Guardian Sentinel 2.0
This is an improved version of my original Forerunner Guardian Sentinel. The beam weapon has been completely overhauled. Maximum range limit of the beam weapon has been removed, and it no longer needs player intervention to hit its mark. However, the Sentinel Beam now has a maximum angle limit (see additional notes for details). Mobility has also been improved, and strafing no longer causes the Guardian to yaw. This should not overwrite the original craft, unless you rename it to Forerunner Guardian Sentinel.
Controls:
Pitch: Move Forward/Reverse
Roll: Strafe Left/Right
Yaw: Rotate Left/Right
VTOL: Change Hover Altitude
FireGuns: Fire Sentinel Beam
AG1: Overclock Impulse Drive
AG2: Safety toggle for Pulse Missiles
Onboard Weapons:
Sentinel Beam: Ionized particle emitter that melts through targets at an alarming rate. Select a target, then hold down the fire button until the beam fires (Mobile users may need to add a wing gun or minigun to enable the button). If the beam does not autoaim, cycle targeting mode. Check the Guardian's back (or the HUD in first person) while firing for charge status.
Pulse Missile: Energy based projectile with enhanced flight characteristics. Creates a slipspace detonation on impact. Due to risk of overload, capacitor bank cannot be recharged and discharges below certain water depth. Maximum of 60 projectiles total. Needs line of sight for guidance. Can change targets mid-flight.
Additional Notes:
Credit where credit is due, the autoaim system has been slightly modified from NewmanSTAR's Killswitch Concept Aircraft on this site.
The Sentinel beam uses 2 miniguns, the outer minigun (the more dim, larger diameter beam effect) does a lot less damage, but has a slight knockback effect, while the inner minigun (the brighter, more solid core) just melts things.
The Sentinel Beam now has a limited firing arc, if you count a 110 degree cone of doo- er, fire limited. (the beam is limited to 55 degrees to the left, right, up, down, or anywhere in between)
The ''floaty bits'' around the central chassis now move when the altitude control changes
The Heads-Up Display has no text, but still notifies you on the status of boost, weapon charge, and whether or not the pulse missiles are selected. (pay attention to the HUD when you change things in first person)
Specifications
Spotlights
- Freerider2142 2 months ago
- ShinyGemsBro 2 months ago
General Characteristics
- Predecessor Offensive Bias
- Created On Windows
- Wingspan 243.4ft (74.2m)
- Length 83.3ft (25.4m)
- Height 296.0ft (90.2m)
- Empty Weight N/A
- Loaded Weight 2,057lbs (933kg)
Performance
- Power/Weight Ratio 450.5
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1936
Parts
- Number of Parts 287
- Control Surfaces 0
- Performance Cost 1,335