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[HASD]HSA-1 FIXED ! !

191k Zaineman  2.6 years ago
Auto Credit Based on NatsukiHoshino's [HASD]HSA-1 TEST2

This is NatsukiHoshino aircraft. It wouldn't turn. :(. I worked it for hours. Now it turns, has a Thrust Vectoring Engine (SkyJaythefirst), best HUD in the game (by Guyfolk) Diamond Target lock, ICG Interceptors that will not stop chasing targets until destroyed. lol Afterburners, (Icecraftgaming), Nuclear Cleavers (Zaineman) ! Please download, enjoy, & comment. Z ;)

Spotlights

  • This craft is curated

General Characteristics

  • Predecessor [HASD]HSA-1 TEST2
  • Created On Android
  • Wingspan 34.2ft (10.4m)
  • Length 45.2ft (13.8m)
  • Height 12.0ft (3.7m)
  • Empty Weight N/A
  • Loaded Weight 12,292lbs (5,575kg)

Performance

  • Power/Weight Ratio 24.132
  • Wing Loading 57.8lbs/ft2 (282.3kg/m2)
  • Wing Area 212.6ft2 (19.8m2)
  • Drag Points 11258

Parts

  • Number of Parts 641
  • Control Surfaces 5
  • Performance Cost 2,685
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    3,328 sus232

    nice

    2.5 years ago
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    105k GuyFolk

    @Zaineman
    I've noticed that too, that's awesome.

    2.6 years ago
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    191k Zaineman

    @guyfolk Hey zoom WAY in on the back of the front landing gear. There are freaking hydraulics and brake lines ! ! ! Talk about detail... Yeesh .....lol

    2.6 years ago
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    191k Zaineman

    @GuyFolk hilarious Guyfolk ! hilarious !

    +1 2.6 years ago
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    105k GuyFolk

    @Zaineman
    True, I tried canards and it's much bigger than I thought.
    But again, I think the original plane turn almost realistic to me, wings swept back while CoM is in the middle is similar to vintage jet fighters which turn like a brick but it's a fast brick.

    2.6 years ago
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    191k Zaineman

    @GuyFolk I actually tried canards and it didn't do a thing I was floored.... Lol

    2.6 years ago
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    105k GuyFolk

    Feels bad for the original wings man...
    I've noticed that the original have too much static stability and since the CoM is close to main landing gear it can't move further back so it left only CoL to play with.
    The way to fix it is to play with the real wings part without touching fuselage wing, just disconnect it, add 5 to it's y axis so you'll see it better and don't forget to re-connect it and set the y axis back to original after you done.
    Or the easier way, add canards.

    2.6 years ago
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    191k Zaineman

    @Keth Thank you for your upvote. Keth, check this out Super Yeet Detector

    2.6 years ago
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    191k Zaineman

    @BlackjackEagle Very kind of you to say, Thanks !

    2.6 years ago
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    @Zaineman you always do great jobs

    2.6 years ago
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    302k WinsWings

    Congrats! This post is curated.

    2.6 years ago
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    191k Zaineman

    @NatsukiHoshino I worked on this aircraft for hours and hours, tried everything I could think of. Finally I figured out the problem lied with your primary wings. Once those were removed and replaced, it would turn like crazy ! But, I had to stabilize it. After you shoot some of your ordinance, you will notice that the aircraft turns tighter and tighter. I hope you like it. I know you didn't want to lose your rear horizontal stabilizers or your wings but it was the only way to make it turn. :(

    2.6 years ago
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    191k Zaineman

    @BlackjackEagle thank you for the upvote !

    2.6 years ago
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    191k Zaineman

    @winswings @Rjenteissussy @brazuca I'm doing a little pro bono work today. Lol ! Z ;)

    2.6 years ago
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    191k Zaineman

    HUD by @guyfolk engines by @SkyJayTheFirst ICG Interceptors by @icecraftgaming

    +1 2.6 years ago