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Borodino (1901)

55.9k BMilan  1.1 years ago
1,715 downloads

Borodino (1901)


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1990 part version: >>Click here<<


History

'Borodino' (named after the Battle of Borodino, 1812) was launched in 1901 and entered service in August, 1904. She was the lead ship of her class of five ships. Soon after her completion, she was put to use as by October of 1904, she was attached to the newly formed Second Pacific Squadron under the command of Vice admiral Zinovy Rozhestvensky and embarked on a long voyage around the world, to take part in the ongoing Russo-Japanese war. After a tiresome, several month long journey, the Second Pacific Squadron finally reached the Tsushima Strait where they engaged the Combined Japanese fleet under the command of Admiral Togo Heihachiro. The battle was devastating for the Russian forces, losing many of their ships. Among the lost ships, were the flagship of the Squadron, Borodino's sistership Knyaz Suvorov and another one of her sisters, Imperator Aleksandr III. After the mentioned ships, being the first two ships of the Russian formation fall out of the line, Borodino took their place as the leader.
In the late afternoon hours, as the battle is near its end with the Russian fleet being devastated, Admiral Togo orders his fleet to disengage. At around 19:00, at the Japanese Battleship Fuji having already loaded its main guns before Togo's order came, the crew decided to clear the barrel by firing one last salvo in the direction of the burning Russian fleet. By this point, Borodino received numerous hits and is merely a floating pile of burning steel. Fuji's salvo suddenly hits her and manages to detonate one of her forward 6 inch magazines which starts a chain reaction ending in a massive explosion. Borodino sank with only one survivor of her crew of 855.


Engaging the Japanese fleet


Now about my build!

This build features:
- Accurate size and speed (with functional propellers and rudder)
- Usable Primary, Secondary and Tertiary battery
- Usable Torpedo tubes
- Full Bridge and conning tower interior with usable equipment
- A walker model to walk around on the bridge and conning tower
- Centralized aiming system with a detailed rangefinder HUD
- Highly detailed exterior (featuring my first even rust effect)

Controls:

Activation Groups:

AG6 - Walker activate/deactivate (deactivation will make him go back to the starting point)
AG6 + LandingGear - Walker to one deck lower
AG7 - Lights
AG8 - Ship Controls


Ship Controls:

VTOL - Propulsion
Trim - Steering


Cameras:

CAM1 "Grigori" - Walker first person view
CAM2 "Grigori orbit" - Walker third person view (note: you can't turn him in this view)
CAM3 "Gunnery" - Gun aiming


Info for the Gunnery HUD:

Colors:
- RED - Gun is not capable of reaching the set bearing
- ORANGE - Gun is capable of reaching the set bearing but is still doing so (the turn a bit a slow)
- GREEN - Gun is aiming at the set bearing

Note: the torpedo tubes can only be aimed by turning the whole ship, they don't rotate on their own. When the torpedoes are selected, they are only green when you are aiming in the general direction of their aim (0°, +/-90° or 180°, plus/minus a few degrees), however, they can be fired even when the director shows them as red, with +/-45° compared to their actual aim: for example, the forward tube's actual aim is 0°, but at +40°, you'll still fire the forward torpedo, however at +50°, you'll fire the right side torpedo and so on)

The guns can hit your own ship, especially if you are aiming down (setting the ranging to a negative %) so be careful with that.


Other info:

You can use the bridge equipment (Steering wheel, Engine Order Telegraph) both in VR and with your mouse on screen, just click and hold the handles on them
The text on the Engine Order Telegraph is in Russian for the sake of authenticity, but here is a rough translation:

The door on the bridge can by opened and closed by clicking on the door handle

Gallery:


Sailing in formation behind Imperator Alexandr III


Some more formation sailing


Conning tower interior


Casemate guns ready


Some rusting is visible on Borodino by the end of her journey


Signals hoisted


Flying the colors of the navy


Fire!


Enemy warship about to receive a package


Torpedo away!


"What if Borodino's sinking was photographed", a photoshopped in-game screenshot of what Borodino might have looked like as she was sinking

As always, I hope you like this build and have fun with it!

