Grenada-Class Artillery Cruiser
The Longbow-Class artillery cruiser was a revolutionary piece of technology, a long-range support craft that had the ability to destroy enemy targets from thousands of miles away. However, its sheer size and lack of mobility and armor made it an easy target for ships that can get close enough to deal critical damage. It was this very issue that made Grand Admiral Larissa Valmont, together with Troja Security Systems, to design a brand-new artillery cruiser that is faster, sturdier and more powerful than its predecessor.
The Grenada-Class is based off a top-secret Continuum R&D project called Project Noctis. Although the Noctis prototype was lost to the PLF during the Fringe Rebellion, the remaining blueprints, including that of an antimatter particle cannon, were used to construct this new warship. The Grenada features a smaller, more mobile and far sturdier spaceframe compared to its predecessor, the Longbow. It is armed with twin bow-mounted antimatter particle cannons, a powerful new weapon that fires compressed antimatter towards its target, destroying everything in its path including even the most formidable shields and armor plating. The Grenada is also armed with rail rocket turrets for close quarter engagements, and its hull is constructed with servetium, a newly-created nyctitium-servium alloy that is is 25x stronger than titanium with only a third of its weight, making it very fast yet very durable.
Controls
- Throttle to control altitude. ~43% keeps the ship stationary.
- Pitch and roll for forward/reverse and turning. Trim to control pitch angle.
- VTOL to operate rail rocket turrets. Countermeasures/V to fire
- FireGuns to fire antimatter cannons.
Slightly inspired by the Grenada from Dreadnought (mainly the bridge and twin cannons), the rest is original design.
Specifications
General Characteristics
- Predecessor Longbow Class Artillery Cruiser
- Created On Windows
- Wingspan 85.5ft (26.1m)
- Length 209.4ft (63.8m)
- Height 43.0ft (13.1m)
- Empty Weight N/A
- Loaded Weight 69,595lbs (31,568kg)
Performance
- Power/Weight Ratio 0.484
- Wing Loading 12,931.3lbs/ft2 (63,136.4kg/m2)
- Wing Area 5.4ft2 (0.5m2)
- Drag Points 198946
Parts
- Number of Parts 909
- Control Surfaces 0
- Performance Cost 2,584
@Ephwurd I'm waiting more battleship from you But Remember MOBILE FRIENDLY XD
@Ephwurd I’m using a lot of turrets from your builds and putting it my futuristic battle ship.
@Spectre2520 ( ͡° ͜ʖ ͡°)
Sir, I discovered something. Your name can be read as F-word...( ͡° ͜ʖ ͡°) @Ephwurd
isn't Grenada the part of Nicaragua where most civilians are killed by police?
Hey mate check out my builds for reason I just want a alliance with your navy I’ve had a few run ins with your navy with my ISSP space fighter squadrons and that didn’t end well @Ephwurd
@Ephwurd nvm, it was due to the location i was using, the plane i was flying at the time i made this custom location must of been leaning slightly
@Jetspeed1001 you did something wrong. Check your mirroring
@Ephwurd it leans to one side slightly, even with a gyroscope, how do i fix that?
@Jetspeed1001 sure thing
@Ephwurd you don't mind if i use the technique that you use to make them fly?
@Jetspeed1001 my basic layout involves a zero-weight infinite fuel block with 5 thrusters on the front,back, sides and bottom. Then I nudge a gyroscope on the exact CoM of the assembly.
@Jetspeed1001 I do visualize certain shapes, but I get it done by mashing huge blocks together instead of working on it section by section, to save me some time. Once I get the basic shape, I add smaller blocks to give it more detail. It's usually the turrets that give my builds insane part counts, as I tend to put lots of them along the ship's body.
@Ephwurd so you just put random blocks together without knowing at all how you want it to look? or do you know that you want it to be a certain shape
@Ephwurd can you show me a example of what you mean by gyroscopes and engines along the x and y axis?
@Jetspeed1001 Thank you! Very much appreciated. I don't use wings to make my ships fly, instead I use gyroscopes and engines along the x and y axis of the ship (z if I'd want more maneuverability). My build style is kinda hard to explain, but let's just say I mash togther random fuselage blocks and keep polishing and refining them to form a coherent shape ;). I often build randomly, but I would also look through concept arts for ideas
also you earned a follower
your builds are AMAZING! how do you get them to fly so well without any wings (or at least, any wings visible), and the weird (yet extremely cool shapes)? And how do you think of all these amazing designs? I've always liked sci-fi spaceships a lot, however, when it comes to making up my own designs i'm horrible.
ᵍᵒᵈ ⁱˢ ʳᵉᵃˡ
@goboygo1 thank you! Glad you noticed
rad! the bridge is very Grenada-eusqe.
Is there anything like this with a low part count?
cool!!!
@Z3RO thank you!
you latest ships are amazing and quite impressive!