Longbow Class Artillery Cruiser
Controls:
- Throttle up to takeoff. For hovering, keep throttle at 32%.
- Pitch for forward/reverse.
- Roll to turn .
- Yaw to strafe left/right.
Weapon Controls:
- Air-ground+Boom-50+FireWeapons/alt for primary weapon.
- Standard missile controls.
Credits to @spefyjerbf for the weapons and technical support!
The third 3rd-generation warship to serve in the Continuum Navy, the Longbow Class artillery cruiser provides rear-echelon fire support for its assigned battlefleet at extreme distances. The ship is built around its primary weapon, a Continuum R&D-designed heavy railgun capable of firing 500-ton projectiles (depleted uranium-cored ferric-tungsten or plasma-injected preuritium) at 40000 meters per second. The ship also forgoes the Ghost Cloak drive of its predecessor, the Diablo Class battlecruiser, in favor of additional dedicated fusion cores, long-range scanners and advanced AI targeting computers for delivering its payload with extreme accuracy and precision without being hindered by long recharge times. The Longbow is also armed with multiple concussion missile batteries for medium to close-quarter combat, and although its armor is lacking for its size, the Longbow can generate very powerful shields thanks to its additional fusion cores. The Longbow Class was commissioned in late 3207, just a few weeks after the Diablo was commissioned, and played a significant role in defending high-risk systems from incoming Tor battlefleets.
Specifications
Spotlights
- RailfanEthan 7.1 years ago
- spefyjerbf 7.1 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 59.1ft (18.0m)
- Length 198.9ft (60.6m)
- Height 16.3ft (5.0m)
- Empty Weight N/A
- Loaded Weight 108,068lbs (49,019kg)
Performance
- Power/Weight Ratio 0.343
- Wing Loading 80,319.2lbs/ft2 (392,152.5kg/m2)
- Wing Area 1.3ft2 (0.1m2)
- Drag Points 77397
Parts
- Number of Parts 1457
- Control Surfaces 0
- Performance Cost 5,007
space alicorn confirmed?!
May you invert to normal controls for all your ships cause their wack, very wack
Cooool
@ThomasRoderick carriers would be inefficient snipers then by that logic, since ships come with point defense, and the point of snipers is to deal tremendous damage in a small amount of time. The true "sniper ships" in the game would be the destroyer, or if you apply real-life physics, the executioner or the watchman
@Ephwurd The older lore, the flux beam was designed as an orbital mining laser, if I remembered correctly. And I think in a more realistic setting, "Sniper Vessels" don't exist because those ships with the longest range were either carriers which do not need to fight enemies directly, or battleships with an insane amount of armor and a large number of guns on turrets on both fore and aft of the ship.
@ThomasRoderick overseer ain't a mining vessel though, even if it was made by a mining company
The Overseer-class mining vessel?! Nice build!
@Ephwurd I stopped using them (Watchman, Overseer, Guardian) after they updated them. They lost the core functionality of a sniper ship; they severely cut the range, and honestly, it feels more like a DMR ship. They can do close-range combat, which just isn't right
@Ephwurd Np
@Ephwurd hehe...
@JoddyFubuki788 sniper ships? Fractured Space. There are two ships in the game that specialize in long-range attack
@Ephwurd how ij the world u got that idea...?
@JoddyFubuki788 yes?
@Ephwurd btw...
@Ephwurd thanks!
@AtlasSP thanks! @though I can
@JoddyFubuki788 thanks! I went a little bit overboard with the part count
Do you think you could make a super mobile friendly ship? I like space ships but they kill my potato phone...
Nice Battleship! :)
HOORAAH!! but... THE PARTS...
@Ephwurd hoorah!
@spefyjerbf thank you! My detailwork gave this one a really high partcount though
@Z3RO thank you! It's a pretty interesting concept
@PyrusEnderhunter we're both back!
@Solarisaircraft thanks!