Panzerkampfwagen VIII Maus II
154k RussianAce
5.1 years ago
- >Hello!
So I completed my long project, which I did ... Just over two weeks.
- > Link to Anti-aircraft Mouse:
second tank
- >Management: Case - Pitch and Roll, tower - Trim and Yaw. Activation groups: (6) Block the tower. (5) Open the driver’s hatch
- > Soon! Good luck to all!
- > I'm sorry that there are few photos on this post, I have a very weak laptop.
Specifications
General Characteristics
- Created On Windows
- Wingspan 13.8ft (4.2m)
- Length 34.8ft (10.6m)
- Height 12.4ft (3.8m)
- Empty Weight 413,581lbs (187,597kg)
- Loaded Weight 415,082lbs (188,278kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 591
Parts
- Number of Parts 1008
- Control Surfaces 0
- Performance Cost 2,786
Required Mods
-
Tracks 2
by MOPCKOE_DNISHE
Version 0.81 (7/8/2019 6:07:15 PM)
View Mod Page
Hey ,I got here before the description was made
Will there ever be an un-modded version for mobile users?
@lastv801 я тоже хочу увидеть его
@RussianAce Hey mind if i repost this i just changed the guns to the new cannon if not i can try to send you a file so you can post it
I heard that if you load another tank and redo it. It show me the tank without track or mod required
Sehr gut!
It doesn't work now that they removed mods from mobile.
@fridolin You don't say.
@logizAircrafts I get it and also did you just reference the game?
@fridolin Hm. Almost like you're the only player who can't play with mods in the world. It's just that people who can use mods to their benefit will use mods to their benefit. It's simple.
@logizAircrafts just ignore my existence everyone Else already does that
@logizAircrafts Sorry
@fridolin Please stop complaining if some of us can use them.
From what i can tell from the photos, it looks nice! But I’m on iOS
From what i can tell from the photos, it looks nice! But I’m on iOS
Wanna know more about that "V2 Maus" in the background
I like the imagination and extra stuff you had on these Maus tanks, the effort is also very clear.
There are however some improvements that could be made:
Ag1, unless it was intended that you launch a nuke with ag 1 I recommend that you change the activation group on the detachers to something like 9 or 69 basically something that isn't 1-8 . They will still detach with force when you fire the rockets but will not launch every single one at the same time. Just a lil tip :)
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Another tip would be with the gun depression, realistically it depresses too far, it wouldn't be possible, the breach would have hit the roof before the gun would go down that far. But I have a tip for that too. So if you click on the rotator or hinge (in this case a gyro, but this still works) you will see the input tab in overload, there you will see max input and min input. And it doesn't have to be perfect but since you put the angle as 20 degrees you could change the min angle to -0.5 which will make the gun depress 50% less i.e 10 degrees which is more realistic.
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Still a really nice build :)
The default numbers will be 1 and -1
69 upvotes... nice
@BogdanX я сам, спасибо тебе!
@BogdanX My friend, hold on and get well.
Thank you very much!
@X4JB thanks)
@lastv801 yes
I love the insane amount of detail on this, amazing work, I like the interior drivers spot too!!
For thoes who are complaining about track mod: Download it, press cancel when the mod error shows, click undo, then click redo
*My tank is fight *