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12th Century Cog "Stella Maris"

8,632 BeryllCorp  4.5 years ago
708 downloads

Please read Controls and How To completely


CONTROLS

Group 1 - Sailing

  • VTOL - steer left/right
  • Trim - turn sail left/right
  • LandingGear - Drop anchors and fold sail

Group 2 - Ballista

  • Pitch / Roll - Ballista aiming
  • Brake - Arm ballista
  • FireWeapons - Loose!
  • ammo = Ballista

Group 3 - Longbowmen

  • Pitch / Roll - Longbowmen aiming
  • FireWeapons - Loose!
  • ammo = Longbow Arrows

Group 4 - Boarding

  • LandingGear on/off - move boarding party left/right and activate boarding hook launchers
  • Pitch / Roll - Hook launcher aiming
  • Throttle < 100% - adjust boarding hook length
  • Throttle = 100% - launch boarding hook
  • on the weapons fly-out, fire Boarding Action to launch boarding party
After boarding party is launched
  • Pitch / Roll - Control the King's movement
  • FireGuns - Slash with sword.
  • LaunchCountermeasures - Raise shield

Group 5

  • Activate5 & LandingGear on/off - detach boarding hooks on right/left.

Group 6

  • Throttle - Heavy weather sim. Higher % = bigger rocking motion

Group 7

  • Night lights on/off

Group 8

  • dont touch

Cameras:

1 - Ballista and Longbowmen camera
2 - Boarding hook (right)
3 - Boarding hook (left)
4 - King's camera
5 - Scenic view 1
6 - Scenic view 2


HOW TO..

Sailing

  • Activate 1
  • Adjust wind speed to 15 - 50 mph blowing directly from the back of the ship.
  • Slowly use VTOL slider to turn left/right then the Trim slider to move the sail to match the wind direction.
  • Once the desired direction is achieved, adjust VTOL slider to keep the ship sailing in that direction.
  • This ship can only sail on winds blowing at 0° from the back up to 100° to the sides.
  • top speed - wind should be directly behind the ship then put Trim slider to neutral. The ship veers slightly to the left so adjust VTOL accordingly.
  • To fold sails, deactivate Group 4 and 5 then turn off LandingGear.

Ballista operations

  • Activate 2
  • Wait for the cranks to stop rotating
  • Select "Ballista" in weapons flyout
  • press and hold Brakes, wait for the cranks to stop rotating.
  • Keep holding Brakes and press/hold FireWeapons for 1 second.
  • Release both keys and the process starts over again.
  • If you had unbind "Zero Throttle" from B key on the Control Settings, you can use this weapon while boarding.

Boarding

  • Activate 4
  • LandingGear on = right side boarding
  • LandingGear off = left side boarding
  • Approach the target and match its speed.
  • Aim the boarding hook launchers using pitch and roll. Keep in mind that the hooks are short ranged (just max 1 1/2 the length of the ship) and will launch in an arc.
  • Throttle up to 95% and wait for the winches to stop buzzing (60 sec.)
  • Throttle up to 100% to launch the hooks.
  • If the hooks latched on, throttle down to >= 10% to pull the ship closer to the target
  • turn the sail away from the target and adjust rudder to keep the ship parallel to the target.
  • on the weapons fly-out, fire "Boarding Action" to launch boarding party. It fires 1 ammo/second for 5 seconds and launches the boarding party once it reaches 0.
  • remember, you can control the King manually. See how to do that on the controls list.
  • Activate 5 to detach the hooks. (These and the boarding guys are one time use only :D)
  • USS Beast and USS Tiny are too tall so only the escort destroyers and WW2 era ships are the valid targets for boarding.

OTHER NOTES:

  • Adjusting rudder is easier when you use keyboard shortcuts instead of dragging the VTOL slider with your mouse.
  • The ship has a tendency to bounce if wind is on when you start the flight scene. To remedy this, turn off wind and restart. Also, please set Water to Medium or High.
  • Use the predictor to aim the bowmen and the ballista.
  • Dont shoot at the mast or the red portion of the sails. It may explode and do bad things.
  • Don't fire the "Boarding Action" weapon unless you intend to board something.
  • The boarding crew goes through some parts of the ship like a ghost when moving from left/right. Please ignore.

MAIN FEATURES:

  • Wind powered only
  • Floppy and foldable sail. (The first design to implement both on a sailboat in SP history, afaik)
  • Moveable riggings
  • Functional weapons, crew and a boarding party
  • hundreds of Funky Trees expressions (most are just simple & functions, tho)

GALLERY:


STORY

Stella Maris - Star of the Sea

Christened as "Stella Maris" by her French owners, this ship is your typical trading ship that can be usually seen trading along the Baltic coast all the way to the Bay of Biscay. Everything changed, however, after the crusader army's defeat at Hattin and the capture of Jerusalem, the papacy began preparation for a third crusade to take back what was lost to the Muslim.

