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Philco AIM-9B "Sidewinder"

34.9k WarHawk95  4.0 years ago

Warning : This post is already outdated since I re-made all the flight model, explosionScale and targetingAngle properties. I am likely to release a new version, hardcore realistic, quite soon.

The missile :

AIM-9B "Sidewinder"

Sadly, I'm not gonna talk about the history of the Sidewinder, everyone knows how to use Wikipedia.
But instead I'll tell you about the build.

Now, how do you use it in the designer ?
  • First, grab the missile of your choice by the black circle on its top (in red on the following image) (also, note that this circle is the black space you can see in the "bathroom scale" part of the description) :
  • Create a subassembly.
  • To install on your build, drag the assembly, still with the circle, and put it under the pylon of your aicraft. Be careful, the missile's fins could connect to the wings of your aircraft.
    In game : (behavior based on War Thunder)
  • By default, toggle ActivationGroup2.
  • After 4 seconds, the missiles are ready and will lock instantly if pointed correctly.
  • Be quick, the missile will "overheat" and shut itself off 10 seconds after being ready to lock if both missiles haven't been fired.
  • If this happens, deactivate AG2 immediately, wait a few seconds, and repeat the process from Step 1.

The missile is 1:1 scaled, and its mass is correct too : 72kg.

Reference document used :

The rail :

Guided Missile Launcher, Model AERO-3B

Everything about this rail has been patiently measured on a real GML kept at my local aviation museum. The size is accurate, the mass too.
Yes, the mass too. I weighted it myself. With a bathroom scale. It weights about 21-22 kg. Also because of that now the SPBC considers me as a f#cking madlad.


About the post :

I made 4 versions of my AIM-9/AERO-3 assembly, for each type of users, and each level of detail.

1) Fully detailed, 72 parts in total. The missile has moving front fins and the launcher has a detailed rail.

2) Detailled missile, but connected to a low part count launcher : 48 parts in total.

3) "Training" Sidewinder. just like the real one, lacks the rollerons and has a different livery, allowing less parts. the front fins don't move and the seeker has been simplified. 29 parts.

4) Ultra-low part count for users that want a realistic missile but don't really care about a 20-30 parts missile [I absolutely ain't targeting BogdanX or MisterT ;) ].
9 parts.

Now, have fun with those !!!
Also, thank you if you leave an upvote !
And if you really enjoy this post, maybe consider a spotlight ? 🥺

Also, huge thanks to MisterT, ollielebananiaCFSP and EternalDarkness for helping me about the screenshots.

P.S. : You can use it on your builds, that's why I made them, just give credit lol

Talking about credits, I forgot to give credit for the aircraft used in the thumbnails : F-86K Sabre Dog by RicardoAs1515 and Polish MiG-21 by GlargiBoo.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 1.3ft (0.4m)
  • Length 9.2ft (2.8m)
  • Height 7.1ft (2.1m)
  • Empty Weight 816lbs (370kg)
  • Loaded Weight 816lbs (370kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 746

Parts

  • Number of Parts 158
  • Control Surfaces 0
  • Performance Cost 534
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  • Profile image

    What a mad lad

    Pinned 4.0 years ago
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    this guy is actually crazy

    Pinned 4.0 years ago
  • Profile image
    34.9k WarHawk95

    Thanks for the 15k guys !!!

    Pinned 4.0 years ago
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    This sucks it just jumps from like 2 to 0 after few seconds

    1.3 years ago
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    76.9k MrCOPTY

    << I GOT TUNE, FOX 2 >>

    1.7 years ago
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    Hey can you make an Aim-7D please?

    1.8 years ago
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    311 Topgun757

    @WarHawk95 when new version?

    1.8 years ago
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    44.3k rexzion

    i was looking for aim-9B images and found this on the search lol
    .
    btw were hardcore version

    3.3 years ago
  • Profile image
    34.9k WarHawk95

    @RaendyLeBeau do you speak french ? Just asking

    3.6 years ago
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    4,357 LBAereo

    awesome

    3.6 years ago
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    27.1k Qingqiu

    This is what I need most,great.
    Up for this and i hope can use this on my JF-17

    3.6 years ago
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    4,181 mlksback

    @ollielebananiaCFSP rien mdr

    3.6 years ago
  • Profile image
    34.9k WarHawk95

    @ollielebananiaCFSP ¯_(ツ)_/¯

    3.6 years ago
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    @mLk17 le rapport avec moi ?

    3.6 years ago
  • Profile image
    4,181 mlksback

    @WarHawk95 ok

    3.6 years ago
  • Profile image
    34.9k WarHawk95

    @mLk17 ben si les ailerons ont du drag, le vent relatif les fait bouger

    3.6 years ago
  • Profile image
    4,181 mlksback

    @WarHawk95 Et ça marche ?

    3.6 years ago
  • Profile image
    34.9k WarHawk95

    @mLk17 juste des rotators en floppy, avec des ailerons attachés dessus.

    3.6 years ago
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    4,181 mlksback

    @WarHawk95 @ollielebananiaCFSP J'ai vy sur ta bio que tu es le seul a faire des ailerons qui marchent pour les missiles. Comment tu fais ? FT?

    3.6 years ago
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    34.9k WarHawk95

    @WiiMini woo woo thx man

    3.9 years ago
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    I'm your 210th follower
    wooo wooo
    5

    3.9 years ago
  • Profile image
    34.9k WarHawk95

    @FoxBoy78 even thoufgh I tried, I can't like something I can't see...

    3.9 years ago
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    34.9k WarHawk95

    @rexrexThezion well, since I can't hit a target if I'm launching the missile when the target is coming at me, and I can't even hit him if I'm at the target's side, but I can only hit him if i'm in his 6, I can tell it's pretty realistic

    4.0 years ago
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    44.3k rexzion

    @WarHawk95 how could you tell it was realistic tho

    4.0 years ago
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    34.9k WarHawk95

    @rexrexThezion I played with the maxForwardThrustForce, maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate up to the point I got a flight model I found realistic. That means I observed the missile's behavior, against a non-maneuvering MiG-21, launched from different angles.

    4.0 years ago
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