Profile image

Cuneus II

197k SledDriver  6.0 years ago
2,661 downloads
No Tags



Controls

  • Custom camera 1: Gun camera view
  • AG1: Afterburner
  • AG2: High agility mode
  • FireGuns: Fire plasma cannons

General Characteristics

  • Successors 2 airplane(s)
  • Created On Windows
  • Wingspan 116.5ft (35.5m)
  • Length 129.8ft (39.6m)
  • Height 18.8ft (5.7m)
  • Empty Weight N/A
  • Loaded Weight 217,259lbs (98,547kg)

Performance

  • Power/Weight Ratio 0.682
  • Wing Loading 21.9lbs/ft2 (107.1kg/m2)
  • Wing Area 9,902.8ft2 (920.0m2)
  • Drag Points 160474

Parts

  • Number of Parts 682
  • Control Surfaces 9
  • Performance Cost 2,109
  • Log in to leave a comment
  • Profile image

    ah... okay, thanks for explaining! @SledDriver

    5.9 years ago
  • Profile image
    197k SledDriver

    @ChallengerHellcat I do have an airplane that launches a flyable missile, though I've never posted it. The trouble with spaceship-type builds is that the center of mass needs to be exact. Any airplane carried would have to have its center of mass exactly in line as well. It might be possible, I'll look into it.

    5.9 years ago
  • Profile image

    I know... you could add some of your flight modules inside the aircraft carrier (as aircraft), to maintain the spaceship theme and lower part count @SledDriver

    5.9 years ago
  • Profile image
    197k SledDriver

    @ChallengerHellcat A flying aircraft carrier? That sounds interesting.

    5.9 years ago
  • Profile image

    @SledDriver Can you make a car or an aircraft carrier (as in one that flies and launches aircraft)? I wonder how one will look with your "spaceship" theme...

    5.9 years ago
  • Profile image
    6,169 Spectre2520

    Ok @SledDriver Thanks

    6.0 years ago
  • Profile image
    197k SledDriver

    @Spectre2520 Not as far as I know. I've hit it with 200 Boom 50s to no effect.

    6.0 years ago
  • Profile image
    6,169 Spectre2520

    Hey can the Kraken be beaten in this game?
    I’m mobile @SledDriver

    6.0 years ago
  • Profile image
    197k SledDriver

    @ChickenMcNuggets007 The differences are caused by drag. If you keep the drag points about the same as the demo aircraft, it will fly the same. It's also important not to add mass to the build.

    6.0 years ago
  • Profile image

    Btw it flew great, best flying, but i am not sure if the sled driver flight module always flies the same.

    6.0 years ago
  • Profile image

    @SledDriver ok

    6.0 years ago
  • Profile image
    197k SledDriver

    @REXTHEDINO Hmm, I'll think about it.

    6.0 years ago
  • Profile image

    No problem
    But I do have an idea: Try making a craft that not what your normally build, like a land vehicle, or a amphibious one

    6.0 years ago
  • Profile image
    197k SledDriver

    Thanks, @REXTHEDINO, glad to hear that.

    6.0 years ago
  • Profile image
    197k SledDriver

    @ChickenMcNuggets007 Because you announced that your account was now live, that's all.

    6.0 years ago
  • Profile image

    @SledDriver keep up the work man...even though I cant build for nothing its fun to play with your creations

    6.0 years ago
  • Profile image

    @SledDriver in the real world banned, but not from technology. One Question: Why do you think out of all the players only I would get banned? LOL

    6.0 years ago
  • Profile image
    197k SledDriver

    Thanks, @Freerider2142

    6.0 years ago
  • Profile image

    Another beauty.
    great job!

    6.0 years ago
  • Profile image
    197k SledDriver

    @Nzlcafa I don't think you'll be able to import curves from any other software. The Y-value defines the increment in slope for each block. So if you have:

    0,0.25;1,-0.005;51,0;60,-0.0002;

    This translates to:

    • at the zeroth point, the slope should be 0.25;
    • from the next point until the 50th point, the slope should decrease by 0.005 for each successive block;
    • at the 51st point, stop changing the slope;
    • starting at point 60, decrement the slope by 0.0002.

    If, instead of copying and pasting the control points above in one go, you type them in manually, you'll be able to grasp how it works. A positive number gives you a line curving upwards; a negative number gives you a line curving downwards.

    The thickness of each block is automatically determined by the Number of segments and y-Scale fields. If you set the y-Scale to 100 and the number of segments to 400, each block will be 0.25 units thick. Use thicker blocks for shallow curves, and thinner blocks for sharper curves.

    6.0 years ago
  • Profile image
    197k SledDriver

    @ChickenMcNuggets007 What happened, did you get banned?

    6.0 years ago
  • Profile image
    197k SledDriver

    Thanks, @AWESOMENESS360

    6.0 years ago
  • Profile image
    3,772 Nzlcafa

    The angle between two vector? or vilocity /G?

    6.0 years ago
  • Profile image
    3,772 Nzlcafa

    Hi I stillhave problemss on thesmooth generater you mentioned ; X,Y;X,Y;.....
    Do u know what the Y exactly stand for? Because Im trying to build curves in Rhino and extract the data of control points, I wonder If the Y stands for the angle×兀 or not. Thank you very very much!!!

    6.0 years ago
  • Profile image

    My Account Is alive!!!

    6.0 years ago
  • Log in to see more comments