Stll-IV
Tier IV Amphibious wheeled gun carrier
(Wright armour)
Note: traditional gyroscopic stabilizers are quite buggy in heavily sloped terrain, try playing in a more flat area! Thanks!
Standard build, this build uses a low number of parts for low end devices to be able to spawn more than one, standard part limit is capped at 115, anything beyond 115 is considered a fully detailed collectible, and is no longer a standard build.
A fully detailed variant of an already existing standard build might be made, keep an eye out.
Controls
-Yaw For Turning
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Trim for propeller pitch (when in the water)
(Tip: Hold pitch up and disable AG1, this locks the throttle in place, allowing you to aim & fire on the move! :3)
Description
Wheeled vehicle designed for mostly support roles, very mobile and flexible which suited its role well, additionally it is quite small it's almost just as large as a sedan.
(In my scale, which is miniscule)
Especially the turret, it's small and incredibly cramped even though the gunner would use little to no force aiming the gun, it still poses quite a problem in rough terrain at high speeds, as both the commander & the gunner can be knocked out.
Multiple changes and variants were made throughout its service to make it more capable as technology advances.
Service: 1971 - 1990
Armor (RHA-Equivalent in mm)
-(50)Hull front
-(20)Hull sides
-(20)Hull rear
-(35)Turret front
-(35)Turret side & rear
-(70)Mantlet
Arnament
D-3122 Autoloaded 40mm
-(270) Of penetration at 50m (APFSDS)
-(2.3) average reload time
-(0) explosive mass
Mobility
(75) kph, average speed
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Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.
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Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.
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Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.
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All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.
Creator's note: This is my second ever amphibious vehicle! I made another earlier one, but it was so old it doesn't even have a damage model, haha!
Thank you!
Specifications
Spotlights
- Defalt1 3.7 years ago
- CalebRepublic 3.7 years ago
- Astro12 3.6 years ago
General Characteristics
- Created On Android
- Wingspan 4.9ft (1.5m)
- Length 14.3ft (4.4m)
- Height 4.9ft (1.5m)
- Empty Weight 466lbs (211kg)
- Loaded Weight 2,047lbs (928kg)
Performance
- Horse Power/Weight Ratio 0.001
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 682
Parts
- Number of Parts 51
- Control Surfaces 0
- Performance Cost 330
Can u make centurion?
@Wernster I'm mobile.
@Ruskiwaffle1991 Yeah, it struggles alot in hitting targets far away, unless SP adds a zoom feature into the game, it'll still be a problem for all my vehicles. Additionally the controls are designed for mobile, so if you're on PC you're really gonna struggle.
@Tatti123456 Aw, thank you!
I can't aim to other tanks? (player tanks are considered aircraft)
Great job
@Wernster Np, Its very good and solid for a very low part. Just keep your goodwork up
@Defalt1 Thank you so much!
Karma
@Wernster it's nice to see you too :)
@CalebRepublic Thank you very much for the spotlight!
@airlinerbuilder Aw, hello there friend, It's nice to see you today!
nice