VD8-A Bulletstorm
VD8-A Bulletstorm – ADATS
Weapons
- 8x SAM missiles
- 4x 35 mm AA cannon
- Several flares
Actions (Activation groups)
- [1] - Lights.
- [2] - Enables missile firing.
- [3] - Turns the radar on (clockwise).
- [4] - Inverts the radar rotation (counterclockwise).
- [8] - Lays down the vehicle
- [G] - Opens/closes turret hatches
Cameras
- [F5] Shooting reticled sight (Main cannons)
- [F6] Interior view
- [F7] Driver’s sight
- [F8] Driver’s seat (interior)
Movement
1- Press Q or E to turn around the tank.
2- Accelerate or deccelerate the tank with VTOL lever, and stop it with B (Brakes).
3- You can turn the turret with A or D, its cannon with W or S, or enable mouse control so you can control it like a classic shooter game.
Description
Using the same propulsion system of the T2 Terracota (hydrogen tank and two IMP-SynRM motors), the VD8-A is an excellent AA vehicle, with an incredible fire rate, which gives it the charasteristic name of "Bulletstorm".
Its interior is as compact as possible, reducing the silouette for low visibility.
Annotations
Be careful when turning the turret and aiming down, because there is a certain angle where the cannons collide with the top fuel tank at the rear of the vehicle. The vehicle becomes uncontrolable and shakes violently.
The radar rotates when AG3 or AG4 are on, but deactivates when both are on or off. Just like a XOR logic gate.
The autocredit comes from the T2 Terracota, which was made in the same plot than the CFV2805 Jaguar-SX from JustMiko, but apart from that it is a completely different type of build.
The radar is able to stop thanks to the creation of RavenG59 (STOP ABLE Infinity rotator).
It has full interior and a semi-functional button-interface inside.
Images
Specifications
General Characteristics
- Predecessor CFV2805 'Jaguar-SX'
- Created On Windows
- Wingspan 15.1ft (4.6m)
- Length 21.3ft (6.5m)
- Height 11.0ft (3.4m)
- Empty Weight 35,627lbs (16,160kg)
- Loaded Weight 36,645lbs (16,622kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 7981
Parts
- Number of Parts 591
- Control Surfaces 0
- Performance Cost 2,315
Required Mods
-
Tracks 2
by MOPCKOE_DNISHE
Version 0.84 (11/1/2021 2:22:39 PM)
View Mod Page
View Mod on Steam Workshop
@Micmekox Thank you my friend, you worked hard for that project and I really had no right to upload it, I apologize again and I hope you will always be successful.🙋🏻♂️
@ccc12345 It's okey, you don't need to delete anything if you don't want. Just take care while uploading some builds, always give credit just in case. It didn't bother me, I simply found it curious. ;)
@Micmekox Hello, dear friend, I really apologize to you. When I made this design, I didn't remember your profile name because I wanted to tag it, but I forgot. Even now, so that you don't get upset, I will delete this design because I didn't intend to. I did not respect you and I did not want to upset you. I'm sorry.
@WarringMunky Ah, I see you're a man of culture as well.
@Kurizin the only buttons that do nothing are the ones in white (attached to the screens), but the rest of them and the joysticks actually serve a purpose, they really work.
And half the info on the screens, represents real data. What remains just simulates additional info. That's the reason I said it is semi-functional button interface, not fully.
bro no hate , but most of the gadjets inside are useless and just for decoration. I was expected to see them working
@PriyanshuGM I have the same question dude :/
Why isn't it getting Upvotes even after a day :/