Myasischev-3M Bison 1956 strategic bomber WIP 0.8
This is a replica of a first soviet strategic bomber. It was a pretty technologically advanced jet plane, very similar in design to B-47 and B-52 apart from engine placement and use of spoilerons for roll control on b-52. In fact, it has the highest aerodynamic quality of 19,5 compared Tu-95 and B-52, which is an extremely high number even today (basically making it a 200 tonn glider, meaning that it was able to glide 19,5 km with only loosing 1000m of altitude, unfortunately most planes ingame cant do this due to some problems with drag calculations). Unlucky for the plane, fuel consumption of its jet engines was severely underestimated, and unlike Tu-95, it was not able to reach many parts of US territory without aerial refueling. That was a problem for early B-52 as well, but with bases in Europe and underwing engines that later were swapped to less thirsty turbofans, that was not much of a deal. It was not so easy however to swap 3M's wing root jet engines for greater diameter turbofans (although it was researched and proved uneconomical with Tu-95 already in prodcution) and all of them were soon off the frontline duty and used as aerial tankers for tu-95 (not a problem with 35 tonn greater fuel capacity and a 10 tonn fuel pod in a bomb bay))), with refueling equipment placed in the bomb bay. Most went out of service in early 80s, 3 planes were modified with twin fin tail to carry russian space shuttle parts externally above fuselage before an-225 was ready.
Here is a wiki info as the plane is not so well known and a cool video:
https://en.m.wikipedia.org/wiki/Myasishchev_M-4
https://youtu.be/c9tURZhAjBc
The model is mostly complete, but i'm working on better cockpit, aim-able turrets and some cosmetics. And the paint scheme is quite cute, but 100% fictional now
The plane is very "simulatorish", its not easy to fly, heavy (1:1 scale replica and almost as heavy as it should be, the real one is exactly the same size as B-52 and noticeably bigger than Tu-95. But when i made it full weight (180-207 tonn depending on a modification, it glithed the landing gear and tended to stall when you pitch up below 190 mph)))). So be warned))) its for those who like some realism and pain) It was a pain to make a realistic flexible wing and be able to control it with ailerons without aileron reversal effect) Flaps on flexible wing made a lot of problems too)
found out it tends to explode if you roll more than 60deg. and make a sharp turn...
A lot more pleasant to fly with joystick.
Stabilizer (pitch adjustment) is adjustable with trim slider. I reversed it for convenience: Up=pitch Up, Down = pitch Down
Mechanics work with VTOL slider.
AG1 - Braking parachute (big one)
AG2 - Flaps; (0% = Flaps retracted, 100% DOWN = Flaps deployed)
AG3 - Approach parachute (small one)
AG4 - Bomb bay door (100% UP = closed, 0%= open)
AG7 - Nav lights
AG8 - Ground steering (sensitivity adjustment, when active - steers to the limit, when deactivated - steers 5 degrees, deactivate on takeoffs and landing, activate for ground maneuvers only)
Take off procedure - Trim 60% up, flaps 1/2 down, full thrust, don't pitch up, the plane will take off automatically at 200 mph (same procedure was used in real life)
Landing procedure - full flaps, trim 1/2 up (and adjust when needed), 60% thrust when with full flaps deployed on approach, use approach chute (AG3) if needed. Near the runway drop trust to 35-40%, drop approach chute, touch down gently, deploy brake chute (AG1). Be careful not to drop below 180 mph - the plane becomes really unstable on low speed and high pitch. Do not land from predefined positions Bandit final approach and Wright airport final approach - approach is too steep there and it is very difficult due to plane inertia.
Not for mobile definitely, 700+ parts, many of which are gizmos and wings))) Not for MP mod also, other players hated me when i tried once, it makes the whole server lag)
Specifications
Spotlights
- spefyjerbf 7.8 years ago
- ChiChiWerx 7.8 years ago
- BaconAircraft 7.8 years ago
- mikoyanster 7.8 years ago
General Characteristics
- Successors 2 airplane(s) +14 bonus
- Created On Windows
- Wingspan 172.2ft (52.5m)
- Length 156.7ft (47.8m)
- Height 49.6ft (15.1m)
- Empty Weight 142,707lbs (64,730kg)
- Loaded Weight 316,785lbs (143,691kg)
Performance
- Power/Weight Ratio 0.425
- Wing Loading 47.8lbs/ft2 (233.2kg/m2)
- Wing Area 6,631.4ft2 (616.1m2)
- Drag Points 60321
Parts
- Number of Parts 723
- Control Surfaces 3
- Performance Cost 4,221
@vonhubert , I look forward . Good luck .
@Trainzo it is 7years old))) i have a lot of ideas to remake this modell, but have no time(((
I will be completing a muuuuuch better tu-16 soon.
Got troubles with turrets and bomb sight though... and some functions like fuel tanks control are not yet implemented (i basically port it from my cv-660 modell with some tweaks)
I may post a sneak pick soon
Great plane.
@vonhubert ok professor
@ChiChiWerx oh, and i forgot:
1) two rotators are connected to each other: fuselage, powered connector, free spin connector, door
2) there is a third 90* free spin one in parallel - fuselage - rotator- door. It limits the closed position so the door cant go up in fuselage
@ChiChiWerx there is actually one rotator with 180 degree free spin and a 270 degrees powered one. The door opens because it has springs on the bulkhead when a powered rotator goes "open" first. But than the door stops at 90 degrees due to springs length, but the rotator still moves using that 180* free spin. Due to that, when you retract gear, the rotattor have to first move throuth that free spin area, and only than a doors starts closing with delay that allows the gear to retract first. So far its the only way i found how to make such doors. You can send me a plane you need to fix
I have to ask you to clarify how you build your gear doors. I see you use two rotators, stacked, I think, but not sure how one rotator moves before the other.
@mikoyanster i've noticed your question again and thought i might have misunderstood. I said about game parts scale. But regarding the real life plane, it is 1:1 scaled size wise and 0,75 weight. If i make it real weight (189 tonn for this modification), it glithes landing gear and makes it very difgicult to control and impossible to land except at Wright
nice wings ;)
@BaconEggs btw, i wrote him a message, no responce) but may be he cant, looks like hes been deleted again ))))))
@vonhubert He even confirmed it himself
@BaconEggs thats definitely him) this one speaks spanish too)
@vonhubert Oh boy;)
@BaconEggs i suppose hes back )))
https://www.simpleplanes.com/u/Lucastricolorfactory
@BaconEggs exactly) its difficult to live if you learn nothing and have so much ego)
@vonhubert Well, that means the mods did their job!
@BaconEggs Oups)) Seems like he's off this site for good already) his account must have been deleted)))
@BaconEggs Sure) I've seen him upload hyperloops plane with only another paint scheme just an hour after the discussion about your 737)) I suggest your delete your comment here later so he doesnt know) otherwise such a person would just think its a conspiracy and wont learn anything)
Hey send this to the Alejandro kid:
"I swear, just stop, the moderators could ban you for 7 days after doing this. I specifically said to NOT steal other players' work. And what have you been doing? Stealing others work. Build this stuff on your own, stop being some jelly fan-esc person, and do it YOURSELF."
Don't tell him it's me
@JayJoeCc thanks a lot!
Very good Work man!
@mikoyanster fuselage is 1,5 scale lots of other things are randomly scaled)
its scaled?
Very nice replica!
@redbear89 @ChiChiWerx Thank you, guys! Nice to hear)