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KG-3 Namtar

44.9k DerekSP  6.7 years ago
Auto Credit Based on DerekSP's KG-3

Hello! This is a thrid and most advanced iteration of my kinetic glider concept. It is much larger than the KG-2, an it also lacks the underwater capabilities, because its spinners are too big and glitch out when submerged, but I hope to make a naval version that can submerge like the KG-2.
It is also my first fully reusable kinetic glider. It can take off and land and take off again and land again etc, meaning that it can fly basically forever, anywhere.
Controls are, however, a bit more complicated than before. You need to spawn at any airport, and wait until the plane stabilizes (stops bouncing). Activate AG1 to start the spinners, now the glider is waiting for initial velocity. You'll have to put VTOL all the way up, that will make the tail gear extend and give the glider a little push. The spinners will then pick up the momentum and you will very slowly accelerate. When you are above 80-85mph, pitch up.
Once flying, set VTOL to middle and retract the gear. Now you will notice that you are very slow, so you will need to undergo a special maneuver that amplifies the effect of the spinners.
Basically, slowly ascend, then quickly pull down, pick up speed, slowly pull up, increase altitude, and again quickly descent. Do that two or three times, until you are going 200+ mph (the cruise speed). This is a very simple graph of the maneuver:

Landing is also tricky. You will notice that you have a series of wheels attached to the nose. Those are special braking wheels. Because there is no way to control the throttle or slow down mid-air, you will need to precisely line up with the runway and go very low. Don't worry if you're going over 200mph, that's the nominal landing speed. Now activate AG2, VTOL up and lower the landing gear. Now, if you activate brakes, the nose wheels will move down. Hold the brakes and land with the braking wheels extended. Once you stop, you can release the brakes and the plane will fall back on its standard landing gear. You can now disable AG2 and use your normal gear to slow down if for some reason you start to accelerate again.
Taking off again is the same procedure as described above.

General Characteristics

  • Predecessor KG-3
  • Created On Windows
  • Wingspan 163.8ft (49.9m)
  • Length 136.4ft (41.6m)
  • Height 18.9ft (5.8m)
  • Empty Weight 35,912lbs (16,289kg)
  • Loaded Weight 35,912lbs (16,289kg)

Performance

  • Wing Loading 2.8lbs/ft2 (13.8kg/m2)
  • Wing Area 12,670.5ft2 (1,177.1m2)
  • Drag Points 9577

Parts

  • Number of Parts 113
  • Control Surfaces 8
  • Performance Cost 864
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  • Profile image
    1,221 Airdude

    Nice to see more progress.

    6.7 years ago
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    25.5k Mustang51

    I was able to add a few modded boom 25s which are smaller than the regular ones to it which would be a realistic representation of a bombers load in maybe the 1920s or even 30s. It was quite fun to do actually. It might be tough but I feel like it would be totally worth it to at least give it a shot. @DerekSP

    6.7 years ago
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    44.9k DerekSP

    @Mustang51 yeah, but it is not very powerful, at least not enough to lift many bombs or anything. You see that I used 6 enlarged spinners just to lift this relatively light plane.

    6.7 years ago
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    25.5k Mustang51

    That would be a pretty awesome build. Have you thought about making a detailed airliner or bomber aircraft by chance? @DerekSP

    6.7 years ago
  • Profile image
    44.9k DerekSP

    @Mustang51 that's progress yeah! Now I only want to make a racer version that can go much faster and then I will most likely move on from the KG line

    6.7 years ago
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    25.5k Mustang51

    It’s so cool to see this plane keep evolving! Keep up the good work!

    6.7 years ago