M700 Bushfire HMG
100 Round Military Heavy Machine Gun.
How to use:
- AG1 to activate.
- Camera for sights.
- Select M700 Bushfire.
- Fire.
Features:
Heavy Rounds - Heavy rounds perfect for armor penetration.
Shell Ejection - Drops shells as gun fires.
Tactical Sights - An iron sights with red-dot.
Technical Parts - trigger and pin.
Tips:
- Guns weighs almost 2000 pounds.
- Occasionally jams if shells are not ejected properly.
- The shells are non-explosive but still manages to damage your vehicle especially on high speeds. May work on aircrafts but is not advisable.
- Muzzle flash may disrupt aiming.
- Sights are quite accurate and so is the gun.
- I advise to toggle predictor for realism.
- Main attachment point is at the bottom of the mag.
Forgot to deactivate the Airbrake parts lol. My bad
So it has been quite a while since I've posted. But yeah I'm still here. So I've been busy making this for a week. Feel free to guess what gun did I use for reference. I thought of the idea of using cannons to simulate a shell ejection effect ,since the update. I know that it's not that realistic because it is not hollow but still quite nice in my opinion. Which reminds me that this is the first build I've posted using the new features. I especially loved the new naming feature and functions that will be a huge impact for my builds. Also I want to start learning those funky trees and maybe improve my builds more.
So anyways have fun!
And I have to advertise this lol.
Specifications
Spotlights
- SledDriver 4.8 years ago
General Characteristics
- Predecessor M700 Bushfire HMG Demo
- Created On Android
- Wingspan 1.4ft (0.4m)
- Length 6.4ft (2.0m)
- Height 1.8ft (0.6m)
- Empty Weight 1,348lbs (611kg)
- Loaded Weight 1,481lbs (671kg)
Performance
- Power/Weight Ratio 11.378
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 137
Parts
- Number of Parts 101
- Control Surfaces 0
- Performance Cost 533
@EliteArsenals24 can i use this for one of my projects?
@Catbealex Kinda only missing is a bipod.
kinda looks like an m60 light machince gun
@AWESOMENESS360 I didn't, I just lined them up. And thanks.
How’d you remove the muzzle flash on the ejection cannon? This is awesome!
@GeneralOliverVonBismarck exactly
@EliteArsenals24 oh i didn't know that it was inspired by that
@BuiltBionixInd10 I actually based this on Titanfall's Spitfire LMG.
@BuiltBionixInd10 definitely.
@EliteArsenals24 are these good enough for my mechs to use?
@YL Thanks.
good
@ThomasRoderick yes
@zPagoda of course. That is the reason why I make weapons. To see it in other people's builds.
So I'm building a tank and I still need weaponry for the Commander and Gunner hatches. Would it be ok if i use this weapon for that function. Of course I will give you credit for the weapon.
@EliteArsenals24 That "two cannons synced to simulate casing ejection" part reminded me of how two wing guns can be synced to simulate recoil/smoke/firing sounds... (or even more for recoil and casing/link ejection)
@ThomasRoderick what do you mean?
@EliteArsenals24 Similar to how to add "recoil" to wing guns?
@MintLynx Exactly.
@ArcturusAerospace Two cannons fire in sync. One has velocity and the other has none. Also pistons are placed to push the shells. You may strip the build apart to know more.
@EliteArsenals24 Still leagues better than the previous method, using a wing gun, these have physics!
@MintLynx The problem is that it's not hollow lol.
How did you make the ejecting shells?
Now that's a genius solution to shell ejection!
@goboygo1 @Roswell @TheMachinist