(Somewhat more) Accurate Ordnance Sizes (and old flight models)
Left to Right:
- Mk.13 Aerial Torpedo
- Mk. 118 3000lb Demolition Bomb
- M117 750lb Demolition Bomb
- Mk.84 2000lb Bomb
- Mk.83 1000lb Bomb
- Mk.82 500lb Bomb
- Mk.81 250lb Bomb
- FAB-500 500kg Bomb
- FAB-250 250kg Bomb
- FAB-100 100kg Bomb
- BGM-109 Tomahawk
- AIM-120 AMRAAM
- AIM-9 Sidewinder
- AGM-114 Hellfire
- LAU-131 Rocket Pod
- M260 Rocket Pod
- Mk.4 FFAR
Background:
After posting the original, I realized that: yes, indeed, I didn't make the iconic M117 750lb demolition bombs commonly featured on a lot of Viet War planes. Or that absolute unit of a Mk 118 3000lb bomb, which is also something of that era. Plus, they look cool - if a lil' bit less aerodynamic than the modern ones.
Then I realized I probably messed up on the dimensions of the Mk.80 bombs as well - there's nowhere in hell for those rather petite "low drag" bombs to look that t h i c c (I started reflecting upon that after I made a few bombers and realized those bombs' sizes are rather ... off). So here's the upgraded one, with the M117 and Mark 118, plus the updated Mk.80s and Russian FABs.
Installation:
For the Mk. 118, grab the detacher (painted in red in this picture for highlighting). Remember that due to REASONS those "detacher-mounted" weapons cannot be ejected from other detachers if they're dropped "normally", so make sure to link them up with some other weapons and drop them with funky trees if you really wanted to eject them from a bomb bay or so.
For everyone else, they're just XML-ed vanilla weapons, so use them like vanilla weapons.
Specifications
Spotlights
- Kangy 2.5 years ago
- SimpleDynamincs 2.5 years ago
- Dragoranos 2.5 years ago
- LunarEclipseSP 9 months ago
General Characteristics
- Predecessor (somewhat) Accurate Ordnance Sizes and Flight Models
- Created On Windows
- Wingspan 44.3ft (13.5m)
- Length 21.0ft (6.4m)
- Height 3.7ft (1.1m)
- Empty Weight 17,267lbs (7,832kg)
- Loaded Weight 17,267lbs (7,832kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 5789
Parts
- Number of Parts 68
- Control Surfaces 0
- Performance Cost 435
@ThomasRoderick well, no big deal <3
@LunarEclipseSP Thanks!
@ThomasRoderick that is true...
was hoping we could get some further clues but thats just wishful thinking
@Sadboye12 Once again, no need to apologize. And yeah... when all else fails, just roll back the version, eh? But IIRC that all but guarantees that whatever new features of 1.11 would not be supported when using PC... which just sorta defeats the purpose of having it on pc...
@ThomasRoderick man im so sorry, the notification didnt include your latest comment.
again im sorry for starting the argument on that cerberus post.
not sure if you have solved this but il put it here anyway.
you have the same integrated GPU as mine, and it alone is powerful enough, if you got the game on steam, normally a clean reinstallation might do the trick but i bet you already have done that. there is still another way if the newest version is causing the problem, if you right click on the game and select properties(on steam btw), you should be able to see the BETA tab on the left side, there you can choose versions. click me
@Sadboye12 No worries, I figured out from quite a while ago that you're pretty busy. Hell, it's just good to hear from you again - especially after that whole Cerberus schadenfreude.
Either way, this is what DxDaig have shown:
Card name: Intel(R) HD Graphics 620
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_8086&DEV_5916&SUBSYS_07431028&REV_02
Device Status: 0180200A
[DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 6206 MB
Dedicated Memory: 128 MB
Shared Memory: 6078 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
.
..
...
And my laptop was bought in 2017 and the OS has never been reinstalled. It also worked flawlessly back in 1.10, but when 1.11 came out it just... stopped.
@ThomasRoderick hey sorry for my late response.
in case you wanna check if it really doesnt have dedicated GPU, Win+R and write
dxdiag
another case is that on a new device or a fresh reinstallation of windows you might need to manually reinstall the directX, SP is using DirectX11, but you might just want all versions to access some programs that uses the past versions of d3d
@Sadboye12 How? Any inputs would be appreciated.
Also, I don't even think my pota-top even have a dedicated GPU to begin with...
@ThomasRoderick damn...
umm... you probably have done this, but il just put it here just in case in hoping of sharing some helpful thoughts.
if you are on laptop there is a chance that its using your integrated GPU rather than dedicated, there is a way to change this though
@Sadboye12 I'm alive, just.... not building much. The laptop can't quite work with 1.11 somehow.
@ThomasRoderick thank goodness you are still here chief!
@ThomasRoderick no wukkas pal :)
@ThomasRoderick :)
useful
@ThomasRoderick You are welcome.
@ZoaMiki Thanks, Zoa!
@Sergio666 There is one, but I highly doubt if that's what you're looking for...
Friend, I wanted to ask you if you have any tutorial to customize missiles, I would be very grateful, greetings
@ThomasRoderick Greetings! Would you like to check my AGM-158 JASSM replica, if you don't mind? I'm asking for some constructive critique of it.
Missile itself
Thank you for making this weapons as well mein freund @ThomasRoderick
@ThomasRoderick sure.
Ae, this gonna be pretty useful to replica makers aight?