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Chunder Command Compound(Ru)

17.6k ChunderDownUndeR  8.4 years ago

Warning: may lag not-very-good-PCs
I recomend just maveling at it and not downloading it
My ultimate Release for the WW3 roleplay for Seabo14: Russian faction
will be the Russian floating city 'Chunder compound'

This stronghold features Many, many functions, buildings, lag and details
All buildings have a function Including a missiles Erector, Drock with moving crane hook, doors, elevators and extending buildings.

Controls
Act1+Vtol up: erect your secret super weapon surveilence missiles
Act1+trim: when the missile fully up, you canb rotate the direction of attack
Act1+throttle: charge the missile up, before firing
Act2+surface controls: fire the missiles and control it

Act3: Scanning and listening equitment extensions(vtol) and cargolift(trim)

Act4: control for guidance system and AA turrets (trim-horizontal,VTOL vertical)
(note: make sure all buildings are retracted first)

act5: crane movement(trim) hook(throttle) and dock door (vtol) control

Act6+trim: miniguns rotation control

avt7:lights

Act8: main Door(VTOL) and elevator(TRIM) control

buildings

Rocket Erecter (1,2)
A state of the art 2A45 suviellance Missile to lauched from this location, the base has full control of the missiles in flight and can direct it to fly over territories with hostile or suspecious behoviour. the controlers can then bombard the enemy with the full payload of the rocket when situations elevate. the missiles laucher has a 360 degree rotation and can be retracted to rearm in the future.

Scanning and listening equitment extensions and cargolift(3)
Scanning and listening equitment can be erected in the base to provide a better situational awareness and Boast scanning and detection range of the base, additonally providing as a early warning system for oncoming strikes. this is done when a extra building pops up ontop of the main command building. but the building must be attracted when about to activate the AA weapon or the missile
Cargo lift in the cargo hold building just moves up and down from floor to floor.

Anti-air strongpoint defensives(4)
Make sure enemy aircraft dont come anywhere near your base with two Anti-aircraft towers guided by a Visual-lockon camera turret driven by you. your armed with 8 Short range semi-independent and 3 long range full-lock missiles


Dock and crane(5)
Repair your comrads boats as they dock into your seacraft docking bay. your crane moves up and down the bay and has a pulley-hook you can close the bay afterwards

Pillbox wall minigun stongpoints
These guns can traverse on the walls that make sure no enemy at ground altitude can get to your base without being riddles with holes

Lights(7)
What can i say, lights. They make your base look pwety at night

Elevater and door(8)
welcome amphibious vehicles into your base as they drive up the ramp and through your automatic front garage door.
An elevater on the side of the main command building helps people get to the top floor, like a barbie house you use to play with. also it looks pretty and adds funtion.

General Characteristics

  • Created On Windows
  • Wingspan 232.9ft (71.0m)
  • Length 328.9ft (100.2m)
  • Height 46.1ft (14.1m)
  • Empty Weight 1,498,602lbs (679,755kg)
  • Loaded Weight 1,536,285lbs (696,848kg)

Performance

  • Power/Weight Ratio 0.043
  • Wing Loading 1,750.4lbs/ft2 (8,546.3kg/m2)
  • Wing Area 877.7ft2 (81.5m2)
  • Drag Points 460377

Parts

  • Number of Parts 2059
  • Control Surfaces 4
  • Performance Cost 5,608