Unis F1 Wedgenose 1978
Credit to Taki for the paint job, thanks boss!
Thanks to Freerider for the idea, thanks bud!
We planned to come back into F1 in 1977 but we wanted to borrow parts from Lotus which they refused to hand over. So holding a grudge and hearing from other competitors about Lotus' new idea for ground effects, we hopped into the 1978 season with our own factory car, with our own parts and pieces developed over the year we had. It was a close call but we got the car finished in time for pre-season testing. She had a newly built flat-12, a sequential 6-speed transmission, and our own variation of ground effects. We kept the car basically the same for the 3 years we were in F1 until we pulled out mid-season in 1980. She had some minor upgrades over the 3 years, including tires, brakes, wings, and pistons. The vehicle here is the Evo III of the 1980 season, which was found with the 1962 F1 car in the storage facility. We don't know what happened to the #53 car, we lost it around 1990- but we have descriptions, codes, and serial numbers for it if anyone steps forward saying they have it. #87 is currently on display in the UnisCo Museum.
1978
#87 was driven by Danny Ognais, #53 by Lamberto Leoni.
Argentina: (#87) 2nd place finish. (#53) 4th place finish.
Brazil: (#87) 3rd place finish. (#53) mechanical failure.
South Africa: Didn't enter.
US West: (#87) 1st place finish. (#53) 3rd place finish.
Monaco: (#87) 5th place finish. (#53) 3rd place finish.
Belgium: (#87) 6th place finish. (#53) 5th place finish.
Spain: Didn't enter.
Sweden: Didn't enter.
France: (#87) crashed. (#53) 3rd place finish.
Great Britain: (#87) 10th place. (#53) 6th place.
West Germany: (#87) 2nd place. (#53) 3rd place.
Austria: (#87) 2nd place. (#53) 1st place.
The Netherlands: Didn't enter.
Italy: (#87) retired. (#53) 1st place.
US: (#87) 2nd place. (#53) retired.
Canada: Didn't enter.
Total points: 80. Best finish: 1st.
Specs:
Suspension: Front- Double wishbone. Back- Double wishbone.
Engine: Unis Flat-12.
Transmission: 6-speed sequential.
Chassis: Aluminum monocoque.
Tires: Goodyear.
Fuel: TRICK Instant Horsepower.
Normal controls.
Specifications
Spotlights
- Freerider2142 4.5 years ago
- Sm10684 4.5 years ago
General Characteristics
- Created On Android
- Wingspan 8.6ft (2.6m)
- Length 19.5ft (5.9m)
- Height 4.6ft (1.4m)
- Empty Weight 1,187lbs (538kg)
- Loaded Weight 1,324lbs (600kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2595
Parts
- Number of Parts 536
- Control Surfaces 0
- Performance Cost 1,849
Looks great! Performs alright too
@JumpingJack Never thought about using the dihedral editor to check lift direction, this is gonna be really useful so thank you!
I usually tried to make unsprung parts as light as I could, irl heavy unsprung parts result in unpredictable behaviours, but who knows what it does in SP? Lmao
By the way, thanks for all the help and tips you've given to me ;)
@AtomicCyclone
you can sort of simulate ground effects by attaching really big wings with the airfoil Flat Bottom at the floor of your car, and angling them down 30°. Just make sure that they are upside down. you can check this by editing the dihedral of the wing, and if the arrow points down, then the wing is upside down. The one side effect is that you will have giant wings clipping out the side and through the top of your car. You can fix this by editing the size IN OVERLOAD, NOT the wing size editor in wing properties. It will look like scale: 1,1,1 put it to like 0.2,0.2,0.2. Then adjust the massScale accordingly (in this case, 0.2). This does mean though that you have to attach the wing to a sturdy part of your car, the chassis is highly recommended.
Also one more thing, another way to simulate ground effects (or work in tandem with my previous point), is to add about 250-500 lbs of dead weight to each of your four fuselage parts that are connected to your four wheels. However, this only works if you have custom suspension with shocks, floppy hinges, and a fuselage that connects the wheel's connection point. If you don't have that fuselage part, then I recommend not reducing the weight of any of the gizmo parts that make up the suspension. If you're not using custom suspension, then don't bother with this second method at all.
Hope this helped!
@AtomicCyclone you can kind of simulate ground effect if you have wings to provide downforce but for this I just upped the grip on the tires.
Also I like the suspension I put on this particular model as well as the other F1 car I made, Takitech is currently in the process of several new technological builds- but I will check it out, thank you :)
@Spikerya I really wish ground effect was present here in simple planes :(
@Spikerya if you want a realistic F1 suspension, check out my F1 Fictional Concept Polossi RT, the FRONT suspension is a multilink pushrod, just like real F1s! Feel free to use and modify it!
@TrislandianAlliance lol it was rushed for 1978 but they fixed it for '79 and '80. :P
Oof, apparently the engine on your F1 car doesn't like to be reliable..., i like how the car is so low to the ground (as all ground effect do...) along with the whole body, Aerodynamic Am i right
@Spikerya i know! It's like he was replicating alonso's career
@randomusername thank you :)
@P0TET0Z ;)
@BroAeronautics lol
@FastRacer023 @Mustangflyer @Scott0069 thank you guys :)
@Sadboye12 credit to Taki on those, he really wanted to do em lol... his link in the desc :)
@Deadly8Nightshade lmao I actually forgot to do it so I'm doing it now
11hours long description...
This is epic dude.
nice decals!
Awesome 👍
If could spotlight this, I would
Ah, Spinleet. My favorite lemon-lime soda
Good!
Sainz Going to ferrari in 2021, not related to this post, but F1 relared
@Brields95 @Freerider2142 @TakicraftCorporation