Lockheed F-104G Starfighter USAF
Attention: This aircraft features an incredibly advanced and realistic flight model. If you can't land it, take comfort that I can barely land it using my keyboard, and I've flown it more than anyone probably ever will. I literally had to invent a technology to make this thing work right.
USAF - Unarmed
Fuerza Aérea de España
Act. 1 - Arrestor hook (carrier landings not recommended, but possible)
Act. 2 - Air brakes
Act. 3 - Braking parachute
Act. 4 - Drop underwing tanks
Act. 5 - Drop tip tanks
Act. 6 - secondary night nav lights (supposed to blink opposite of the main ones)
Act. 7 - primary nav lights
VTOL down - Flaps and the first BCL system ever implemented in SP.
The F-104G Starfighter was an export model of its predecessor, the F-104C. Many improvements were made, including a totally revised tail. However, some US fighter wings retained F-104Gs in order to train Luftwaffe pilots. The F-104G served in nearly every NATO aligned country, including Spain, West Germany, the Netherlands, Denmark, Canada, and even Japan. I snatched the AIM-9B Sidewinder missiles from closeairsupport. This F-104G of the 69th (nice) training fighter wing was used to train Luftwaffe pilots. As both my first platinum build and my first fully PC build, I spent nearly a week perfecting the design and flight performance (and inventing the first ever functional blown flaps system in SP) with ChiChiWerx. I hope it is pleasing both aesthetically and in terms of speed and agility. Enjoy!
Specifications
Spotlights
- ACEPILOT109 4.5 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 25.8ft (7.9m)
- Length 58.8ft (17.9m)
- Height 14.7ft (4.5m)
- Empty Weight N/A
- Loaded Weight 20,823lbs (9,445kg)
Performance
- Power/Weight Ratio 4.208
- Wing Loading 72.5lbs/ft2 (353.8kg/m2)
- Wing Area 287.4ft2 (26.7m2)
- Drag Points 980
Parts
- Number of Parts 602
- Control Surfaces 5
- Performance Cost 2,037
Looks good so far, I’d publish approach and landing speeds—no slower than 165 KIAS on final, pull power to idle (<20%) approaching the threshold and flare slightly to land. WARNING: Be careful to not fly slower than 165 KIAS on final (approximately 50-60% RPM fully configured), as well as abrupt maneuvering, which may result in exceeding the critical AoA, wing rock, sinking and stall. Also, mention that flaps add A LOT of drag and a good addition of power when extended. Good luck, looks great.
Ah yes, The formidable 'Flying Coffin'
@BagelPlane Thanks! I spent a long time working with ChiChi on flight model stuff
Oh man I really like this plane! Just landed it no problem with my joystick, love the realism. Defiantly got to incorporate the blown flaps into mine. Such a cool model!
cool
tu-20 be like
@asteroidbook345 ok
@asteroidbook345 can u make a vid if you can
@asteroidbook345 im on pc
@asteroidbook345 cool but how do you do it with the upload with screenshots
how do you have 3 screenshots?
I love it! very realistic. Could you make the Canadian version?
1000th download
What a masterpiece but I'm so confused how the landing gear doors work. They defy the laws of SP
Hey love this plane I just landed on the carrier it flys so good
@asteroidbook345 The F-104 was designed as a fighter, pushed into both the interceptor role (alongside the F-102 and F-101) and fighter-bomber (most infamously by Germany) roles.
@asteroidbook345 But nothing happens( I waited over a minute) :-(
I like the engine and cockpit design
Very kull
@asteroidbook345
Lol
Just realised -
You haven't used the interceptor tag on an F-104!
Very nice! Got a bit cocky on landing and stalled it like a lawn dart lol. Once I humbled myself it was a joy to fly
@Creastroy yes, “G” on a keyboard if you’re on a PC, or on mobile, you can hit the down arrow on you control stack along the bottom of the screen and hit the blue “Gear” button.
successful landing the first time) Cool creation
P.s mobile
Is there anyone who knows how to retract the gears?