SiA-1090 Taurus
Updates: As of 3/18/2021 the SiA-1090 is in the works for a major overhaul, if you have any suggestions you want to see on the next version of want to be updated when it gets released feel free to comment below
I'm always improving my designs. If you have an idea for a suggestion, just let me know.
Controls
-AG1: Main Flight Engine
-AG2: VTOL/Landing Engine
-AG3: Arm Weapons/Open Pylons
Description
Type: Space Fighter
Role: Capital Ship Support
Take off Procedures
1- Activate AG2 for VTOL engines, Gear can be deployed to assist in take off
2- Bring engine power to about 80 percent, craft should being to gain altitude
3- When at altitude switch to AG1 for main flight engines, be sure to retract gear
4- When craft is no longer in stalling speeds deactivate AG2 for full flight control
Landing Procedures
1- Lower craft speed and shut off AG1. Activate AG2 to enter hover mode
2- Bring engine power to 70 percent, adjust as needed
3- Use Yaw, Pitch, and Roll input to position craft over landing zone
4- Deploy gear and gradually decrease engine power to begin decent
5- When craft has touched landing pad shut off AG2 to power down completely
Designed as an experimental variant for the Acadian Republic Air Force, Developers from EAS built a space craft that could be launched from a capital ship as a high speed interceptor and fighter. In additions for it's role as a space fighter, it also can be used for combat in atmosphere.
The new design is open for testing. Please note, pilots who are testing this design should be aware this craft requires VTOL for proper landing and takeoff.
Builders Notes
Dear Tabris, think of it as a late Christmas present
This one was designed for a friend, building off a cool concept. Don't let the original design fool you. Once it gets a lock, it won't miss. So it got me thinking, after playing Elite Dangerous for the past few months, how cool would it be to build a space fighter.
Using the original weapons and paint scheme, I redesigned the original craft keeping the original theme of red engines, streamline curves, dimensions, and it's weapons. Of course true to most of my build it is mobile friendly and it's a pretty easy to fly VTOL, which is kind of hard for me to gauge considering I mainly fly VTOL crafts, so you may need a little practice.
Specifications
Spotlights
- Spikerya 3.9 years ago
- spefyjerbf 3.9 years ago
- Flash0of0green 3.9 years ago
- MAHADI 3.9 years ago
- BuiltBionixInd10 3.9 years ago
General Characteristics
- Created On Windows
- Wingspan 30.7ft (9.4m)
- Length 43.5ft (13.2m)
- Height 4.4ft (1.3m)
- Empty Weight 9,657lbs (4,380kg)
- Loaded Weight 10,995lbs (4,987kg)
Performance
- Power/Weight Ratio 1.532
- Wing Loading 40.4lbs/ft2 (197.1kg/m2)
- Wing Area 272.4ft2 (25.3m2)
- Drag Points 5373
Parts
- Number of Parts 243
- Control Surfaces 0
- Performance Cost 1,055
kewl
Definitely, it's the same as my SP name @EchoWhiskey11 #9070.
@EchoWhiskey11 i saw i and i absolutely love it and by chance if you have discord may i get your username and tag
@Tabris anytime for an old friend, we've been working together for over two years now, so I had to go big. I wanted to keep this one to the same dimensions as your original. Same delta design and cockpit placement, minus the notch in the middle for looking around. It's designed for space so you need trust to assist in Yaw, Pitch and Roll. The real fun is when you active group three and watch the weapons deploy from the cockpit view. I kept the weapons, lights, exhaust, and flight characteristic from the original.
@EchoWhiskey11 Thanks buddy you never disappoint me ever this tho this tops the cake
reminded me of Star Conflict
nice work!
No problem! My CMDR name is the same as my SP name, in case you (and anyone else) are curious.
@spefyjerbf thank you for your upvote, and your post. I think you're the best in the community when it comes to futuristic concepts so I appreciate the critique. It's also good to see a fellow Elite Dangerous player here.
Looks quite good. Kindof like the Mamba from Elite Dangerous. My only real criticism here is that I think it would look better with a slightly-elongated canopy section :)