The Submarine Battleship "Bakunawa"
(Foreword: At First I was So Excited when I was Planning about this... But the more I post Insane Builds in this group, Nobody seem to care about the Effort Placed on each build... 200+ Downloads but only 20 Upvotes...
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For Me, Upvotes is not a way to be on the top, but for me, its a Sign that I did a Good work on my Creations... Now that I See that Nobody Actually Cares about the Hard Work I placed on Each Builds, Why Should I continue to Play Simple Planes if my builds are only taken for granted?)
Special Thanks to tutqaq For Giving me the Idea of the Hull Design
The Attack Submarine Battleship Bakunawa
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Lore:
No Lore.... If you People are Only After in Downloading the Build, then there is no reason to make a lore, right?
I Simply wanted to make a Ship that can Rival the Performance of the Alicorn; One of the Best Boss Battles in the Entire Ace Combat Franchise.
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Armaments
The Main Playstyle of this Ship, is to Get Upclose and Personal to the Enemy and Obliterating them. Giving them No Time to react.
4x2 380mm Rail Cannons
Shells have a Speed of 18 Kilometers Per Second. Has a Reload Time of 5 Seconds.
R-20 Lancelot Medium Anti-Ship Missile
Excellent Maneuverability, Very Fast Reload Time, and Reasonable Damage
Perfect for Taking Out Targets at Close Range.
Y-20 Nitocris Heavy Anti-Ship Missile
Since it Has More Explosives, It has Less Maneuverability than the R-20s. But In Return, The Nitocris has Twice more range than the Lancelots. You Can Use its Arc to Shoot over ships Hiding Behind Other Sunken Ships
3x8 125mm Secondary Cannons
Secondary Guns. In case if you want anti-ship fire support. they have 2.5 seconds reload each barrel with Good Range. But has Dispersion. Get Close to the Enemy Ships for full Hits, but not too close.
Ravel Close in Weapon System
Good for Shooting down Incoming Enemy missiles. Use the Q-20 Missiles to Shoot down Enemy Aircraft. The Missiles have extreme maneuverability.
800mm V-20 Ereshkigal Fire-and-Forget Anti-ship Torpedo
The First Ever Homing Torpedo in Simple Planes... But I can Already See somebody else will popularize this instead of me... Fire and Forget. 10 Miles Max Range. Can be Fired Underwater. You have 6 of them, so use it well.
Superweapon
Kyrielight Singularity Field Generator
(EXPERIMENTAL AND DOES NOT WORK 100%)
(Firing It Can Cause PC Issues)
Works just like an EMP Generator, But Instead of Disabling the Enemy, It Destroyes them From the Inside. Exploding Stored Ammunition, Destroying Human internal Organs, and Frying Computer Circuits. Do Not Fear, your Ship is Coated with Singularity Field Neutralizer, so it will Not Harm your Ship and Crew.
But this Superweapon Comes at a Price. It Consumes more than 500 Gigawatts of Electricity. So All Power for Propulsion will be Directed to Firing the Superweapon. In Other Words, you cannot Move the Ship if the Kyrielight is Deployed. And to Prevent the Weapon from Turning into a Micro-Black Hole the Weapon must be Given a 1 Minute Cool Down.
HOWEVER, Please do Take Note that For Some Reason It Can Only Do a 100% Performance to Targets to Its Front
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Activation Groups:
- Activate 1 + Pitch and Roll = Activates Rail Cannons
- Activate 2 = Activates the R-20 Lancelots and Y-20 Nitocris
- Activate 3 + VTOL = Activates and Controls the Secondaries
- Activate 4 + VTOL + TRIM = Activates and Controls Left Ravel CIWS
- Activate 5 + VTOL + TRIM = Activates and Controls Right Ravel CIWS
- Activate 6 = Opens Mouth and Activates V-20 Ereshkigal
- Activate 7 = Activates Kyrielight Singularity Field Generator
- Landing Gear = Submerge and Activates Periscope
- Throttle + Yaw = Movement
- Trim = Controls Periscope
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Notes:
- Landing Gear Activates the Periscope as Well
- You Are Faster on the Surface than Submerged
- CIWS Deals almost no Damage to Sips.
