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BAC Tsr2 Sea Eagle

15.4k Reuben201103  5.5 years ago
1,374 downloads

A “what if” concept for a carrier based version of the tactical strike and reconnaissance aircraft had it not been cancelled in ‘65.

A shorter and lighter airframe armed with 4 250lbs bombs stored internally and 2 SNEB rocket pods on the external pylons

It has been a while in the making and Is my first entirely custom aircraft, it has custom flaps, control surfaces and landing gear.

GONTROLS:

•Trim-flaps
•AG 1-bomb bay
•AG 2-inner pylons (drop tanks)
•AG 3-outer pylons (jettison payload)
•AG 4-drag chute
•AG 7- arresting hook.

Please like, comment, upvote and spotlight.

Spotlights

General Characteristics

  • Created On iOS
  • Wingspan 36.1ft (11.0m)
  • Length 72.0ft (21.9m)
  • Height 17.4ft (5.3m)
  • Empty Weight 38,240lbs (17,345kg)
  • Loaded Weight 43,179lbs (19,585kg)

Performance

  • Power/Weight Ratio 2.185
  • Wing Loading 106.0lbs/ft2 (517.5kg/m2)
  • Wing Area 407.3ft2 (37.8m2)
  • Drag Points 14118

Parts

  • Number of Parts 505
  • Control Surfaces 0
  • Performance Cost 2,235
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    8,916 SakuraSaku

    great design!

    5.5 years ago
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    Yeah @Gameboy21

    5.5 years ago
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    2,034 Resource

    @ACEPILOT109 that's why I said that I thought I saw it before...

    5.5 years ago
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    @Gameboy21 its the same type of plane, just made by another person.

    5.5 years ago
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    2,034 Resource

    @ChiyomiAnzai no, like i saw something very similar to this in a video called "Angel", which was a showcase for a build.

    5.5 years ago
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    Awesome plane man! Although I agree with DeezDucks

    5.5 years ago
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    I build on iOS, look what I made. iOS has no limits (except XML). @DeezDucks

    5.5 years ago
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    @Reuben201103 np!

    5.5 years ago
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    15.4k Reuben201103

    Almost forgot:

    Thanks to @Luca2004 and @MattEpic

    For xml help during the build

    +1 5.5 years ago
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    15.4k Reuben201103

    Thanks @BlackhattAircraft

    5.5 years ago
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    Awesome!

    5.5 years ago
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    15.4k Reuben201103

    @DeezDucks I paid five quid for this game I might as well do the best I can with it😂

    5.5 years ago
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    15.4k Reuben201103

    thanks @DeezDucks

    5.5 years ago
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    Mod DeezDucks

    @Reuben201103 Ah rip that sucks, but if you do get the PC version or something, but for iOS this is good work.

    5.5 years ago
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    15.4k Reuben201103

    @TheFantasticTyphoon same

    +1 5.5 years ago
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    40.2k Typhoon03

    @Reuben201103 NP! I love British Cold War aircraft!

    5.5 years ago
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    15.4k Reuben201103

    Thanks @TheFantasticTyphoon

    5.5 years ago
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    15.4k Reuben201103

    @DeezDucks I would have done all these but I made it on a beat up iPhone 5s and as you know we do not have modding/xml on ios and by the point this build is currently at it runs at about 2 fps when I try to test it.

    5.5 years ago
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    15.4k Reuben201103

    @ChiyomiAnzai no it is simply based on the original TSR2 and various models made fans of the original plane, like myself.

    5.5 years ago
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    Mod DeezDucks

    Good work on this, the shape is quite nice, and I like the work you put in around the bomb bay, but I think there is a number of things you could improve on, some are easy fixes for future builds but some might require some time.

    Firstly, you can disable the base mesh on the rotators to make them over all cleaner. Another thing would be to set flaps to VTOL instead of trim and to work on the general shape of the wings, I think they could be cleaner so work on not having gaps between the control surfaces and wings.
    Also there is a problem when rolling/ pitching where the plane suddenly jerks towards the direction of roll and it's quite irritating, try disabling collisions in the control surfaces and such. Flaps in itself don't seem to do anything at all, maybe try just having control surfaces without wings in them, and hide scaled down wings inside the body or wing roots that can act as flaps when placed on rotators?

    Lastly, having your plane accelerating at 30+ G's would probably liquidize your organs, you don't need engines that powerful. the problem is that you have 14,000 drag points. try decreasing that to about 2000-3000, that way you can decrease the engine's power multiplier and increase it's max power to increase acceleration time and generally be much more realistic. Overall really good work, keep it up!

    5.5 years ago
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    2,034 Resource

    I think I saw this somewhere...

    5.5 years ago
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    40.2k Typhoon03

    Bravo!

    5.5 years ago