Mk.VI MBT AT-2
3,194 TheRealGoober
3 months ago
WCAC’s Mk.VI MBT AT-1 but heavily upgraded with new turret (similar to the Olifant in the way it is made) with added M2 on roof, and plenty of functional ERA.
Specifications
Spotlights
- SILVERPANZER 3 months ago
- Karroc9522 3 months ago
General Characteristics
- Created On iOS
- Wingspan 15.6ft (4.8m)
- Length 38.6ft (11.8m)
- Height 16.1ft (4.9m)
- Empty Weight 54,483lbs (24,713kg)
- Loaded Weight 58,166lbs (26,383kg)
Performance
- Wing Loading 172,923.0lbs/ft2 (844,284.1kg/m2)
- Wing Area 0.3ft2 (0.0m2)
- Drag Points 8433
Parts
- Number of Parts 464
- Control Surfaces 0
- Performance Cost 2,974
Just noticed there are 3 pieces of ERA on the back of the tank that aren’t connected, just reconnect them as a simple fix.
@AircraftExperimental I play war thunder I am well aware of how explosive reactive armor works, this is the best you can get from SimplePlanes without being overly complicated. But I am well aware of how KE and CE shells work, It’s just that using glass ERA is the best looking and simplest way to make good looking ERA that stops at least one kind of shell type, if you have a better way please let me know but as of now this is the best you’ll get.
@TheRealGoober the Explosive Reactive Armor surely works against kinetic energy projectiles but only on the little effect, kinetic energy projectiles such as APFSDS cannot be stopped by ERA, the only thing that Explosive Reactive Armor can stop is the Chemical Energy Shells such as HEATFS, if you have played war thunder, you would know how KE shells and CE shells works
@Nuclear1234 I havent really noticed this when I shoot at it though, could be the impact force of the machine guns
@Nuclear1234 that’s an issue with the original tank, which was made by WCAC and not me
When shot by machine guns the whole turret and tank spins around. I don't know if that is supposed to happen. It might be the Era or something.