaped the fins on the drop tank
- added new airbrakes
- rotated the pieces of the numbers on the front to make them follow the shape of the fuselage
- made the fuselage circular

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v.1.4 New features of the newest game version implemented and some other improvements.
Changes:
-positioning lights and landing lights added (AG1)
-wings were cleaned up a bit and made more sturdy to reduce micro wobbling
-strength and dampening of the landing gear adjusted
-ailerons resized and flaps added (controlled with the trim slider)
-added more intakes and deleted some others that didn't get any air in the new version to keep the engines at full power
-removed booster engine (maybe I'll manage to build a real RATO booster in the future)
-engine exhaust and power multipliers were adjusted
-adjustments on the weapon stations to allow safer detach and more loading
-elevators now allow for a higher pitch-angle
-paintjob changed to a more standard russian one again
-main engine was placed a bit more to the back for looks
-all bombs now feature chase cams
-gave the guns more firepower

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v.1.3 This is the final version until game updates that might help the design come out.
- added AG 4 & 5 for afterburner stages 1 & 2 (but you can't visually determine if your rocket boosters or afterburners are on now)
- another VTOL-engine was applied and VTOL-engine placement was modified to optimize CoM and add some detail at the bottom
- placement of slim-intakes was modified again and also some more intakes were added
- cockpit has gotten more details and visibility was increased
- changes to the wings were made and some more wings added to allow for greater maneuverability
- gave the gun some more detail and made it dual-barrel like the real one (it only has one muzzle in reality, so I thought it was single-barrel)
- well, this obviously doubled the firepower
- changed the number to a more russian one, put it on both sides now and gave it a new paintjob (still not trying to do a camouflage :D)

Some data about the new version:
- stallspeed is ~130 MPH
- it becomes maneuverable at 200 MPH, which helps in close-range dogfights, below that it is of course maneuverable, but very sluggish and only recommended for landing after you've lined up with the runway
- sustainable speed while fully turning is ~1250-1300 MPH
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v.1.2
- added AG 3 to jettison all weapons on the external weapon stations
- changed the placement and rotation of slim-intakes and placed more of them
- second VTOL-engine integrated for increased power of booster rockets
- resized the external fuel-tank to be more scale
- got rid of all fuel in the fuselages and put an unlimited fuel-tank inside for better handling and because the second VTOL-engine makes it extremely thirsty
- airbrakes are now controlled with VTOL-controls
- now contains the whole available set of external weapons, which can be placed on the pylons by yourself to get a loadout that fits your specific needs (external fuel-tank is also optional, it has to be attached to the detacher at the bottom of the craft if used)
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v.1.1
Improved stability, maneuverability and more realistic gun settings. Special paintjob and number for silver-grade celebration! :D

Spotlights

General Characteristics

  • Predecessor MiG-21Bis v.1.4 (choose your loadout)
  • Created On Windows
  • Wingspan 87.5ft (26.7m)
  • Length 55.8ft (17.0m)
  • Height 16.5ft (5.0m)
  • Empty Weight 21,778lbs (9,878kg)
  • Loaded Weight 21,778lbs (9,878kg)

Performance

  • Power/Weight Ratio 5.881
  • Wing Loading 21.5lbs/ft2 (104.9kg/m2)
  • Wing Area 1,013.5ft2 (94.2m2)
  • Drag Points 6966

Parts

  • Number of Parts 236
  • Control Surfaces 12
  • Performance Cost 1,455
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  • Profile image

    @BRuthless yea , next Time ill use the website editor

    8.4 years ago
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    26.3k BRuthless

    @FennVectorCWA Most of it's length is just caused by the changelogs of each version. In future versions I might only put in the most recent changelog. :D

    8.4 years ago
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    Longer than my so called "Huge" descriptions

    8.4 years ago