CH-3b
2,752 Pinata14
7.1 years ago
No Tags
As by request, a little more aesthetically detailed variant of my current helicopter rotor design. Again, loosely based on the UH-60 black hawk.
Specifications
Spotlights
- darkhawk138 6.6 years ago
- breitling 6.6 years ago
General Characteristics
- Created On iOS
- Wingspan 90.4ft (27.6m)
- Length 106.2ft (32.4m)
- Height 21.0ft (6.4m)
- Empty Weight 32,619lbs (14,796kg)
- Loaded Weight 51,460lbs (23,341kg)
Performance
- Horse Power/Weight Ratio 0.006
- Wing Loading 79.7lbs/ft2 (389.2kg/m2)
- Wing Area 645.5ft2 (60.0m2)
- Drag Points 17982
Parts
- Number of Parts 272
- Control Surfaces 2
- Performance Cost 1,708
Wow! Impressive motor system!
@Strikefighter04
@Pinata14 No it is okay just treat these as some nonsense talk.....
@Pinata14 I am a 16 year-old student interested at any type of mechanical objects and “stock up” on general knowledge.
@CDRxavier check out my semi rigid rotor design, that uses a somewhat more classical swashplate design. You seem very knowledgable about mechanical inventions, are you an engineer for a living?
@CDRxavier oh i see the confusion. The rotating “plate” is the little bar connecting the rotators to the pushrods. It was made small in the interests of saving space. The “plate” that you see is actually the bottom swash plate that is not supposed to rotate
@Pinata14 Yes there are ball joint and everything, I get it. It is just that the plate wasn’t rotating (it should be) but you made what is like a plate and a bunch of sticks above that is parallel to it.....anyway, don’t I appretiate your work.
@CDRxavier the swashplate is 100% real! If you remove the rotor mast you can see the connections within (there are no ball joints or bearings in this game so i had to cheat physics a little bit)
I do is a little disappointed to see the swashplate wasn’t real.....
It work, and that’s enough.
Wonderful build.
Look at this!
I love the swashplate. Just giving 5 upvotes to it will still seems to be a bit shabby....
Ok thanks@Pinata14
@Baldeagle086 One more tip for any mechanical designs: I always have a subassembly saved that is titled “rod” and is literally a fuselage that is pre-sized to .25 diameter. It saves a lot of time so I can just drag it in and rotate/change the length
@Baldeagle086 Are you looking to make a model or to make one that mechanically works like a real one? I would not be the person to ask for models, but as for a mechanically working one, I would first suggest researching and understanding the swashplate and different types of rotor head design (looking at “collective pitch” model rc helicopters is a great visual aid!) then I would say that there are some things that this game doesn’t simulate, so don’t be afraid to make use of the things the came doesn’t simulate correctly to compensate (like how some rotating parts can pass through each other to form a sort of bearing). Hope that helps looking forward to your first design (comment here when you have it, or message me if you have any questions)!
Sweet beans
any tips on making a helicopter