Dogfight Tournament Lacerator
6,867 Diver
3.5 years ago
No Tags
Auto Credit Based on DJkekkeroni's **Updated Rules** The Great SimplePlanes Dogfight Tournament
Don't bother with bad design
Specifications
General Characteristics
- Predecessor **Updated Rules** The Great SimplePlanes Dogfight Tournament
- Created On Windows
- Wingspan 46.0ft (14.0m)
- Length 72.2ft (22.0m)
- Height 22.1ft (6.7m)
- Empty Weight 7,495lbs (3,399kg)
- Loaded Weight 25,453lbs (11,545kg)
Performance
- Power/Weight Ratio 5.297
- Wing Loading 39.0lbs/ft2 (190.2kg/m2)
- Wing Area 653.5ft2 (60.7m2)
- Drag Points 3123
Parts
- Number of Parts 66
- Control Surfaces 6
- Performance Cost 513
@Rodrigo110 Well i was operating within the rules tbh. Its just u had a different viewpoint on how to proceed.
@Diver It's not my fault that I expected the tournament to have the actual planes performance be a big factory - not just strap together some wings and a tail and all it comes down to is an OP missile.
I've decided to withdraw from the tournament as i don't have time to build something better.
I'm a tank builder, not FT master.
I do agree i did kinda short cut and i'm a little unfair it but i can't win any other way, and the missiles only have 180 degrees lock, plus the rules didn't specify tight turns, just max speed of plane.
@TheRealKronos @Rodrigo110 Welll. here's the thing, If your planes are not op, its kinda of your fault as u didn't build it that way. For one thing, its within the rules. For another, I totally suck at things like TV and PSM and have no idea how to do FT very much.
@Rodrigo110 Yeah, it would be a shame if all the planes get beaten by something with the most op missiles ever. In that case having building skills would be useless, as you don't need to turn around to aim.
It would help if he would respond - it looks like this tournament is going to be a washout if it's just about modding missiles (something that takes 3 seconds) instead of actually taking the time to make a well performing aircraft. @TheRealKronos
@Rodrigo110 i agree, i'm building a plane without using these crazy XML values, they're not op. It's unfair if only some planes are like this.
@DJ2keroni
I can help you write the rules if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
maxForwardThrustForce - DO NOT ALLOW TO BE XML
maxSpeed - DO NOT ALLOW TO BE XML
maxHeadingAngleAdjustmentRate - no more than 100
maxVelocityAngleAdjustmentRate - no more than 100
to put it into context the missiles on this plane have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.
I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...
The locking range is ridiculous and the missiles can do a 360 in half a second and speed towards you at any angle...
@DJ2keroni
This is the issue - this plane doesn't perform particularly well but it's missiles are XML modded to hell so it can basically destroy anything it comes up against. Please add some rules about limits to modding missiles because this is incredibly unfair!