Auto Aim for everyone! FT code generator!
So i made this simple program that automatically generate auto aim TILT PROOF FT code for your turrets!
A long time ago i've developed fully tilt-proof FT code for auto aiming:
https://www.simpleplanes.com/a/taZ8cC/Ultimate-FT-for-tank-cannon-turrets-Tanks-SPAAGs
but it required to be assembled by hands for each turret on your craft.
Now, this program allows to simplify process of FT code writing for auto aim!
Download program:
https://drive.google.com/drive/folders/1S8v4qKefNPa_-d_mEopyyb5DxvWtm6GW?usp=sharing
VirusTotal:
https://www.virustotal.com/gui/file/0f7fbe443cb6506714f1f6de3c06766f20b7eb3c92a0f69855c665a6a6a402c2
PAY ATTENTION:
1)Paste code using external text editors such as Notepad++, Overload mod can cut off long expressions;
2)Do NOT open rotator's settings with default in-game editor after rotator was configured!
UPD1 ver. 0.91: fixed issue with Turrent Mount = Bottom
Specifications
Spotlights
- xSUPERTTx 3.5 years ago
- Kangy 3.5 years ago
- ThomasRoderick 3.5 years ago
- DwiAngkasaAeronautics 3.5 years ago
- JCTECHNOLOGIES 1.9 years ago
- Scratchoza 2.6 years ago
- Grob0s0VBRa 3.4 years ago
General Characteristics
- Created On Windows
- Wingspan 1.6ft (0.5m)
- Length 113.2ft (34.5m)
- Height 31.2ft (9.5m)
- Empty Weight 28,990lbs (13,149kg)
- Loaded Weight 28,990lbs (13,149kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 9920
Parts
- Number of Parts 1311
- Control Surfaces 0
- Performance Cost 1,314
here is the hyperlink
Would it be possible to make a gunship AC-130 style with auto-aim weapons on the sides?
Thanks to all, who interested in it, but due to some life changes IRL work on auto aim is freezed on undefined time.
I hope one day i can return to it, and re-make with those all new features, added to game
Need update, auto aim seems very confused when on a tilted surface
@mitsuki seems so
turret coodinates = primary rotator coordinates?
Can you make a mobile version?
@Zuikaku Now should work fine
@Fellex for tank turret as you described
Primary Rotator = Turret Traverse
Secondary Rotate = Turret Elevation
or vice versa?
@krevedkopro I know range is not the issue here, as I was almost directly above the target and the cannon was still aimed too short (and yes, I made sure the target was not in a deadzone either)
@Zuikaku also, if you set muzzle velocity too low for cannon, far targets will come out of range earlier, than their aim square disappears. This may cause problems with aiming.
@Zuikaku thanks for the report. At this moment i'm far away from my PC, but i'll try to fix this issue when i'm back home!
I would like to report some issue:
Turret mount "Bottom" and Barrel "Forward" and Weapon "Cannon" does not work properly
As far as I can tell, there's some sign problems. I seem to be able to fix general aiming by inverting RollAngle and TargetElevation, but the ballistic calculation is still way off target as it seem to always have a negative estimated flight time, and that is a problem I don't know hot to tackle
As for context, I tested the code on a helicopter with a turreted grenade launcher, and all targets are below the turret
ohh...(𝘴𝘢𝘥 𝘮𝘰𝘣𝘪𝘭𝘦 𝘶𝘴𝘦𝘳 𝘯𝘰𝘪𝘤𝘦𝘴)
This is So great!
@Grob0s0VBRa sure that can exist, but you're right that will make code longer.
If you need some special position, try to choose closest one prefab, set min/max angle limits both on one side relatively to 0 (for example: (min +20 max +60) or (min -75 max -30)) and in the end of generated code change 0 to some value between min and max. In the hangar turret still will be directed according straightly to the prefab, but as you wanted during flight.
@krevedkopro
I still wonder.
Can we have turret mount with a specific rotation (let's say X:0 Y:0 Z:16.25), other than just prefab top, bottom, left, back or that would make the code two times longer (if not more)?
Anyways, prog works fine.
@DwiAngkasaAeronautics for "like tank turrent mount" – yes
Hey, thanks for sharing this. I have a question, primary rotator input is for pointing left-right, and secondary is for up-down, right?
@krevedkopro thank you kindly
@NightmareCorporation totally not...I have funk auto aim....but require to manual setting before function .... complicated tho
@BBCP117 video - no, but maybe i will make text guide later
but, i'm an idiot so i don't know what i'm looking at, can you please make a video tutorial on this software?
thank you, god bless you sir!
This is a blessing you just became the most loved person here