Help Needed for this Spaceship (read description)
Hello there!
I've been working on this spaceship for a while now. It's a big project for me, as someone that likes Sci-Fi. It's a very Halo inspired ship as you can see, but that's not really the point of me posting this. I need some serious help.
So, i want this ship to behave like it's travelling through sea, but while hovering, like Star Destroyers.
So this is how i want it to work:
•AG1 activates the ship's systems for movement and the main Railgun (and also the spinning dish on top of the Bridge and lights but that's cosmetic only).
•With that, i want a system that can make the ship go up or down while pressing Pitch to any height the user wants, with the ship mantaining stability, at like, 10m/s
•I also want the ship to rotate in it's own Axis with Yaw at also 10m/s.
•Lastly i want the top forwards speed to be 1000km/h
This will likely involve some heavy Funky Trees, but i have no clue, just guessing.
I'll give 5 upvotes and a spotlight (if possible) plus credit in any future teasers and the final post to the person who can do it the best. Any help is welcome however.
Thanks for any help!
Here are the controls for the ship if you wanna test it's weapons, even though they aren't fully finished, i need to finish tuning them.
AG1 activates the ship's Railgun, Lights, Main Engines and Radar
AG2, 3 and 4 activates the multiple Turrets.
AG5 activates the Missles (including the Nukes).
Specifications
General Characteristics
- Predecessor SRSS Titan-II SDD-421B Backup
- Created On Android
- Wingspan 20.3ft (6.2m)
- Length 65.6ft (20.0m)
- Height 19.1ft (5.8m)
- Empty Weight 27,520lbs (12,482kg)
- Loaded Weight 146,755lbs (66,567kg)
Performance
- Power/Weight Ratio 0.382
- Wing Loading 626.6lbs/ft2 (3,059.2kg/m2)
- Wing Area 234.2ft2 (21.8m2)
- Drag Points 11635
Parts
- Number of Parts 207
- Control Surfaces 0
- Performance Cost 993
@Mage2IsTriggered ok i managed to do it without FT xd
might need to reverse engineer Spefyjerb's build for this code.... mine didnt work :'(
also the safety feature, forward, yaw, gyroscopes, and slight drift is done.
@Sadboye12 alright man, thats perfect. Thanks again!
oh wait i think i got an idea for this, hopefully it works
@Mage2IsTriggered also im not confident that i can completely make it fly perfectly in an altitude but i can make it soo that the descend/ascend is barely noticable
@Mage2IsTriggered XD idk seems normal to me
also imma confirm what im bout to do
1. disablecollision on some parts : it randomly explode sometimes im gonna try and find the one that causes that.
2. i will not be changing the fuel and mass (just in case you are going for slight realism)
3. add 7 parts for the functionality : will be scaled to nothingness soo dont worry about the model i wont change it (might add extra 1 more if something happens)
@Sadboye12 oh yeah, thoss controls are the exact ones, just please, make sure it doesnt descend or ascend when pitch isnt applied
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Also the safety part, yeah that would be cool if it's not too much work, i dont wanna give you too much stuff to do. Same applies to the drift thing.
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Thank you so much!
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(Am i being too formal? Lmao)
correct me if im wrong
pitch to go up and down, throttle forwards, yaw to turn, brake to brake.
i have several questions aswell xd
im going to add "safety feature" soo it prevents the ship to crash in to the ground, kinda like my hovers, is this okay?
also do you want it to drift when it turns while moving forward? like you know... spaceships, we can adjust how powerful the drift is though
@Sadboye12 man, i apreciate it!
i gotchu homie!