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 83.2ft (25.4m)
  • Length 395.3ft (120.5m)
  • Height 175.4ft (53.5m)
  • Empty Weight 468,154lbs (212,351kg)
  • Loaded Weight 468,154lbs (212,351kg)

Performance

  • Wing Loading 42.3lbs/ft2 (206.4kg/m2)
  • Wing Area 11,072.7ft2 (1,028.7m2)
  • Drag Points 131

Parts

  • Number of Parts 3696
  • Control Surfaces 0
  • Performance Cost 12,758
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  • Profile image
    55.9k BMilan

    The enemy ship used on the screenshots is IJN Mikasa by soldier289

    Pinned 1.1 years ago
  • Profile image
    55.9k BMilan

    @spectre118 I tested it on my own mobile and it's working fine for me, so I have no idea what could cause the problem on yours, sorry:(

    4 months ago
  • Profile image

    @BMilan no I’m zoomed out, I’m on mobile though so that could be it

    4 months ago
  • Profile image
    55.9k BMilan

    @spectre118 The default camera view should allow them to be visible at any moment, did you zoom in perhaps?

    4 months ago
  • Profile image

    @BMilan I have to rotate the view to make them visible but then I can’t use them because they’re constantly rotating with me (note, I’m on mobile)

    4 months ago
  • Profile image
    55.9k BMilan

    @spectre118 I downloaded it and it works fine for me, what exactly do you mean by "not accessible"? you can't find the buttons? or you found them but they dont work?

    4 months ago
  • Profile image

    I can’t aim up, the range buttons aren’t accessible

    4 months ago
  • Profile image
    55.9k BMilan

    @Samfpanzer Oh well, great then! I said it's comlpicated because there were quite a few times when someone asked for it and they had a hard time understanding it even when I tried to explain how it works, but I guess they were rookies with FT whereas you are not:)

    8 months ago
  • Profile image
    6,593 Samfpanzer

    @BMilan
    Little : yes
    Complicated: no
    It was relatively easy to understand just from digging around in the ships variables
    Overall I rate the code 10/10 very useful

    8 months ago
  • Profile image
    55.9k BMilan

    @Samfpanzer I have a little FT code that does the trick. It'd be a bit too long and complicated to explain in one comment but I have a tutorial for it in the Port SP discord server. If you are interested, you can find an invite link in my bio

    9 months ago
  • Profile image
    6,593 Samfpanzer

    How did you make the front and rear main gun go aim where the gunnery camera is looking?

    9 months ago
  • Profile image
    11.6k Blueshift

    @BMilan Oh yes, thank you,👍 I didn't see that - best regards

    +1 1.1 years ago
  • Profile image
    55.9k BMilan

    @Blueshift Im glad you like it! If your PC struggles with this, I recommend giving a try to the 1990 part version (link on the top of the description), it has way less detail but all the major functions (all guns and torps usable, walker, bridge interior, HUD) are still there, maybe that will work better:D

    1.1 years ago
  • Profile image
    11.6k Blueshift

    omg. really good work. 👍😎
    Extreme scale build with over 3000 parts.. amazing. cool
    - I hope my pc doesn't stop while loading 😊
    thanks for this great work 👏

    +1 1.1 years ago
  • Profile image

    Cool!

    +1 1.1 years ago
  • Profile image
    20.3k Atrocitum

    Бородино,
    Бородино — кровью солдатской обагрено
    Бородино, Бородино — огнем пожарищ озарено
    Навечно в память народную занесено
    Поле славы российской — Бородино
    Бородино, Бородино...
    Amazing build!

    +2 1.1 years ago
  • Profile image
    2,853 YEEZYETESH

    The details...

    +1 1.1 years ago
  • Profile image
    55.9k BMilan

    @soldier289 I'd love it if you did that! It's already the best Mikasa I could find on the website (hence why I used it for the screenshots), but a little update probably wouldn't hurt
    I'm planning to start a Pre-dreadnought challenge in late-November/December, you could maybe enter with a Mikasa remake :D

    +2 1.1 years ago
  • Profile image
    23.2k soldier289

    Nice. It's so good.
    Maybe I should rebuild my Mikasa.

    +3 1.1 years ago
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    2,164 Amarica

    This thing can run on MOBILE

    +1 1.1 years ago
  • Profile image
    5,760 NavalGunnery

    The Borodino is real

    +1 1.1 years ago
  • Profile image
    17.7k FlirBlitz

    I remember seeing this in the WCU..

    i love it :D

    +1 1.1 years ago
  • Profile image
    14.7k Randomplayer

    @BMilan thank you!

    +1 1.1 years ago
  • Profile image
    55.9k BMilan

    @Randomplayer oh, it's on the forward mast, just above where the two poles of the mast are connected, slightly below the upper cross pole, there is a thicker cylinder, the HUD is inside that

    1.1 years ago
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    14.7k Randomplayer

    @BMilan oh probably should’ve been more specific. I mean where is it located in the designer?

    +1 1.1 years ago
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