Rifter MK-II
Introducing The Rifter MK-II No trail Version.
Inspired by EVE Online's - Minmatar Rifter
Hover-Tech:
More Weapon Bays:
Fixed a few things I noticed in the MK-I:
-maneuverability thrusters now return to 0 when deactivated
-Fixed Muzzle flash for guns
-Hover Tech now looks and feels more like hovering.
-Added more Missiles
-Other minor Changes you probably won't even notice ;)
-Joystick Recommended!!!
-On the Ground: Deactivate AG1, Activate AG8 and use Roll to Side-slip (stay below 200mph)
-Uses Maneuverability Reactive thrusters and Can be flown in all conditions without Gyro
-Maneuverability thrusters have tons of power, be careful!
-Armament:
4X200mm Autocannon II - Extremely powerful against everything!
2XRocket launcher II - 42 rockets in 2 wing pods)
-Missile weapon systems:
32X Inferno Missiles
8X Cruise Missiles
16X FAF Anti Air missiles
Throttle = Throttle
VTOL 90° Engine main control
Trim 45° In reverse direction for Maneuverability and Air-Braking
Landing Gear shuts off Hover
AG1= Maneuverability Thrusters, and AG1+Brakes = Reverse Thrusters (they have a bit of a kick). Deactivate on the ground to allow Sideslip (AG8)
AG2+Throttle = Warp Core (Good for flying Straight and fast....)
AG3= Lights.
AG4= Missile Weapon systems deploy - XML'd (AG3+AG4 weapon warning lights)
AG8= Gyro and Side-slip engines
Uses Lightweight Unlimited Fuel
EVE Style Trails version: Link
Enjoy :)
If there's anything you like your free to use it.
If you want me to make parts from this, just ask :)
Specifications
Spotlights
- This craft has been featured
- weebabyseamus 6.7 years ago
- doge 6.7 years ago
- Jetspeed1001 6.2 years ago
- ColonelStriker 6.7 years ago
General Characteristics
- Predecessor Rifter MK-I No Smoke!
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 75.0ft (22.8m)
- Length 82.8ft (25.3m)
- Height 25.3ft (7.7m)
- Empty Weight 82,289lbs (37,325kg)
- Loaded Weight 82,289lbs (37,325kg)
Performance
- Power/Weight Ratio 9.94
- Wing Loading 13.4lbs/ft2 (65.6kg/m2)
- Wing Area 6,127.3ft2 (569.2m2)
- Drag Points 28339
Parts
- Number of Parts 368
- Control Surfaces 10
- Performance Cost 3,123
@Freerider2142 thanks😀
@MrShenanigans I don't know the exact code, it's a PID controller through funky trees..
THIS might help
@Freerider2142 can you please tell me the funkey trees code?
@MrShenanigans This was before funky trees...
some players still use this for hovering, but now with FT you can make a hover engine that works ;)
@Freerider2142 oh so thats how some people make hovering oh ok thanks
@MrShenanigans very very small wheels ;)
How do you make the auto hover?
Haha
@Cammandaslam This thing is a monster...
very twitchy to fly, and the G's would turn the pilot into jam ;)
Wow my island conquest can launch from parachute drops
This thing can hold 4 of my tanks! Jeez!
@Kimfri thank you :)
Awesome, excellent work on the engine housing/rotation, really neat!
@MajorPayne Thank you!
It's hard to fly...
but if you Master it, It's ridiculously fun ;)
@Gravity thank you :)
Nice!
@Texasfam04 thank you, have fun with it ;)
@F104Deathtrap well now that you mention it..... :P
@Freerider2142 Well, it's good to hear that the warm feeling in your heart isn't the result of coronary disease or some sort of microwave weapon.
@greasytortle @LegnaK @SledDriver Thank you, glad you like it :)
@F104Deathtrap I'm just happy that people like it, and are having fun with it :)
the fact that it got featured is a bonus that just warms my heart in a fuzzy way :P
You're frontpage-famous now!
@Alpha029 @F104Deathtrap @weebabyseamus Thank you :)
@F104Deathtrap thanks for the Info ;)
@Freerider2142 Yeah, I've been planning out a starship type of craft for some time. If you set a turbojet to 2000x strength but only .01 max throttle input, you should be able to get something that is silently reminscent of a microwarpdrive. Then adding an airbrake with a max value of 5000 should be able to instantly bring the ship to a full stop at any speed.