- Make Sure your Targets are In Front of you when Firing the Kyrielight
- The V-20 Ereshkigals Only Homes on Targets if it is In Front of you
- The Kyrielight has a 60 Seconds Reload
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Afterword:
I have Now reached the Conclusion:
80% Of the People here in this community don't actually care about the Hard Work Placed on Each Build. They Neither Cared about the Lore, nor the Concept Behind it. They just want the build itself, not the Details.
So Now, this will be my final post with this type of details scheme. Because All this Time I was playing Simple Planes, I was just wasting time on typing too Details when people are Actually After just the Activation Groups and Controls.
Bonus Pics
Bruh....
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End of Post
Specifications
General Characteristics
- Predecessor [Closed] Submarine Challenge
- Created On Windows
- Wingspan 98.9ft (30.2m)
- Length 432.9ft (131.9m)
- Height 78.3ft (23.9m)
- Empty Weight N/A
- Loaded Weight 49,280lbs (22,353kg)
Performance
- Power/Weight Ratio 5.745
- Wing Loading 36.9lbs/ft2 (180.4kg/m2)
- Wing Area 1,334.0ft2 (123.9m2)
- Drag Points 84230
Parts
- Number of Parts 1166
- Control Surfaces 0
- Performance Cost 5,985
My phone can handle this cuz I
Accidentally downloaded and save
A creation with 1500 parts
If it's a sub battle ship is it a sub ship
@Kaiteniisan
Actually, the Alicorn is Still a CIWS and MISSILE Cluster-Truck. Here. Check this Video out to see how CRAZY the Alicorn is
@Kaiteniisan
Well, there's a Reason why this build Is Like this.
Have you ever hear of the game Called "Ace Combat"?
@Kaiteniisan
I can't.... I don't have hands...
I HAVE TENTACLES... ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
@Kaiteniisan
Yeeeeee, this was never meant to be played on low end devices... Thats why I have to go to an Internet Café and Test it there because my Laptop cannot Handle it....
@Kaiteniisan you have just realized that?
@Mekomara
This is not the Only game I am Experiencing this....
@WereOutOfNames
Here's a Tip:
Finish EVERY ASPECT of the Ship first, Like Weapons, Details, ETC, Add the Submerging Devices Last.
welcome to the low upvote club, pal.
@WereOutOfNames
what do you mean?
@Generalkrayt
Yes... you Cared about the Lore... But a Single Cup of Water cannot Alter the Flow the of the River... It will be a Waste of Time for me to type all my Envisioned Lore of this ship if Actually 90% of People here in the Group Only Cares for the Build itself...
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Your New to this Community. I have Played this Game Ever Since The USS Beast Looks like a Skittish Aircraft Carrier....
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And I have Played this Game Long Enough for me Reach this Conclusion....
“As the shockwave ripples Across The surface of the ocean the submarine Shook as if the ship was in a volcano as we Came back to our sences we Saw piles of flesh and bone Trickle of their destroyers and carriers I was horrified yet I had a sense of bliss as we settled down and retracted are weapons and dived to safety” I care about lore and I like to be involved with it . Lore has meaning man
@WereOutOfNames
Hard Headed BUOY!!!! Its Not ON the Periscope!!!!!... :P
As I Said, Those Buoyant Fusalages Act like the Foot of a Table!!
And Just Like a Table's Foot; To Every Corner of the Table... Have you Ever Seen a Table Leg IN THE MIDDLE of the Table Damn it??
😛😛😛😛😛😛😛😛😛😛
@WereOutOfNames
(Asking For Help is in No Way Spamming)
What Bobbing?
You Mean the Ship Keeps Rocking from Side to Side?
Reduce the Buoyancy of the 4 Buoyant Fuselage. Or if it Still Keeps Bobbing that may be that you got Parts Not Set to disableAircraftCollisions="True"
@WereOutOfNames
No Need to Find the Pistons Themselves Bro! You just XML Edit the Pistons on your Submarine!... :P
@WereOutOfNames
The Periscope Is just an Auxiliary Part... It Does Not Provide Buoyancy
@WereOutOfNames
(What part of what I said that Made you Said Lol??)
