Variable Depth Charge For Ships
821 Revan13152
4.3 years ago
No Tags
Auto Credit Based on Revan13152's Working Depth Charge For Ships
Use AG 7 to detonate, modified the speed of the piston so it descends slower, use VTOL to decrease or increase depth. I originally made this but it was big so I decreased the size, feel free to use it however you want
Specifications
Spotlights
- Bearclaw189 4.1 years ago
- Theful1941 4.1 years ago
General Characteristics
- Predecessor Working Depth Charge For Ships
- Created On iOS
- Wingspan 4.3ft (1.3m)
- Length 7.8ft (2.4m)
- Height 5.0ft (1.5m)
- Empty Weight 2,943lbs (1,335kg)
- Loaded Weight 2,943lbs (1,335kg)
Performance
- Wing Loading 2,187.5lbs/ft2 (10,680.4kg/m2)
- Wing Area 1.3ft2 (0.1m2)
- Drag Points 1806
Parts
- Number of Parts 41
- Control Surfaces 0
- Performance Cost 145
@ThomasRoderick I understand that 100%, until I know someone’s pronouns I always try to refer to them with gender neutral ones to be careful
@Revan13152 The reason why I asked? The last thing I need when discussing about someone's build is to have someone telling me that I used the wrong pronoun. And also, I now view you as a friend, so I now need to know if it's appropriate to call you things along the lines of "bro" and "my lad"! Yeah, guess it's just me being autistic enough to actually care about such things...
@ThomasRoderick Ah, thank you for that, I didn’t know the waterproof thing worked like that, and my pronouns are He/Him, that was very nice of you to ask
@Revan13152 Also, what's your preferred pronoun?
Revan,
waterproof
is first, a setting found only on missiles, and its job is to keep missiles functioning after it has touched water. I'm pretty sure they don't help with missiles and bombs disappearing after reaching a certain depth by any means.@ThomasRoderick Yeah sadly, I was thinking of making one that will actually detonate at certain depths upon reaching them, I also am pretty sure there is a waterproof setting somewhere
Well, other than the fact that bombs automatically disappear under water, not too much of an issue...