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RA80 MAX Cargo

4,255 fleia262  one year ago
115 downloads

Welcome to the RA80 Cargo. It's been a long time in the works, but she's finally in a place that I'm satisfied with.

Introduction:
This craft is designed to provide a simulator style experience from a seat in the cockpit. As a fly-by-wire craft, she boasts four interactive systems: Electric, Pneumatic, Hydraulic and Fuel. The applied/integrated systems are based exactly off of a Boeing 777-200 (hence the recognizable overhead console). These are developed with real-world logic and programming. I had to teach myself a lot about the specifics of the these systems, and will link the resources I used at the end of this (especially the electric). This craft is best experienced in VR, as it is designed for.

https://i.postimg.cc/QxHmCcxr/variousscreens.jpg

The Screens:
Four of the six electronic flight information displays (EFIDs) have different pages to cycle thru (based mostly off those of the B777) to more elaborately illustrate the craft's current state. All in all they're nothing spectacular, but I think they add a fun touch. The lower display (SEC) is where you will locate the various operation checklists, including preflight and engine start. The EICAS will also show alerts for, among other things, misconfigurations. The EICAS only cycles between itself and the Engine page.

https://i.postimg.cc/ZnnjzdDj/doors.jpg

Leveling:
One of my goals was to include three more screen pages, but found a limitation in VR with high part count and the complexity of each screen. At this point, this bird is very much approaching the limits of what a Meta Quest 2 can smoothly handle. Set graphics to the lower end for best experience.
Additionally, I had hopes of including an autopilot, but am stumped on developing the necessary matrices to accomplish this.
This is my first attempt at this level of realism, and some of the programming is rudimentary. The next build will focus on the nitty-gritty details, like AC load, duct pressure, and hopefully a totally functioning fuel-transfer system.

Activation Groups:
AG1: Forward Cabin Doors
AG2: Aft Cabin Doors
AG3: Left Cargo Door
AG4: Right Cargo Door
AG5: Lower Cargo Door

Resources:
Please always use caution before ever clicking links on the honor system like this. To play it safe, enter the addresses into the google.com search bar

Elec system foundation
https://www.angelfire.com/ct3/ctenning/electricalessays/777elecpwr/777design.html

Elec system deep dive
https://studylib.net/doc/25372933/b777-electrical

Elec system diagram
https://i.postimg.cc/VvGdCSgS/Screenshot-2024-02-01-145830.png

B777 Checklists
https://i.postimg.cc/k5mXDFC1/boeing-777-general-checklist.webp

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 76.0ft (23.2m)
  • Length 95.4ft (29.1m)
  • Height 22.9ft (7.0m)
  • Empty Weight 56,669lbs (25,704kg)
  • Loaded Weight 103,860lbs (47,110kg)

Performance

  • Power/Weight Ratio 0.811
  • Wing Loading 39.7lbs/ft2 (193.6kg/m2)
  • Wing Area 2,619.1ft2 (243.3m2)
  • Drag Points 13073

Parts

  • Number of Parts 869
  • Control Surfaces 9
  • Performance Cost 9,333
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    4,255 fleia262

    @PlaneFlightX Some of the programming is indeed crude: this was sort of a "fake it til ya make it" adventure for me before I really started to grasp what I was doing with my Funky Trees, haha. I'm glad you like it!

    Indeed, one of the biggest, persistent issues when I first started on these flight decks is being unable to use those features from the PC. I may just take you up on the offer to review your throttle quadrant. That is a very generous offer, and anything I learn from it will certainly be properly accredited.

    +1 16 days ago
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    50.5k PlaneFlightX

    The startup sequence and overall interactivity on this plane is incredible! I'm impressed with how realistic and complicated the systems are (although it took me a while to get the engines started lol).

    My main recommendation is to make all the controls useable on PC, as it's simply impossible to use the flaps, spoiler lever, or reverse thrust (even though I clicked the switch??). If you're interested, here is the throttle quadrant of my plane, which allows for inputs of both normal flight inputs or moving manually in VR or with a mouse.

    +1 16 days ago
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    Bro only 16 upvote? Get one more from me you put alot of effort in it

    +1 3 months ago
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    i didnt play sp for like 1 year and i saw this

    +1 one year ago
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    quite an cool plane

    +1 one year ago
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    44.1k SlGMA

    This is way too underrated

    +1 one year ago
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    28.4k LM0418

    Underrated asf

    +1 one year ago
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    Second lol

    +1 one year ago
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    f I R s T

    +3 one year ago
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    4,255 fleia262

    @BaconX69
    @ToeTips
    @Sense2

    one year ago