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Funky Trees Missile - KADM MK.4

17.3k Ku  1.8 years ago

KADM MK.4

Ku Air Defense Missile
Funky Trees Hypersonic Air Defense Intercept Missile

The ultimate evolution of the KADM model funky trees guided missiles, being able to intercept targets 120km away at Hypersonic Speeds with the new Lofting program. This is still an original design and missile guidance involves no default in game missiles or gyros.

AI Usage

  1. Download and spawn as Aggressive on any ground surface
  2. Fly within 120km/75mi of the missile and it will start tracking you
  3. The missile can be temporarily defeated using countermeasures, however, it will attempt to re-acquire lock of the player as long as there is still fuel on board

Player Usage

  1. Spawn in and simply acquire lock on any air target, press fire, and enjoy the fireworks
  2. In order to see the loft feature, I like to spawn myself at Yeager airport, spawn any AI plane as default, and then teleport myself to Wright to strike them from about 40 miles away

Stats and Features

Max speed: Mach 7.8 at lofting, Mach 3 at sea level
Max altitude: <80,000 feet
Lofting Altitude: 50,000 feet
Target lock range: 120km/75mi
Flight range: Under ideal conditions, approximately 120 km or 75 mi
G-load: 60G+
Guidance time: 100 seconds

  • Realistic flight path
  • Proximity detonation
  • Responds to countermeasures
  • Gliding after fuel is depleted
  • Lofting
  • Hypersonic speeds
  • Pitbulling if the target is close enough
  • Able to re-engage target if it misses

Dodging the Missile

  • Countermeasures will cause the missile to stop leading the target but continue to point towards the target.
  • If the missile is less than 5 km from the target or all fuel is depleted, it will Pitbull and ignore all countermeasures.

How It Works

Lofting is a maneuver performed by the missile where it will use it's rocket motor to gain as much altitude as possible in order to gain potential energy for sustained flights. It also helps the missile to fly faster and further by being at a high altitude where the air is less dense, thus reducing drag significantly. The KADM MK.4 will perform lofting if the target is 20km away from the missile. It will climb to about 50,000 feet and accelerate to a maximum speed of Mach 7.8. When the target is within 20 km of the missile, it will resume normal guidance and strike the target from above. Below is a little diagram I made using google slides which compares the flight path of the missile between one which does not loft and one that does.

Improvements Over The MK.3

  • Redesigned warhead dome to minimize drag
  • Reduced overall drag of the missile
  • Programed lofting
  • Additional improvement of engine performance at altitude
  • Adjusted roll stabilization code, reducing energy lost during flight

Known Problems

  • The performance of the missile is tied to the performance of your computer. However, the missile should and will hit you regardless
  • The missile can cause major lagging during lofting due to how fast and how far it travels
  • There are little to no reliability issues pertaining to the missile itself

Credits

  • rexzion for the B52 used in background

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 16.4ft (5.0m)
  • Length 16.4ft (5.0m)
  • Height 10.3ft (3.1m)
  • Empty Weight 159,389lbs (72,297kg)
  • Loaded Weight 159,724lbs (72,449kg)

Performance

  • Power/Weight Ratio 0.084
  • Wing Loading 3,957.0lbs/ft2 (19,319.9kg/m2)
  • Wing Area 40.4ft2 (3.8m2)
  • Drag Points 1147

Parts

  • Number of Parts 59
  • Control Surfaces 0
  • Performance Cost 254
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  • Profile image
    17.3k Ku

    @llDeadboyll It depends but generally, there's always a way around it. Although it is always better to take the extra time to cover all of your bases.
    If it is a conventional plane then an autopilot can totally ignore angle of attack/slip values. If it is something PSM capable (intentional or not) then you definitely need to take care of AOA and make sure you don't stall yourself when you don't want to.

    one month ago
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    @Ku I assume with an autopilot for planes it is the same then?

    one month ago
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    17.3k Ku

    @llDeadboyll Assuming you are asking me if it is possible to make a missile autopilot without taking into account of Angle Of Attack and Angle Of Slip; Yes, I do it without those values all the time, especially for multi-firing or aircraft mounted missiles since a flight computer that's not set as the primary cockpit does not return values of angle of attack/slip and calculating them is a hassle and adds more variables that you have to transfer and more points for failure/inconsistency.

    one month ago
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    @Ku is such a guidance system possible without aoa and aos/some way around it? Need that for something i wanna try.

    one month ago
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    8,790 KH2B

    Interesting very cool

    1.7 years ago
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    Frfr this guy is underrated

    +1 1.8 years ago
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    @Ku You deserve more attention! These are great!

    +1 1.8 years ago