Little Timmy (auto dogfighter)
6,494 Creativit
4.0 years ago
Auto Credit Based on Creativit's Experimental Universal Control MK 6.1
This is Timmy. Timmy flies himself. Timmy destroyed over 3000 drones in the "Gun Training" challenge. Timmy is fun to use in Multiplayer.
Controls: 1: kill switch (in case he gains sentience)
2: enable kinetic gun
3: extra power (experimental)
4: auto-stabilize
8: Activate Timmy (he will hunt down and kill whatever target is selected whilst avoiding terrain)
When 8 is inactive, you can control Timmy like a normal plane, and also use VTOL to further control throttle.
Edit: Forgot to mention, Timmy can also be a submarine.
Specifications
Spotlights
- MAHADI 3.9 years ago
- VenusLancer 3.7 years ago
- ACEPILOT109 3.9 years ago
- ZetaAvalon 3.9 years ago
- Inuyasha8215 4.0 years ago
- AvalonIndustries 4.0 years ago
- WHNineTripleOne 2.4 years ago
- FirstLandFish83828 1.9 years ago
General Characteristics
- Predecessor Experimental Universal Control MK 6.1
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 12.1ft (3.7m)
- Length 7.7ft (2.4m)
- Height 2.9ft (0.9m)
- Empty Weight N/A
- Loaded Weight 12lbs (5kg)
Performance
- Power/Weight Ratio 7839.559
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 154
Parts
- Number of Parts 108
- Control Surfaces 0
- Performance Cost 1,148
New version can be found here
https://www.simpleplanes.com/a/M4YANG/Timmys-Return
Wait can we have squadrons of Timmy’s flying around? Would be fun to set 25 of them on the ice base
@VenusLancer or the dogfight ball
So uh how the heck does timmys gun arch up?
yeah i tried using the code on some of my aircraft and it didnt work well
@se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.
can you list the code used for this and is it ok if i use it?
@CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.
dogfight. timmy vs timmy
This is the real definition of ‘’ no phly zone”
Little timmy is fast and random. But op. Killed my X02 wyvern during dogfight. (Timmy was the opponent)
this thing reminds me the OP ghost x-9 in ysflight, are so really hard to even lock it
@captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.
when there r no targers in the air, why does he just keep on spinning?
@asteroidbook345 Depending on exactly what you're going for, either something like (YawRate/90) or (Heading/90)
@Creativit Something that keeps it facing the direction you put it in
(Sorry for late response)
@asteroidbook345 a what?
@Claudius FunkyTrees https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
Timmy is so smart
How do you make a heading holder?
@NotErwin yeah, although by now this model is slightly outdated.
Hey its me from multiplayer Cronvia32 so this is the object you used in mp?
looks like one of Dr. Eggman's designs lol
I saw Timmy in multiplayer being a UFO a few weeks ago
@AerialAerialTheSnake Bruh. never seen a flying submarine!
I N T R E S T I N G