M370 Smirk MLRS
Background
Federation
The M370 Smirk is a Federation 330mm heavy multiple rocket launch system. The system is intended to destroy personnel, armored, and soft targets in concentration areas, artillery batteries, command posts and ammunition depots from extremely long distances. Designed in the early 1970s and entered service in the Federation Armed Forces in 1980.
Smirk is designed to be able to provide fire support and suppression from extremely long distances to avoid being struck with counter battery fire and have ample time to relocate before a counter attack is mounted against it. Its 330mm rockets can carry a variety of payloads and deliver them to their targets with exceptional precision.
Rocket Types:
M-43 Cluster munition: 1361 Submunitions Per Rocket
M-44 Cluster munition, self-guided anti-tank: 500 Submunitions
M-45 Napalm cluster munition: 1186 Submunitions
M-46 Thermobaric
M-47 High Explosive Fragmentation
M-#B Variants are GPS/INS Guided with a CEP of 10-20m
Stats
Emplacement Time: 5 min
Displacement Time: 3 min
Salvo Time: 19 rounds in 35 seconds
Reload Time: 22 minutes
Caliber: 330mm
Maximum Range: 270km
Controls
Movement
-Yaw Turns
-Pitch Forward and Reverse
Weapons
-VTOL Turns Rockets
-Trim Elevates
-AG1 Fires Rockets (Cleavers cannot be launched individually unless you add an Activation Group)
Specifications
General Characteristics
- Successors 7 airplane(s) +49 bonus
- Created On Mac
- Wingspan 10.0ft (3.1m)
- Length 43.5ft (13.2m)
- Height 12.9ft (3.9m)
- Empty Weight 216,384lbs (98,150kg)
- Loaded Weight 224,853lbs (101,992kg)
Performance
- Power/Weight Ratio 0.179
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 9328
Parts
- Number of Parts 251
- Control Surfaces 0
- Performance Cost 1,467
В целом прикольно но дальнобойность не очень
@hellgaming the goddamn lockTime is 1E+17 so its basically 99999999999999999999999999s before it locks
Undocumented trick: Attach a modded rocked without a timer on the back of the missile’s detacher, select rocket, then FIRE!
@RocCrafter101 but isnt it kind of a waste to shoot all rockets on one spot?
@Randomdoggo Lol, thanks!
@hellgaming Oh it doesn’t lock since these are supposed to be unguided rockets. I just used cleavers for the explosion and the trail. Use AG1 and adjust fire for a raking shot. I don’t think it can reach anyways though.
Why cant it lock on the USS beast?
I go to the edge and it shows uss beast and its not obscured but the targetting system just doesnt lock on
s m i r k