! DarkStar TOPGUN MAVERICK !
Lockheed SR-72 Darkstar Flight Manual
Stall Speeds at 10,000':
75% Fuel - 220 KIAS
50-75% Fuel - 195 KIAS
<50% Fuel - 185 KIAS
Stalls are characterized by a lack of nose track, recover by easing the stick forward to "break the stall" and applying full power. If below 0.98M, also apply forward trim to assist in recovering to flying angle of attack.
Though this is an experimental aircraft, envelope expansion has revealed the following G loading data:
300 KIAS at 10,000' - <2.0G turn capability
400 KIAS at 10,000' - 3.0G turn capability
500 KIAS at 10,000' - 5.6G (at 0.95M) turn capability
M0.98 to M1.2 - due to Mach shock wave and flight control transition, the aircraft exhibits a maneuvering "dead spot" with a maximum turn capability of approximately 2.6Gs, which is considered "acceptable". A 4G turn capability was achieved at M1.2.
M1.5 at 10,000' - 5.5G turn capability
M3.0 at 25,000' - 8.0G turn capability
WARNING
Avoid maximum performance turns above M3.0, with may result in airframe overstress and/or loss of aircraft control. Use a combination of trim and precise, deliberate pitch inputs to maintain aircraft control. If aircraft control is lost, reduce throttle to minimum and neutralize the controls.
Flight Profile:
Start:
AG1 to start
AG3 for lights
AG4 for ejection seat
AG8 for canopy
Trim for Trim
Takeoff:
Set trim to 1/2 nose up (one notch down on slider) and apply full throttle. Aircraft should rotate at 215 KIAS and become airborne at 235 KIAS.
NOTE: Military power takeoffs (in place of maximum power) are permissible. Anticipate approximately 50% more runway required for takeoff.
Retract landing gear immediately after takeoff, establish approximately 10-15 degrees nose high, trim forward as aircraft accelerates, initially to 400 KIAS.
Climbout:
Anticipate flight control transition at .98M, with accompanying moderate nose drop. Apply back stick pressure to maintain desired flight attitude. Between 25,000 - 30,000', ease the stick forward to a slight climb (<1 degree nose up).
Stage 2 Ramjet will ignite at M1.5, note movement of the intake ramps.
Stage 3 Scramjet will ignite at M4.0, note movement of the intake ramps.
CAUTION
Remain below approximately 60,000' in order to maintain aircraft control and avoid flying out of the atmosphere at high mach speeds.
WARNING
Maintain level flight when turning and stay below 8Gs, otherwise loss of aircraft control may result. Anticipate a turn rate of approximately 2 degrees per second.
Landing:
Establish a 300 KIAS downwind and final turn. Fly an extended final approach and slow to the following approach speeds:
250 KIAS above 75% fuel remaining
225 KIAS above 50% fuel remaining
200 KIAS at less than 50% fuel remaining
Reduce power to idle on short final and flare to land smoothly.
First of all, thank you @ChiChiWerx Various flight assistants and realism He is responsible for almost all of this. As for me, I started building airplanes. and keep the details of beauty and design
He and I spent over a month developing this airplane. and all the above articles He is the author. I decided not to build a custom landing gear. Because my phone can't do more than this.Alright, have fun!
Specifications
Spotlights
- This craft is curated
- ChiChiWerx one year ago
- MAHADI one year ago
- TriStar one year ago
- WHNineTripleOne one year ago
- TheGliderGuy one year ago
- Atrocitum one year ago
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- Marulk one year ago
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- Maverick09 one year ago
- MAPA one year ago
- ThatRandomCouchPotato one year ago
- RepublicOfCursedPlanes one year ago
- LunarEclipseSP one year ago
- ToeTips one year ago
General Characteristics
- Predecessor !!Darkstar All Wings v6
- Successors 10 airplane(s)
- Created On Android
- Wingspan 35.9ft (11.0m)
- Length 69.0ft (21.0m)
- Height 12.4ft (3.8m)
- Empty Weight 44,037lbs (19,975kg)
- Loaded Weight 86,254lbs (39,124kg)
Performance
- Power/Weight Ratio 5.002
- Wing Loading 78.7lbs/ft2 (384.0kg/m2)
- Wing Area 1,096.6ft2 (101.9m2)
- Drag Points 1215
Parts
- Number of Parts 707
- Control Surfaces 4
- Performance Cost 2,810
I will be taking a break from production for a few months to celebrate the new year. See you again!
Bullshit not downloads
Just a question, I am trying to disable the need to use 1 to turn on the engine so it turns on when I start, but I can’t find the afterburner generator which creates the afterburner effect
@TheWanderingEarth true
@Digi Yes,I know that.The SR72 in USAF's plan is even only one vertical stablizer
The darkstar only has scramjets not ramjets but this makes it easier so I’m not gonna complain
@TheWanderingEarth that sr72 is something else (don’t get confused) the sr72 is a uav (drone) proposed by lockheed years back capable of reach Mach 6, the darkstar is a fiction concept that in the top gun movie reached Mach 10, there is a real life prop, but that doesn’t fly and was used for the movie, they look similar as the wing design is similar but looking at image, there are differences
Best darkstar ever
A
@TheWanderingEarth Thanks
The most beautiful SR72 ever !
@Juliuzzxz1 @Juliuzzxz1 @Juliuzzxz1
@Juliuzzxz1 Update the game to the latest version. That's the solution.
Man it dont work, it says that it has a missimg part even tho the game is on date
@screechy Thx!
Gotta love the glowing effect you made, it looks very good
Bros very evel and trying to break the speed on topgun Marval
@WEEB Yea I was going to make somthing simlar but due to my current projects it would be out 2 years if I did.
@MobileBuilder21 Thank you
Excellent work
@Maverick09 Thank you
@WEEB this is incredible..........perfect for me.
Anybody sees their game saying ye I have made a grave mistakes
@ThePogKing yes.
Does it have a cockpit