Her owners began rebuilding the ship for war. It cargo hold widened to accommodate war horses and two towers are erected upon her deck as platform for archers. After all work is done, the new Stella Maris was presented to the king of England on 1189. She is to be part of the main crusader fleet to sail from England to the Mediterranean and to the Holy Lands by way of Sicily.

Stella Maris participated in the siege of Acre where the crusader fleet crushed Saladin's grand fleet that was attempting to supply the city. The fleet also covered for the main army as they marched along the coast southwards to Arsurf, Jaffa and Ascalon.

At Ascalon, Stella Maris was given a new task to ferry noble hostages and treasures captured from battles to Cyprus. Then she was to ferry supplies back to help rebuild Ascalon's defenses.

Her last task was to ferry Richard I, king of England, home after the crusade had ended. But fate would not be so kind, the ship was hit by a storm and was wrecked near the shores of Aquileia. This forced the monarch to pursue a dangerous land route across Europe where he was captured a imprisoned for several years.


Credits to

@Thorne for helping with FT codes
@FishMiner for fixing the sailing characteristics of the ship.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 66.6ft (20.3m)
  • Length 99.6ft (30.3m)
  • Height 91.7ft (27.9m)
  • Empty Weight 197,904lbs (89,767kg)
  • Loaded Weight 197,904lbs (89,767kg)

Performance

  • Wing Loading 10.4lbs/ft2 (50.6kg/m2)
  • Wing Area 19,105.9ft2 (1,775.0m2)
  • Drag Points 128631

Parts

  • Number of Parts 3162
  • Control Surfaces 0
  • Performance Cost 12,268
  • Log in to leave a comment
  • Profile image
    8,632 BeryllCorp

    @aerodummy The sail works like this

    Pinned 4.5 years ago
  • Profile image
    0 azyqqq

    Nice!

    4.0 years ago
  • Profile image
    8,632 BeryllCorp

    @MK82 Thanks!


    click this

    4.5 years ago
  • Profile image
    434 MK82

    how did you build the flex sail?

    4.5 years ago
  • Profile image
    4,449 Shippy456

    It’s more than I could do. @BeryllCorp

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @nfx1
    @CalebRepublic
    Thanks!

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Freerider2142
    @edensk
    @Alta2809
    Thanks!

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Quec
    @realluochen9999
    @goboygo1
    Thanks!

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Shippy456 thanks! Yeah, i used hundreds of FT here but most are just simple & functions. Im no math wizard to do complicated equations

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @SpiritusRaptor thank you! Im glad you like this ship.

    4.5 years ago
  • Profile image
    4,449 Shippy456

    This be a forest of funky trees.

    +1 4.5 years ago
  • Profile image

    This has got to be the best build of the month, if not six months... this is so well thought out and executed - totally impressed! (I need to upgrade my MacBook pro as a result of this!)

    +2 4.5 years ago
  • Profile image
    35.8k Graingy

    @BeryllCorp wow

    +1 4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @OrangeConnor the hull and the sail is around 1600 parts. 120++ on the 4 boarding hooks, 160+ on the ballista, 49 x 8 parts on archers, 50+? x 8 on knights, 120 parts for the king, around 120 parts on the flags, some 30 parts for the night lamps


    In short, building the ship with a hollow hull coupled with numerous human shaped objects will make the part count balloon like no tomorrow.

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Lazer22 nothing much will happen. It will retract some winches and lock the sail to neutral and will disable the Boarding Action gun.

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @cedrix27
    Thanks!

    +1 4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Quec
    @realluochen9999
    @goboygo1
    Thanks!

    4.5 years ago
  • Profile image
    322 Lazer22

    Now I kinda want to touch AG8

    +1 4.5 years ago
  • Profile image
    35.8k Graingy

    how is thing over 3000 parts?

    +1 4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Creeper304
    @Seeras
    @Gluck
    Thanks!

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @HomemadeFan
    @Flash0of0green
    @Zanedavid
    Thanks!

    4.5 years ago
  • Profile image
    8,632 BeryllCorp

    @Zanedavid i can barely run this thing myself. I'm getting 3-7 fps with it. The knights and archers may not look like much but they're +1k parts total

    4.5 years ago
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    8,632 BeryllCorp

    @SpiritusRaptor
    thanks!

    4.5 years ago
  • Profile image
    9,361 Zanedavid

    Oh you know just a casual 3k part count no biggie

    +1 4.5 years ago
  • Profile image

    So cool...

    +1 4.5 years ago
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