12x 3m14 Kalibr AShM
4x Sa-21 Growler SAM
4x RSM-56 Bulava SLBM
6x Fizik-2 Futlyar Torpedo
the missiles hit at every distance without having missile-lock
Pitch for back and forwards
Roll for steering
Throttle for depth (-100m max)
Ag1 opens the tubes
Ag2 cruise at 200kmh
Ag3 clamp onto a above floating vessel
LandingGear to float higher
Specifications
Spotlights
- Default4 4.2 years ago
- shipster 4.6 years ago
- Tang0five 4.6 years ago
- ThomasRoderick 4.6 years ago
- MintLynx 4.6 years ago
- Username2 4.6 years ago
- thebanbehindtheslaughter 4.6 years ago
General Characteristics
- Created On Windows
- Wingspan 55.8ft (17.0m)
- Length 315.0ft (96.0m)
- Height 75.2ft (22.9m)
- Empty Weight N/A
- Loaded Weight 132,688lbs (60,186kg)
Performance
- Horse Power/Weight Ratio 0.165
- Wing Loading 63.6lbs/ft2 (310.7kg/m2)
- Wing Area 2,084.8ft2 (193.7m2)
- Drag Points 9482
Parts
- Number of Parts 1242
- Control Surfaces 0
- Performance Cost 4,540
Can you make p 270 moskit
How do they have better water physics then I do
sneeki breeki
@riko Aaaah I see, gotcha.
@MintLynx and it depends if the missiles are gone by going under water
@MintLynx the r1,r2,r3 and r4 are not for usage, if they are used the missiles won't work
@riko Sometimes it looks as if it doesn't launch, and instead just shoots cannon shells. That might be a sign of depleted missiles though.
@MintLynx am still working on a periscope and the free dive. The hatches can open faster, but not before you fire. what did you mean with that the missiles don't work consistently?
Oh, and the visuals aren't bad either. Love the emblem! And the overall design looks unique yet realistic.
I'm browsing the newest airplanes when I suddenly come across this beauty! Nicely built, lots of missiles, custom torpedoes, and a lotta unique tricks on the functionality of everything! Just a few things of note.
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1) I'm not sure how you did it but when it does the way the missiles seem to steer themselves at targets without a lock is insane and impressive! I'm unsure if it's supposed to work outside SP's arbitrary 10 miles radar limit, but it's still impressive! They're insanely accurate too, and can easily wipe out a fleet! They don't all seem to work consistently though, at least in my tests.
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2) Just a small thing, but the tube doors don't always open in sync with missile launch. I won't rage on this too much since I can relate the difficulties of getting weapon ammo functions to work properly
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3) A Free Diver! No pistons here, except in the system that protects the missiles. Otherwise, it dives freely without mechanical bits!
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4)Custom torpedoes! With their own interesting methods of function
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5)I like how you've used the cannon part for weapon functionality! Both for launching missiles and torpedoes and in acting as versatile warheads! The system can seemingly have some minor dysfunctions though.
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Although a teeny bit rough in some functional areas, it's overall an amazing submarine!
@WolfSpark that's not sepose to happen....
The submarine decides to fly and never stop going up slowly. It’s a great sub, but it acts odd...
cool build!