Auto Credit Based on DeeganishCountryball's VNF-25A Diyu (Early Access)
The VNF-25A (Nickname: Diyu), was a 4th-Generation Valaian Carrier Fighter Jet, developed by the People's Valaian Aerospace Industry in the Late 80's (In Raxria ofc), it would have one 20mm cannon, and 7 Hardpoints, it was serviced in the Early 90's, and is still in service with the Valaian Navy to this day
Activation Groups:
1=Canopy
2=Arrestor Cable
3=Eject
4=Thrust Vectoring
5=Afterburner
Specifications
Spotlights
- This craft is curated
- UnitedinOne90 16 days ago
- Rob119 10 days ago
- B1BLancer 16 days ago
- Karroc9522 10 days ago
General Characteristics
- Predecessor VNF-25A Diyu (Early Access)
- Created On Android
- Wingspan 47.2ft (14.4m)
- Length 54.3ft (16.6m)
- Height 15.2ft (4.6m)
- Empty Weight 1,429lbs (648kg)
- Loaded Weight 28,812lbs (13,069kg)
Performance
- Power/Weight Ratio 8.657
- Wing Loading 36.9lbs/ft2 (180.1kg/m2)
- Wing Area 781.1ft2 (72.6m2)
- Drag Points 7685
Parts
- Number of Parts 149
- Control Surfaces 8
- Performance Cost 1,061
M-War II Participants 8:
@SomeSPGuyWhoLikesLore
@BlackGearCompany
@NominalSituation
M-War II Participants 7:
@Boeing727200F
@SuperSuperTheSylph
@RB107
M-War II Participants 6:
@SPSidearm
@MonsNotTheMonster
@NerfAddict
M-War II Participants 5:
@AeroTactical
@Zero0Two2
@Dracul0Anderson
M-War II Participants 4:
@JaxHere
@LunarEclipseSP
@SamuelJamesCastor
M-War II Participants 3:
@Karroc9522
@KPLBall
@Christiant2
M-War II Participants 2:
@CrestelAeronautics
@MIGFOXHOUND31BSM26
@windshifter1
M-War II Participants 1:
@TheMouse
@Monarchii
@JSTQ
THIS IS AN M-WAR-II PLANE (I said that cuz this is a Curated Post thus I can't rename/edit the description of this plane)
CREDITS:
@TheInfinite
I examined his thrust vectoring engine
@M109simp
IDK0 renamed himself
First!
Now say something else
Tag Portion 5:
@Bugati87
Tag Portion 4:
@TheMouse
@Ghiza
@Kikikokikomarumaru15000
Tag portion 3:
@CaptainBrayden
@HungrySu34
@KPLBall
Tag portion 2:
@YarisHatchback
@IDK0
@Husky12345
Tag portion 1:
@RepublicofWrightIsles
@MosquitowithaMachineGun
@B1BLancer
@TheUltimatePlaneLover fine, I will just build airborne top attack anti tank missiles
@JSTQ A few ways:
-Thick armor (take for example the E.VII which literally has three different layers of inch-thick composite armor)
-ADDs: Advanced Detection Devices (you could launch it, the question is could you launch it without being noticed and attacked back? Same applies to mines, the M49A3-C has an oversized metal detector on it, so mines will rarely if ever take it out.)
-Angling: I never forget to angle
-Environment: The area we're fighting in doesn't really have a lot of trees and whatnot to hide in, just snow over snow. Landmines won't care about this at all, but infantry-based anti-tank weapons will suffer if their wielders have little to nowhere to hide.
-Numbers: It is a rule of mine that no vehicle- at least on ground or sea- will ever travel alone. If you take out one, the rest of the squad will just fire back.
-Game Resources: I know some people have made FPS models and whatnot but to my knowledge there's not any active/usable infantrymen-with-anti-tank-missile models out there. I can't exactly destroy stuff with things that don't exist ingame, otherwise I would've just used the A-40D to delete everything we faced after M-War I (A-40D does exist, but it didn't during most of the conflicts prior to S-War).
-Vehicle: This is Combined SimpleVerse where we try to avoid having infantrymen fight directly lol
So this technically means you could make a small car that carries an ATGM like an infantryperson, but as long as it doesn't look like one, it'll be good 👍
@TheUltimatePlaneLover "most handheld anti-tank missiles"
If I were to launch a top-attack anti-tank missile like the Javelin, how would you counter it, bro?
If I take out a landmine that automatically jumps up and launches a metal jet from the top to attack the tank when it approaches, like a terminal sensitive projectile, how would you counter it, bro?
@JSTQ I mean
FT weapons are dangerous but they're not gonna stop over 10,000 tanks: I actually have closer to 15,000, so I'd still have 5,000 left if anything goes wrong, plus there's gonna be tons of other tanks like TVT series, Enargites, WIM-32s, etc., so the final numbers look closer to... 40,000, give or take. And no, a nuke will not solve the problem, even if you could use them, most of my modern tanks are built to survive or at the very least be somewhat resistant to kamikaze drones, nuclear bombs, most handheld anti-tank missiles, and landmines. Other tanks and heavy ATGMs would solve the problem though.
@TheUltimatePlaneLover bro… Doesn't your conscience feel anything about it?
@TheUltimatePlaneLover Oh okay I'm 100% NOT gonna bomb Wright Airport 👍
@DeeganishCountryball As of right now:
-Wright Airport (currently undergoing repairs, definitely not gonna send all 10,000 of my M49A3/A3-Cs to capture it)
-Several random/mobile outposts on Snowstone
That's literally it
@TheUltimatePlaneLover Then what do the Reformists own (I'm 100% NOT trying to find Bombing Targets)