Real working artificial horizon v0.9
Well, there were some artificial horizons uploaded recently, but they were just a gyro and and two hemispheres. So they were vertically inverted for the pilots view - when you pitch down, they showed a plane on blue hemisphere. I added a mechanism reversing the vertical movement, Actually, i disasembled an old real one that i found. This one shows the same as an interface . I have corrected a mistake in previous version and added 30 degres marks
It can stick outside the box safely. You can scale it, stick to the desired place, than select all the parts with finetuner and move or rotate. If you rotated it - than select a gyro separately and set all rotations to 0 . In the one witth body moved up - you can set the needed AG on gyro, than move the body 1 unit in finetuner
Specifications
Spotlights
- 324 7.0 years ago
- Rodrigo110 6.9 years ago
General Characteristics
- Predecessor Real working artificial horizon v0.8
- Created On Windows
- Wingspan 6.7ft (2.0m)
- Length 37.2ft (11.3m)
- Height 22.5ft (6.9m)
- Empty Weight 595lbs (269kg)
- Loaded Weight 595lbs (269kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 385
Parts
- Number of Parts 3
- Control Surfaces 0
- Performance Cost 350
Did you forget to spotlight this? @DarthAbhinav
cant still solve a problem - when you gain speed above 300-400 mph, the ball starts floating towards the camera and out of the box...