XF-32 Valiance
”Elegance, in its true form.”
-Naryuoko Shorosima, Head Designer at Xavier Areospace.
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Controls:
•Basic flight controls, nothing wrong there.
•Group 1 to release cluster bomb.
•Trim for pitch trim. (You’re gonna need it.)
•Groups 2-7 to release Mavericks. You need to lock AND fire the inferno BEFORE pressing the release. Trust me they release from 2-7, in that order.
•VTOL to counteract left/right roll translation. (I don’t know what is causing this.)
•AIM and fire with the Guardians.
•Brake for flaps and wheel lock. (Land gingerly with this.)
•Gear button for gear.
Credit to @FranzPeterSiegfried for the fix!!
History (fictional):
In 1978, a Cold War was abound in between the US and Russia, both manufacturing more advanced jets than the other in order to show their power, in hopes the other would back off. Japan, being left out in this aeronautical challenge, decided they would butt in with more advanced tech than any of them, making them stop their pointless and costly feud. And so, in 1982, design and production began of the classified, for suspense, high tech jet. Finally, in 1985, on the date “Back to the Future” came out, Xavier Aerospace publicly announced to the world of their brand new XF-32 Valiance. Made to rule the skies, they put it. The US and Russia, in a state of shock, grudgingly put together a joint government funded aerospace program, purely for the dominance of the skies, Adrik-Jackson. Relations between the US and Russia improved with this, as the three countries raced for aerial dominance.
Personal Experience:
This jet has been a joy building over the past two months, however finicky it may be, hence the slight left roll, but nonetheless this is my first somewhat professional build, thanks to the 1.9 update. Also, as a side note, how is the layout of the description?
Stats:
Top speed: 1600 mph (?)
Range: Unknown
Stealth: No
Weapons: x1 Hamaki Repeater cannon
x1 Vulcan minigun (side mounted)
x1 Minotaur Cluster Bomb
x6 AGM-65 Maverick missiles
x4 AA-12 Guardians
x96 Chaff & Flares
Specifications
Spotlights
- MAINE 4.8 years ago
- Scratchoza 3.3 years ago
General Characteristics
- Predecessor Area88Challenge
- Created On iOS
- Wingspan 35.4ft (10.8m)
- Length 48.8ft (14.9m)
- Height 14.9ft (4.5m)
- Empty Weight 20,745lbs (9,410kg)
- Loaded Weight 31,466lbs (14,273kg)
Performance
- Power/Weight Ratio 2.499
- Wing Loading 21.3lbs/ft2 (103.9kg/m2)
- Wing Area 1,478.9ft2 (137.4m2)
- Drag Points 4390
Parts
- Number of Parts 560
- Control Surfaces 5
- Performance Cost 2,352
@LeonardoEngineering
Thanks @scratch !
I can help you with this if you would like. I would need the name of your prebuilt. @CreeperOfTheFortress
@Shippy456 I'll see what I can do, but for now, I am stuck with my current graphics card.
(It seems to crash when Space Engineers renders ores, also crashes when big explosions happen. Now it never use to do that, it just stated to.)
Oh no a prebuilt. XD. Umm, try searching up the name of the desktop, tell me is you see the word Radeon or GeForce and a number associated with those words. @CreeperOfTheFortress
@Shippy456 Not sure, someone built my computer, never told me what parts it had, but I should ask. (In case you haven't noticed, my icon is actually one of my Space Engineers creations)
Yes it is. I love that game as well. What graphics card you running? @CreeperOfTheFortress
@Shippy456 question, is that a Space Engineers character you used for your Profile Icon?
(If so, then I would like to inform you that I love that game, but my new graphics card has been having many issues with the game.)
Cool. @mikoyanster
Ease of maneuver -
17
/30ptRealistic model -
48
/70ptDetails, paint and accesories -
18
/30ptRealistic weapons and behaviour -
28
/40ptBuild quality -
18
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt149pt
Why thank you, @VeryUnprofession ! Any feedback?
I have tried EVERYTHING. However, I am looking into offputting the center of lift to counteract the roll. For now, use the VTOL alternate. @sheepsblood
@Shippy456
I understand that auto roll thing. It's when you pull up hard. I've had that in the past. I think it's related to the forward airfoil (wing) in relation to the rear elevator.
I like to be able to pull up harder. So, if you want to know room for improvement, I would just say to repair that. Maybe change the size of the wing that's hidden to a smaller size or maybe the elevator to a smaller size would fix that...
But, in the end it really doesn't matter. It flies great and I love the looks.
Yeee thanks @sheepsblood . Any feedback?
THANK YOU @FranzPeterSiegfreid !!
I edited desc for the challenge. @TheSolarFlare
Thanks. @LeonardoEngineering
@Shippy456 in this case, your aircraft is way more impressive. Good job again! Keep up the good work!
Heccing hecc my creations never get above 20 upvotes :(
@randomusername any other suggestions?
@Shippy456 I've just finished testing it.
It looks good, I see all the affort you've put into detailing this jet.
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It flies decently, but that autoroll is way too strong, and it's almost impossible to follow a straight line while taking off, as it tends to deviate to the right.
I really like the landing gears, they look smooth enough to me.
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Why didn't you choose a more conventional way to use your weapons?
The more complicated it gets, the less time the people are going to spend trying to figure out how it works. Try to make it less messy on your next build!
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You still have a lot to learn, that's natural.
But overall it's a really nice plane, good luck with the Challenge!
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PS: Are you a mobile player?
@belugasub
Thank you @LeonardoEngineering ! Any feedback?
Comon more upvotes....
Thank you! @mikoyanster