F/A-52 ARES (please read description)
link to lastest version:
https://www.simpleplanes.com/a/Qk9uDe/F-A-52-ARES-MKII
I state that English is not my main language so sorry for any grammatical errors
Link to the less-part version:
https://www.simpleplanes.com/a/A7zSfl/UAV-Q-A-52-RAVEN
Hello guys!
Here is my latest creation (i think the most demanding till now)
it's the most detailed plane I've ever made.
Special thanks to all the people who helped me with FT and more!
FEATURES:
-stealth design;
-working fly-by-wire system;
- internal weapon bay;
- capable of post-stall maneuvers and supermanovrability;
-detailed cockpit with g-force effect;
in this plane I tried to make a cockpit with some rudimentary on-board instruments useful for flight:
here is the cockpit
from left to right, from top to bottom:
1) AOA indicator (it works when landing gears are down because you need to use in landings, further down I explain how to use it);
2) Stall indicator;
3) Flaps and Brake panel (indicates whether the flaps and air brakes are set to automatic or manual);
4)Artificial horizon
5)AG control panel (a simple panel indicating the status of the AGs)
6)landing gear lever;
7)main monitor (does nothing);
8)right secondary monitor (indicates which weapon is in use);
9)left secondary monitor (does nothing);
CONTROLS:
-AG1: activates supermanovrability (significantly increases the ability to perform post-stall maneuvers, I suggest to carefully dose the engine's power)
-AG2: automatic flaps adjustment;
-AG3: automatic airbrakes adjustment;
- AG5: emergency parachute;
-AG7: turn on formation lights;
-AG8: turn off navigation lights;
-VTOL: flaps and slats (manual mode);
-tim to tim
FLIGHT INSTRUCTIONS
Flaps and airbrakes
flaps and air brakes can be set in automatic or manual mode:
(AG2 for flaps and AG3 for air brakes)
I suggest setting the flaps in automatic mode during take-off and landing operations, manual mode to perform at the maximum post-stall maneuver performance.
The air brakes are comfortable in automatic mode only in landing operations.
AOA indicator and landing
the angle of attack indicator consists of three lights:
- green light (slow);
- yellow light (on speed);
- red light (fast)
these three lights indicate if the angle of attack is good or not while you are landing, in essence you must try to land with the green light on, the ideal landing speed is about 180-190mph.
ACTIVATE 1 TO PERFORM THIS
cool missile launch :3
I hope you like the plane, I've been working on this project for over a week! thank you all for reading this far
Specifications
Spotlights
- goboygo1 4.6 years ago
- Fumo 4.6 years ago
- Mumpsy 4.6 years ago
- shipster 4.6 years ago
- Freerider2142 4.6 years ago
- JohnnyBoythePilot 4.6 years ago
- ACEPILOT109 4.6 years ago
General Characteristics
- Successors 1 airplane(s) +91 bonus
- Created On Windows
- Wingspan 52.9ft (16.1m)
- Length 68.2ft (20.8m)
- Height 17.6ft (5.4m)
- Empty Weight 16,565lbs (7,513kg)
- Loaded Weight 16,565lbs (7,513kg)
Performance
- Power/Weight Ratio 4.069
- Wing Loading 82.4lbs/ft2 (402.1kg/m2)
- Wing Area 201.1ft2 (18.7m2)
- Drag Points 9682
Parts
- Number of Parts 655
- Control Surfaces 0
- Performance Cost 2,922
Okay let me just say this. This is an absolutely beautiful and sleek plane. While I understand it is a mostly air to air plane, I would prefer a little more air to ground armament. I love the maneuverability and how it can turn around at a moment's notice. I am so amazed at how well built it is.
Also were is the afterburners at, you can not have a fighter jet with out afterburners @F40GT
So basically a American Su-43 berkut
This plane is so well done!
@marius100m you should check out Costr, he has some very nice aircraft that handle really well (warning, they are not extremely fast like alot of aircraft on the site)
@Pietro
yes
@marius100m thanks a lot.. to be honest it was a very hard work week, but a lot of people helped me with FT
holy crap this thing flies so well! Genuinely the best-handling aircraft i've flown to date in this game... it is ridiculously fun making this glorious machine tokyo-drift around the canyons... thank you for making this, it's awesome. moreover in a week? H O W
@lilgreen06 just published a less part count version
@Nonamepilot to see you appreciate something I worked a lot on is a great satisfaction, thank you all.
@Planeboi49620 i take inspiration from f-22, f-16 and the ADF-01-falken from Ace Combat
@Shippy456 ahahahaha ty a lot!
The look of it is really nice and I like the fact that you can make stall turns and stuff. COOL
This looks really nice and it looks like it's a mix of an f-22 and whatever Mig it is
THIS,
Took you a WEEK?!
competition level UP
Very nice.
Imma up my game and post something epic ness within 2 days.
Be. Here.
(Jk I’m just messing around)
ayyyo!
@Pietro
np
@Sadboye12 thank you!
@ArcturusAerospace thanks a lot
@Mumpsy ty
@Bird10 lol I'm happy, so the description was clear?
@ChisP lol it is a fictional plane, I aimed more at high maneuverability performance than anything else
@ArcturusAerospace
XD
@Bird10
I failed a spelling test here, because my teacher said the number 10 but it sounded like teeeeaaaaan.
@ArcturusAerospace
Lol michiganders have basically no accent