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Little Timmy (auto dogfighter)

6,494 Creativit  4.0 years ago
Auto Credit Based on Creativit's Experimental Universal Control MK 6.1

This is Timmy. Timmy flies himself. Timmy destroyed over 3000 drones in the "Gun Training" challenge. Timmy is fun to use in Multiplayer.

Controls: 1: kill switch (in case he gains sentience)
2: enable kinetic gun
3: extra power (experimental)
4: auto-stabilize
8: Activate Timmy (he will hunt down and kill whatever target is selected whilst avoiding terrain)

When 8 is inactive, you can control Timmy like a normal plane, and also use VTOL to further control throttle.

Edit: Forgot to mention, Timmy can also be a submarine.

Spotlights

General Characteristics

Performance

  • Power/Weight Ratio 7839.559
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 154

Parts

  • Number of Parts 108
  • Control Surfaces 0
  • Performance Cost 1,148
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    6,494 Creativit

    New version can be found here
    https://www.simpleplanes.com/a/M4YANG/Timmys-Return

    Pinned 1.6 years ago
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    Wait can we have squadrons of Timmy’s flying around? Would be fun to set 25 of them on the ice base

    7 months ago
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    @VenusLancer or the dogfight ball

    1.9 years ago
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    300 S1lly

    So uh how the heck does timmys gun arch up?

    2.8 years ago
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    638 se34ruy

    yeah i tried using the code on some of my aircraft and it didnt work well

    3.2 years ago
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    6,494 Creativit

    @se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.

    3.2 years ago
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    638 se34ruy

    can you list the code used for this and is it ok if i use it?

    3.2 years ago
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    6,494 Creativit

    @CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.

    3.3 years ago
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    638 se34ruy

    dogfight. timmy vs timmy

    +1 3.3 years ago
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    This is the real definition of ‘’ no phly zone”

    3.5 years ago
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    5,584 DEADSHOT16

    Little timmy is fast and random. But op. Killed my X02 wyvern during dogfight. (Timmy was the opponent)

    3.7 years ago
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    31.6k VenusLancer

    this thing reminds me the OP ghost x-9 in ysflight, are so really hard to even lock it

    3.7 years ago
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    6,494 Creativit

    @captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.

    +1 3.8 years ago
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    when there r no targers in the air, why does he just keep on spinning?

    3.8 years ago
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    6,494 Creativit

    @asteroidbook345 Depending on exactly what you're going for, either something like (YawRate/90) or (Heading/90)

    3.8 years ago
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    @Creativit Something that keeps it facing the direction you put it in

    3.8 years ago
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    6,494 Creativit

    (Sorry for late response)
    @asteroidbook345 a what?
    @Claudius FunkyTrees https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees

    3.8 years ago
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    3,579 RPC3503

    Timmy is so smart

    3.8 years ago
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    How do you make a heading holder?

    3.9 years ago
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    6,494 Creativit

    @NotErwin yeah, although by now this model is slightly outdated.

    3.9 years ago
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    23.4k mikomiko

    Hey its me from multiplayer Cronvia32 so this is the object you used in mp?

    3.9 years ago
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    156k MAHADI

    looks like one of Dr. Eggman's designs lol

    +1 3.9 years ago
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    I saw Timmy in multiplayer being a UFO a few weeks ago

    +1 3.9 years ago
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    4,039 RC1138Boss

    @AerialAerialTheSnake Bruh. never seen a flying submarine!

    3.9 years ago
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    1,602 LUNARlabsinc

    I N T R E S T I N G

    3.9 years ago
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