Multiple connected turret test
15.7k SiBangsatYa
2.5 years ago
Can someone gimme ft code to make turret still connected to same target even there multiple camera in different position? (This is for my b29 turret)
Also for tail of the plane and i looking in front of the plane, the turret ball follows the direction I'm looking and it penetrates the fuselage and I want to make it have a limited angle of direction
Y=90
P=75
but it didn't work
if my english is bad, blame google translate
@Alisuchanka how to make em?
Ummm anyone have that ft code?
@IDNSatyaSlebew good
@IDNSatyaBUKANNova remember to use camera activation variable into a boolean FT so it will activate depending on what camera you're using. You can put those in an IF statement if you know how to make them.
@Alisuchanka i tried same thing but only 1 camera can moving turret
@IDNSatyaBUKANNova both shares same camera variables that's why
@Alisuchanka your pe-8 underwing gunner?
@IDNSatyaBUKANNova i can't do that, and also that requires complex FT maths and may consume more resources than ever.
@Alisuchanka i mean turret can aim same target even there 4 camera in different position. Like ur pe-8 rear defense
@IDNSatyaBUKANNova i made them, it's variables. Here's the demonstration build for manual camera aiming
@Alisuchanka how about ur pe-8 turret?, where u got that ft code?
@Alisuchanka hmm
@IDNSatyaBUKANNova I don't fully know FT, sorry. You can still ask players in forums
I not good with that stuff but hope someone helps ya good idea look forward to download it 🤠