BONK! missile
1,903 ComradeKit
4.6 years ago
No Tags
Auto Credit Based on Jundroo's Wasp
well i made a missile which will now explode when it hits an enemy, instead it will latch on with a magnet, and bring the enemy aircraft to a tail spin while damaging it with flares. magnet is controlled by AG8, fire the missile and the press 1 to use. once you hit an aircraft you can dr-activate AG8, select a new one, activate AG8 again and it will work like it has done before. this uses jundroo's wasp as a test aircraft.
Specifications
Spotlights
- KrAkenAtomic 4.6 years ago
General Characteristics
- Predecessor Wasp
- Created On Windows
- Wingspan 30.1ft (9.2m)
- Length 40.9ft (12.5m)
- Height 13.3ft (4.1m)
- Empty Weight 14,524lbs (6,588kg)
- Loaded Weight 19,247lbs (8,730kg)
Performance
- Power/Weight Ratio 3.502
- Wing Loading 55.7lbs/ft2 (272.2kg/m2)
- Wing Area 345.3ft2 (32.1m2)
- Drag Points 3012
Parts
- Number of Parts 47
- Control Surfaces 8
- Performance Cost 373
Required Mods
-
Laser Designator
by WNP78
Version 1.0 (10/31/2016 11:34:52 AM)
View Mod Page
@Sadboye12 Now the missile blows up, and the rest stays or the missile keeps going and the rest blows up.
@Kiduppity I am also using my phone but it’s all on high quality settings. That’s odd
@Mustang51 i noticed that when trying it on my phone rather than pc. i keep my phone on low physics so try turning that setting up.
@Hellosss38 https://www.simpleplanes.com/a/xU6mym/re-upload-BONK-missile this is a re upload bc i realised i left a mod part
@JustDatGuy
if your missile and your magnet are "disableAircraftCollision" = true
then that happens
I tried making something like this a while back, how’d you make it always attach? Mine flies right through the target
This is actually pretty cool. It’s a little unreliable but an awesome idea for a weapon which can take out multiple targets
ooooooops forgot to remove the laser designator. will re-upload.