Here's How The Assault Ballast Works:
For the Buoyancy:
Hidden Inside the Bakuawa are 4 Pistons that Extended when you Press the Landing Gear Button. and On the Tip of it are Fuselage Blocks that have Buoyancy Set to 1-3. Everything in Simple Planes are Made to Sink beneath the Water Unless there is a Fuselage Block that are Set to Be Buoyant or if you put a Floater Block on it (HIGHLY Recommend that you do not use the Floater Bock because it Uses Too Much RAM)
And I set those Buoyant Fuselage Blocks to Scale="0.01,0.01,0.01" so it will be Imposible to see with the Naked Eye.
Think of your Build as a Table. Only Upside down. The Submarine is the Table Top, and the 4 Pistons are the Legs. and those legs are the Only Things that Keeps the Submarine From Sinking to the Abyss
For the Propulsion:"
Here's a Very Important Hint that I will Give to you:
The VTOL Nozzle Will NEVER Stop Producing Thrust IF AND ONLY IF Its Blasto VTOL is Not Destroyed, or if it Stays Above the Water. So What you Need to Do is to Put the Nozzles on the Places that Should Generate the Propulsion (For Example, The Place where the Propeller Should be Placed, Or Just Place them Around the Ship where you Like) But Keep the Blasto VTOL ABOVE the Water AT ALL COST. Of Course, the Blasto VTOL will Be Exposed to Everyone, So Just Set it to Scale="0.01,0.01,0.01" to Hide it
@typeZERO They could be useful, I'll consider having a look at them to see if I can make them work with future builds.
@WereOutOfNames
Ok... I will help you in Making a Submarine, But First, you must tell me what type of Submarine you want to make:
First and Foremost, what type of play-style would you set your Submarine?
As far as I can see, there are 3 ways of Making a Submarine Dive in this group and they all depend on the Play-style you would like to set on your build. They have no Specific Names. But let's just name them:
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Free Dive
Here's an Example
(Diving Realism)
These type of Submarines Focuses on Diving. They can go down to
AS FAR AS YOUR NERVES CAN TAKE YOU (I've Tried 2000+ Feet underwater)Though you need Underwater Camera Mod to fully experience these Builds. Also, Since this build can go to as deep as the Player Desires, there is a Big Possibility that the weapons will despawn (65 Feet). The play-style of this build is simply relax and enjoy the Underwater View.
Fixed Depth
Here's an Example
(Assault Configuration)
These type of Submarines focuses on Combat Performance. Since Simple Planes Missiles does not lock on your plane if the cockpit is underwater,Their Submerged depth is fixed at a single depth and is Controlled by a single Activation Group. The Play-style of this build is to Attack at a Specific angle from the target, Submerge, and resurface on a Different Location for maximum Damage. (Although they cannot shoot at you while submerged, the Ship Guns will Still Track you EVEN WHILE SUBMERGED.
The ship in this Post, The "Bakunawa" Is an Example of an Assault Config
Multi-Depth
Here's an Example
(Mixed)
These type of Submarines are somewhat a cross between Fixed and Free Dive. Their Depth is Fixed at a Maximum Depth but they can adjust their depth depending on the Player's Preference, as long as it does not go beyond the Fixed Max Depth; It Uses Either VTOL or TRIM to Submerge. These Submarine's Play style are similar to Assault but with the Luxury to Enjoy the Underwater View.
Please Choose one of these, so I can Help you.... :D
@MintLynx
Heheheeeee.... I Like you... You Make Ships in a Game for Planes....
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You know what... Since you Make Submarines, I will Give you the Concept of the Torpedoes. I'm Sure It will Be Very Useful in your Future Projects... :D
I can relate to this type of suffering comrade. I spend a lot of time making the lore in my bio and the details in my builds, but half of the time people just download my stuff without taking time to appreciate everything. And I read every single one of your lores to the bottom, where id meet the anime pic of the day. Im sorry no one can appreciate your work, cuz it really is great
Well this looks like it's gonna be fun to try out :) Note that I'll be given scores in a post made after the challenge is done. I'm sure this'll score well.
Well yes unfortunately that is how life goes sometimes, i don't really care about the upvote, having fun is all i need despite not getting many download or upvote, i can feel your pain
@tutqaq
Thank you for Giving me The Idea for what the Hull Looks Like... So Here is what I made... :D